by date
Web Integration - Video
Web Integration - Video
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Dec 26, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
I've been working on web integration for the client. This will be used for presentation, commerce (possibly including microtransactions), and community building (integrated community site/forums). It will also be useful during development for in game bug reporting, etc.
The basis of the web technology is Gecko and llmozlib from Linden Labs which is being developed for Second Life. It is really great stuff and also cross platform.
The button and slider on the GUI are actually TGB controls on top of a TGEA scene. We're now able to mix TGB/TGEA and web content seamlessly. The web technology also gives us Javascript on the client and other nice stuff like handling multiple resolution GUI layout, style sheets, Flash playback, etc.
Here's a video showing some of the integration.
Check out the video: http://www.prairiegames.com/mojo_webstuff.wmv

-Josh Engebretson
President
Prairie Games, Inc
The basis of the web technology is Gecko and llmozlib from Linden Labs which is being developed for Second Life. It is really great stuff and also cross platform.
The button and slider on the GUI are actually TGB controls on top of a TGEA scene. We're now able to mix TGB/TGEA and web content seamlessly. The web technology also gives us Javascript on the client and other nice stuff like handling multiple resolution GUI layout, style sheets, Flash playback, etc.
Here's a video showing some of the integration.
Check out the video: http://www.prairiegames.com/mojo_webstuff.wmv

-Josh Engebretson
President
Prairie Games, Inc
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
|---|
Submit your own resources!| Ted Southard (Dec 26, 2007 at 21:31 GMT) Resource Rating: 5 |
| Prairie Games (Dec 26, 2007 at 22:11 GMT) |
For non-fullscreen web content, focus is handled pretty much the same way you do in any GUI environment, including Torque's.
You can also render web content to less than fullscreen windows, attach it to TGEA/TGB GUI windows, use texture masks to render to arbitrary 2D shapes, render web content on 3d objects, etc.
| Frank Carney (Dec 26, 2007 at 22:17 GMT) |
| Ross Pawley (Dec 26, 2007 at 22:49 GMT) |
| Novack (Dec 27, 2007 at 00:31 GMT) |
| Joshua Dallman (Dec 27, 2007 at 01:20 GMT) |
| Frank Carney (Dec 27, 2007 at 03:04 GMT) |
| Vashner (Dec 27, 2007 at 03:53 GMT) Resource Rating: 5 |
| Phil Carlisle (Dec 27, 2007 at 12:43 GMT) |
Its whacky, but it just might work!
I like the idea of doing a "storefront" based on gecko but in game. It has the advantage of being compltely secure still, but doesnt break context. Fantastic thinking really.
I'm still not sure how OGRE comes into it. Other than for rendering the trees and whatnot. How you got all that linked together with TGEA/TGB is just amazing :)
| James Brad Barnette (Dec 27, 2007 at 15:59 GMT) |
| Joshua Dallman (Dec 27, 2007 at 19:38 GMT) |
| Stefan *Shaderman* Greven (Dec 28, 2007 at 15:24 GMT) |
| Jeremiah Fulbright (Dec 29, 2007 at 01:42 GMT) |
| JPaxson (Jan 09, 2008 at 19:42 GMT) |
| Scott Doerrfeld (Feb 22, 2008 at 22:14 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



5.0 out of 5


