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Torque MMO Kit - Now Open Source!

Torque MMO Kit - Now Open Source!
Name:Prairie Games
Date Posted:Aug 11, 2007
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Prairie Games

Blog post


The Torque MMO Kit represents thousands and thousands of hours labor and R&D over the course of more than 4 years.

Prairie Games is very pleased to announce that the Torque MMO Kit is now Open Source under a (very liberal) BSD style license.

The short of it: The Torque MMO Kit is 100% free for commercial and/or noncommercial use provided you own a license to the Torque Game Engine + ArcaneFX!

We're very excited about the current state of our MMO technology and plans for future development. The full Python and TorqueScript sources to the MMO technology suite (including all servers and IDE) are currently available. We'll provide the C++ source code as a patch once the port from TGE 1.3.5 is more stable. The kit contributors have made great progress on the TGE 1.5 port, thanks guys! We should have a better idea when this release will be soon.

Thanks to GarageGames for the original idea of making a kit out of our MMO Technology, allowing us to Open Source it, providing killer indie friendly technology, and just being so awesome in general!


Thanks to Faust Logic for developing the AMAZING ArcaneFX! Buy this product!!!

Thanks to all the Open Source developers without which this MMO Technology would not be possible... and also thanks to the Contributors to both the kit and Minions of Mirth!!!

There'll be more news and updates soon!!!


Have fun!!!,
Prairie Games, Inc
http://www.prairiegames.com
http://www.mmoworkshop.com

Recent Blog Posts
List:03/29/08 - TGEA 1.7 Build System and Embedded Python
03/14/08 - MegaTerrains - TGEA Update
01/18/08 - Minions of Mirth: Undead Wars Expansion
01/04/08 - Physics Overhaul - Video
12/26/07 - Web Integration - Video
12/21/07 - New MMO Client - Trees - Day/Night Video
12/18/07 - Minions of Mirth - 1.26 - Holiday Edition!
11/28/07 - TGB/TGEA integration first pass

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Jacob   (Aug 11, 2007 at 16:19 GMT)
Happy to hear about this! :)

I am waiting for ArcaneFX to be available for TGEA before buying it - I hope that will count.

Great Job!!!

Simon Love   (Aug 11, 2007 at 16:27 GMT)
Only indie companies can be that cool!

Awesome thing you're doing there for the whole community!

Waiting for ArcaneFX TGEA too :)

Wayne Eversole   (Aug 11, 2007 at 16:27 GMT)
I am so ready to download and try this out.
I have both requirements and can not wait to get my hands on this one :)
Great work guys.

Morrie   (Aug 11, 2007 at 16:33 GMT)
Quick question.
I really don't need the ArcaneFX pack, because I can do all that stuff my self. How much is it if I don't buy the ArcaneFX pack?

Joseph Greenawalt   (Aug 11, 2007 at 16:37 GMT)
Wow! That is truly amazing, and very generous of you. I've been awaiting eagerly the release of the MMO Kit, and now to find out that it's going to be open source just blows me away. Does that also include the Torque MMO Kit IDE?

/goes off to buy AFX

Stephan (viKKing) Bondier   (Aug 11, 2007 at 17:47 GMT)
Hmmm <- delighted 8-)
I need to buy Arcane Fx...

Jeff Faust   (Aug 11, 2007 at 18:11 GMT)
Congratulations to Prairie Games on this great news about your excellent MMO Kit! It is indeed a great honor that you have chosen ArcaneFX as one of your foundation technologies. I can't wait to see what indie developers create atop the combined tech of TMMOK + AFX + TGE. This certainly looks to be a de facto platform for indie MMO development.

/goes off to build an MMO... :)

Chip Lambert   (Aug 11, 2007 at 18:56 GMT)   Resource Rating: 5
*picks jaw up off of floor*

Josh Williams   (Aug 11, 2007 at 19:15 GMT)
Thanks Josh!! You guys totally rock. And man, this is very cool of you.

Prairie Games   (Aug 11, 2007 at 19:55 GMT)
Hey thanks! :)

Check this out:

We held a "Naked Halfling Run" in Minions of Mirth today... lots of fun :)



-Prairie Games, Inc
Edited on Aug 12, 2007 17:30 GMT

Mark Barner   (Aug 11, 2007 at 20:01 GMT)
Question about the license... do you have to have the AFX combo or just have AFX core pack?

Prairie Games   (Aug 11, 2007 at 20:17 GMT)
The core pack is fine in terms of the MMO Kit's license... The kit doesn't come with any of the ArcaneFX art assets or spell pack stuff. If you're buying the ArcaneFX, I think the Combo Pack is the way to go... but that's just me :)

Mark Barner   (Aug 11, 2007 at 20:21 GMT)
@Prairie Games: Thanks for your response. I have ArcaneFX core already. Great work on what you are doing! Can't wait to download it.

David Montgomery-Blake   (Aug 11, 2007 at 21:21 GMT)
How completely and totally cool, Josh! I'll definitely be looking hard at this since I own both and was waiting with baited breath to pick up the kit and steal...erm, use...the interface code!

How absolutely mindblowing this is to me! Wow. Josh. Wow. And I thought the cool stuff you had done with the Quake 2 source back in the day was sweet! Which reminds me...did you still have that? I was going to take a look at it again.

Great job to GG, ArcaneFX, and Prairie Games!

Zac Cassini   (Aug 11, 2007 at 22:07 GMT)
Grats to PG.

@David
sourceforge.net/forum/forum.php?forum_id=393401
and
sourceforge.net/projects/prairieengine
was actually checking out Joshes old stuff last nite cause he had a tool to convert doom maps to quake maps and thus an easy way to make difs.

Wiley   (Aug 11, 2007 at 23:11 GMT)
Wow, this is totally awesome.

So, where do we go to download the kit and/or show ownership of the TGE engine and Arcanefx kit?
Edited on Aug 11, 2007 23:15 GMT

Rubes   (Aug 11, 2007 at 23:23 GMT)
Sweet! Congrats on the development, it's really a great thing for the community.

Craig Fortune   (Aug 11, 2007 at 23:27 GMT)
Awesome stuff, just bought afx after reading this :D

Leroy Frederick   (Aug 12, 2007 at 01:23 GMT)   Resource Rating: 5
Great announcement and as for the naked halfling run, classic! Great idea! :)

Frank Carney   (Aug 12, 2007 at 02:49 GMT)
Ummm, this is just too cool for words!!! $50 for 4 man years of experience! Dang.....sweet, dude, SWEET, DUDE!!!

Dunsany   (Aug 12, 2007 at 03:19 GMT)   Resource Rating: 5
Very cool.

Nikhil Sharma   (Aug 12, 2007 at 08:28 GMT)
Following this section we can start using the MMO Kit for SP RPG?

Prairie Games   (Aug 12, 2007 at 12:13 GMT)
Thanks all :)

@Nikhil: Yes, the kit is actually very good at single player games. It should really be called the Torque RPG and MMO Kit :)

@Wiley: It is up to the end user to abide by the license. Also, the C++ patch (once available) will be worthless without a TGE + AFX source tree from a GG installer.

Tom Perry   (Aug 12, 2007 at 14:42 GMT)
Wow this is awesome news!

Nikhil Sharma   (Aug 12, 2007 at 15:11 GMT)
@Prairie

I have read the SP part in your FAQ a long time ago so that's why I am (a lot) interested in this kit for a long time. Can you forward me to some 'proper' documentation on using it for SP-RPG only? I will browse the site some more but right now looks like you guys don't have much info up (I could be wrong).

I am mainly interested in inventory and camera/player controls (I have already tried the kit though).

Kevin McLaughlin   (Aug 12, 2007 at 15:51 GMT)   Resource Rating: 5
Stunning news! This is an incredible addition to the TGE toolset, guys.

Guimo   (Aug 13, 2007 at 16:35 GMT)
Also waiting for AFX for TGEA. Please Jeff (Faust) move those fingers and finish the port! I hope MMOWorkshop offer holds for TGEA too.

metalliandy   (Aug 13, 2007 at 18:20 GMT)
Sweet! Just bought AFX :)

Flybynight Studios   (Aug 13, 2007 at 21:12 GMT)   Resource Rating: 5
Wow.. The only other words I could use to describe this announcement would be censored :)

To the people at Prairie Games and all those who assisted them with the building of MoM and more recently with the techinical development of the MMO toolkit I wish to offer a sincere smokeload of gratitude. The MMO kit from Prairie games is what an MMO kit should be. It's about as close to a point and click MMO contruction set as it gets and it's open source *gasp*.

The offerings in the MMOKit store need little assistance in selling themselves but that said please consider the value of the thousands of dollars worth of effort that IS the MMO kit and concider any store purchases as an offering (however slight) towards the great spirit of those people who gave so much effort to it.

I've already seen a few groups on the Internet useing the MMO kit and making little to no effort to give credit to the people who developed it (The FoH people are telling everyone it's been developed by them. I assume they mean the world but they certainly have no problem taking the credit for massive work that is MMO engine development.)please dont fall into that trap.

Thank you Josh and Co. I wish all the good fortune and rewards the world can provide and hopefully your generosity returns to you tenfold.

All the best.

Torquexo   (Aug 14, 2007 at 03:32 GMT)   Resource Rating: 5
I have both requirements, but where to download it??????

mb   (Aug 14, 2007 at 14:34 GMT)
AFX for TGEA plz. :)

Joe Olivieri   (Aug 14, 2007 at 16:26 GMT)
This is some very amazing news!

I read your FAQ and it mentions the server runs on windows - does it support other platforms too (such as linux and mac?) I'm a mac guy so running on windows isn't an option for me. I hope it's just a matter of building it for a different OS...

I'm going to be checking out these resources as soon as I get home tonight. Thanks a ton for the great contribution!

Ed Averill   (Aug 14, 2007 at 16:36 GMT)
Must.. put.. money.. on.. credit.. card.. buy.. ArcaneFX.... aaaiiiieee!!!

*faints from the strain of waiting for Payday*

Flybynight Studios   (Aug 14, 2007 at 18:23 GMT)   Resource Rating: 5
@Joe:

I am not familiar with the MMOKit source but I would venture a guess that it IS OS specific. There are a lot of vairable that preclude just "building it for a different OS". Things like the patcher, rendering specific stuff..

I could be way off but I just thought I'd give you some insight while you are waiting for an official answer.

Good luck.

Joe Olivieri   (Aug 14, 2007 at 21:35 GMT)
I did some reading and browsing of the source repository through their website and it -looks- like the key is a python file that is part of the tge 1.5 branch of the mmokit.

So, it looks like the possibility of a Mac WorldDaemon is a lot more probable than not. I just have no clue how you're supposed to download the mmokit source, build the tge with it and start making games. Hopefully details will be forthcoming.

Torquexo   (Aug 15, 2007 at 02:02 GMT)   Resource Rating: 5
Will it include C++ source code?
I had downloaded community edition, but hadn't found C++ source code except python script.
? ? ?

Joe Olivieri   (Aug 15, 2007 at 16:46 GMT)
After a lot of forum posting on their forums I believe the answer is yes, it will include c++ code but it is not ready just yet.

Hongtao Wang   (Aug 18, 2007 at 09:48 GMT)
"There will no longer be separate editions of the Torque MMO Kit. The open source release allows commercial exploitation. We'll provide C++ source code as a patch to a TGE 1.5 + AFX source installation once the port is more stable."

where can i get the c++ patch?

thank you very much!

Maddermadcat   (Nov 27, 2007 at 21:15 GMT)
Wow. One more reason to buy AFX. =)

Rajesh Kumar   (May 25, 2008 at 20:42 GMT)   Resource Rating: 5
I am definetly getting it now that i have both the requirements

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