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Torque MMO Kit - Now Open Source!
Torque MMO Kit - Now Open Source!
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Aug 11, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post

The Torque MMO Kit represents thousands and thousands of hours labor and R&D over the course of more than 4 years.
Prairie Games is very pleased to announce that the Torque MMO Kit is now Open Source under a (very liberal) BSD style license.
The short of it: The Torque MMO Kit is 100% free for commercial and/or noncommercial use provided you own a license to the Torque Game Engine + ArcaneFX!
We're very excited about the current state of our MMO technology and plans for future development. The full Python and TorqueScript sources to the MMO technology suite (including all servers and IDE) are currently available. We'll provide the C++ source code as a patch once the port from TGE 1.3.5 is more stable. The kit contributors have made great progress on the TGE 1.5 port, thanks guys! We should have a better idea when this release will be soon.
Thanks to GarageGames for the original idea of making a kit out of our MMO Technology, allowing us to Open Source it, providing killer indie friendly technology, and just being so awesome in general!

Thanks to Faust Logic for developing the AMAZING ArcaneFX! Buy this product!!!
Thanks to all the Open Source developers without which this MMO Technology would not be possible... and also thanks to the Contributors to both the kit and Minions of Mirth!!!
There'll be more news and updates soon!!!
Have fun!!!,
Prairie Games, Inc
http://www.prairiegames.com
http://www.mmoworkshop.com
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Jacob (Aug 11, 2007 at 16:19 GMT) |
I am waiting for ArcaneFX to be available for TGEA before buying it - I hope that will count.
Great Job!!!
| Simon Love (Aug 11, 2007 at 16:27 GMT) |
Awesome thing you're doing there for the whole community!
Waiting for ArcaneFX TGEA too :)
| Wayne Eversole (Aug 11, 2007 at 16:27 GMT) |
I have both requirements and can not wait to get my hands on this one :)
Great work guys.
| Morrie (Aug 11, 2007 at 16:33 GMT) |
I really don't need the ArcaneFX pack, because I can do all that stuff my self. How much is it if I don't buy the ArcaneFX pack?
| Joseph Greenawalt (Aug 11, 2007 at 16:37 GMT) |
/goes off to buy AFX
| Stephan (viKKing) Bondier (Aug 11, 2007 at 17:47 GMT) |
I need to buy Arcane Fx...
| Jeff Faust (Aug 11, 2007 at 18:11 GMT) |
/goes off to build an MMO... :)
| Chip Lambert (Aug 11, 2007 at 18:56 GMT) Resource Rating: 5 |
| Josh Williams (Aug 11, 2007 at 19:15 GMT) |
| Prairie Games (Aug 11, 2007 at 19:55 GMT) |
Check this out:
We held a "Naked Halfling Run" in Minions of Mirth today... lots of fun :)

-Prairie Games, Inc
Edited on Aug 12, 2007 17:30 GMT
| Mark Barner (Aug 11, 2007 at 20:01 GMT) |
| Prairie Games (Aug 11, 2007 at 20:17 GMT) |
| Mark Barner (Aug 11, 2007 at 20:21 GMT) |
| David Montgomery-Blake (Aug 11, 2007 at 21:21 GMT) |
How absolutely mindblowing this is to me! Wow. Josh. Wow. And I thought the cool stuff you had done with the Quake 2 source back in the day was sweet! Which reminds me...did you still have that? I was going to take a look at it again.
Great job to GG, ArcaneFX, and Prairie Games!
| Zac Cassini (Aug 11, 2007 at 22:07 GMT) |
@David
sourceforge.net/forum/forum.php?forum_id=393401
and
sourceforge.net/projects/prairieengine
was actually checking out Joshes old stuff last nite cause he had a tool to convert doom maps to quake maps and thus an easy way to make difs.
| Wiley (Aug 11, 2007 at 23:11 GMT) |
So, where do we go to download the kit and/or show ownership of the TGE engine and Arcanefx kit?
Edited on Aug 11, 2007 23:15 GMT
| Rubes (Aug 11, 2007 at 23:23 GMT) |
| Craig Fortune (Aug 11, 2007 at 23:27 GMT) |
| Leroy Frederick (Aug 12, 2007 at 01:23 GMT) Resource Rating: 5 |
| Frank Carney (Aug 12, 2007 at 02:49 GMT) |
| Dunsany (Aug 12, 2007 at 03:19 GMT) Resource Rating: 5 |
| Nikhil Sharma (Aug 12, 2007 at 08:28 GMT) |
| Prairie Games (Aug 12, 2007 at 12:13 GMT) |
@Nikhil: Yes, the kit is actually very good at single player games. It should really be called the Torque RPG and MMO Kit :)
@Wiley: It is up to the end user to abide by the license. Also, the C++ patch (once available) will be worthless without a TGE + AFX source tree from a GG installer.
| Tom Perry (Aug 12, 2007 at 14:42 GMT) |
| Nikhil Sharma (Aug 12, 2007 at 15:11 GMT) |
I have read the SP part in your FAQ a long time ago so that's why I am (a lot) interested in this kit for a long time. Can you forward me to some 'proper' documentation on using it for SP-RPG only? I will browse the site some more but right now looks like you guys don't have much info up (I could be wrong).
I am mainly interested in inventory and camera/player controls (I have already tried the kit though).
| Kevin McLaughlin (Aug 12, 2007 at 15:51 GMT) Resource Rating: 5 |
| Guimo (Aug 13, 2007 at 16:35 GMT) |
| metalliandy (Aug 13, 2007 at 18:20 GMT) |
| Flybynight Studios (Aug 13, 2007 at 21:12 GMT) Resource Rating: 5 |
To the people at Prairie Games and all those who assisted them with the building of MoM and more recently with the techinical development of the MMO toolkit I wish to offer a sincere smokeload of gratitude. The MMO kit from Prairie games is what an MMO kit should be. It's about as close to a point and click MMO contruction set as it gets and it's open source *gasp*.
The offerings in the MMOKit store need little assistance in selling themselves but that said please consider the value of the thousands of dollars worth of effort that IS the MMO kit and concider any store purchases as an offering (however slight) towards the great spirit of those people who gave so much effort to it.
I've already seen a few groups on the Internet useing the MMO kit and making little to no effort to give credit to the people who developed it (The FoH people are telling everyone it's been developed by them. I assume they mean the world but they certainly have no problem taking the credit for massive work that is MMO engine development.)please dont fall into that trap.
Thank you Josh and Co. I wish all the good fortune and rewards the world can provide and hopefully your generosity returns to you tenfold.
All the best.
| Torquexo (Aug 14, 2007 at 03:32 GMT) Resource Rating: 5 |
| mb (Aug 14, 2007 at 14:34 GMT) |
| Joe Olivieri (Aug 14, 2007 at 16:26 GMT) |
I read your FAQ and it mentions the server runs on windows - does it support other platforms too (such as linux and mac?) I'm a mac guy so running on windows isn't an option for me. I hope it's just a matter of building it for a different OS...
I'm going to be checking out these resources as soon as I get home tonight. Thanks a ton for the great contribution!
| Ed Averill (Aug 14, 2007 at 16:36 GMT) |
*faints from the strain of waiting for Payday*
| Flybynight Studios (Aug 14, 2007 at 18:23 GMT) Resource Rating: 5 |
I am not familiar with the MMOKit source but I would venture a guess that it IS OS specific. There are a lot of vairable that preclude just "building it for a different OS". Things like the patcher, rendering specific stuff..
I could be way off but I just thought I'd give you some insight while you are waiting for an official answer.
Good luck.
| Joe Olivieri (Aug 14, 2007 at 21:35 GMT) |
So, it looks like the possibility of a Mac WorldDaemon is a lot more probable than not. I just have no clue how you're supposed to download the mmokit source, build the tge with it and start making games. Hopefully details will be forthcoming.
| Torquexo (Aug 15, 2007 at 02:02 GMT) Resource Rating: 5 |
I had downloaded community edition, but hadn't found C++ source code except python script.
? ? ?
| Joe Olivieri (Aug 15, 2007 at 16:46 GMT) |
| Hongtao Wang (Aug 18, 2007 at 09:48 GMT) |
where can i get the c++ patch?
thank you very much!
| Maddermadcat (Nov 27, 2007 at 21:15 GMT) |
| Rajesh Kumar (May 25, 2008 at 20:42 GMT) Resource Rating: 5 |
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5.0 out of 5


