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RPG/MMORPG Content Packs Update
RPG/MMORPG Content Packs Update
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Jul 19, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Prairie Games |
Blog post

--- MMOWorkshop.com Mission Statement ---
MMOWorkshop.com's mission is to provide developers with the technology, tools, and content needed to create successful MMO games.
This is turning out to be a lot of work :) But, we're steadily getting there. Here's an update on our soon to be released RPG/MMORPG Content Packs.
--- Pack Notes ---
+ The packs will include files in the Torque DTS and Milkshape3D MS3D formats. (We're looking into supporting other formats as well, such as Ogre3D and Blender.)
+ The models are compatible with the Torque MMO Kit and we'll provide sample scripts for setting up characters using them.
+ The DTS files will load without modification into stock Torque and Torque Showtool Pro. However, these models are not replacements for the default Torque biped player model. If you want to use them in stock Torque, you'll have to modify the player C++ source code.
--- Avatar Pack ---
--- Critter Pack ---



--- Mythical Creature Pack ---



--- Monster Pack ---


--- Clothing and Armor Pack ---
330 textures arranged into 66 sets with body, arm, hand, leg, and foot components




--- Credits ---
Magnus Blikstad (Character models, animations, and texturing):

Christophe Canon (Clothing and Armor Pack):

More soon,
-Prairie Games, Inc
http://www.prairiegames.com
http://www.mmoworkshop.com
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Dave Young (Jul 19, 2007 at 23:38 GMT) |
| Leroy Frederick (Jul 20, 2007 at 00:47 GMT) Resource Rating: 5 |
| Kevin Rogers (Jul 20, 2007 at 01:12 GMT) |
| Chris Calef (Jul 20, 2007 at 03:00 GMT) |
Love the snake.
| Flybynight Studios (Jul 20, 2007 at 03:04 GMT) Resource Rating: 5 |
Thanks and keep up the good work. Great to see succesful people giving back to help others.
EDIT: Question.. How intricate is the C++ mod that needs to be done and are the mod instructions included with the models?
Thanks
Edited on Jul 20, 2007 03:20 GMT
| Geom (Jul 20, 2007 at 05:27 GMT) Resource Rating: 5 |
| Flybynight Studios (Jul 20, 2007 at 05:40 GMT) Resource Rating: 5 |
| Joe Rossi (Jul 20, 2007 at 06:24 GMT) |
| Gareth Fouche (Jul 20, 2007 at 14:26 GMT) |
Question. The clothing pack. Is it fine for us to apply the textures to our own custom-made models? Can I modify the textures (as long as I don't try to resell them, of course)?
| Guimo (Jul 20, 2007 at 15:10 GMT) |
| Guimo (Jul 20, 2007 at 15:23 GMT) |
| Erik Madison (Jul 20, 2007 at 19:51 GMT) |
| Gareth Fouche (Jul 21, 2007 at 10:58 GMT) |
I've been a bit worried, knowing how much art I need for my RPG, and this pack will relieve me of a huge part of that burden. This is such great timing, thank you Josh and Magnus. I just hope by soon you don't mean a year from now. ;)
(btw, I loved the caterpillar's squirming motions, they're great!)
| Jacque Preen (Jul 24, 2007 at 18:15 GMT) |
| Canon (Aug 14, 2007 at 07:02 GMT) Resource Rating: 5 |
Christophe
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5.0 out of 5


