by date
MMOWorkshop Store and Stuff
MMOWorkshop Store and Stuff
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Jul 10, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
A few updates...
Minions of Mirth
Minions of Mirth is a hair away from 50,000 registered players. The game is continuing to be improved and we'll have a new patch with even more content, fixes, and goodies soon.
It is still selling and at least keeping the boat floating :) Though, it is a financial worry to have our entire household entirely dependent on it. We have a few things in the cooker that should help with this... for one thing, we're putting together some content packs based on its assets. There's more about this below.
Torque MMO Kit
We've been really busy at Prairie Games working and charting a course. GarageGames approached us nearly 9 months ago to take the Minions of Mirth technology, organize and clean it up , and create the Torque MMO Kit out of it. We agreed that this was a good idea and now have a lot of work into the kit. There is still a lot of work left to do...
I knew when starting on the journey to license this technology that I didn't want to work alone.
There are now some really talented guys (under NDA) hammering on the C++ sources. The port to TGE 1.5.2 and AFX 1.0.2 has been making good progress and the quality of the code style and cleanups is awesome :) The TGE 1.5.2 port will aid the port to TGEA (now in experimental form) greatly as well due to their core similarity.
MMOWorkshop.com
The MMOWorkshop.com site has been a lot of work. I have learned a lot about web development in the process... it isn't always fun, but when web stuff comes together and all the bandaids and string works together, it's very satisfying. Take for instance, our newly integrated store and account system that is up on the workshop and available for testing:
1. We needed a store... so, it was yet again time to do some web work. We'll start with the main store page. Not much to say about this... it's pretty much a wiki page we have locked from edits and can easily update:

2. Next, we have a product page... We, like GG, believe in Indie and Commercial availability for products (though, prefer the word Enterprise as it doesn't suggest Indie is noncommercial). The product page is a breeze to layout with the wiki and embedded html markup.

3. I originally had multiple buttons on the product page and decided it was much better to to come up with a quick license/payment method selector....

4. Prairie Games has a merchant account with Bank of America and a PayPal business account. We accept both forms of payment (important)... and use their secure web forms. We never touch CC information and certainly don't store it... this helps me sleep at night.
Bank of America:

PayPal:

5. We use both the Bank of America and PayPal services web notification system to communicate on the backend. We're able to check lots of stuff and provide immediate delivery of downloadable goods to the purchaser's account. We can update the files at any time and they can easily be redownloaded. :)

Whew, this has been some work. The store functionality is currently up on MMOWorkshop.com and in testing... It should be a really interesting few months coming up...
See ya soon!
- Prairie Games, Inc
http://www.prairiegames.com
http://www.mmoworkshop.com
Minions of Mirth
Minions of Mirth is a hair away from 50,000 registered players. The game is continuing to be improved and we'll have a new patch with even more content, fixes, and goodies soon.
It is still selling and at least keeping the boat floating :) Though, it is a financial worry to have our entire household entirely dependent on it. We have a few things in the cooker that should help with this... for one thing, we're putting together some content packs based on its assets. There's more about this below.
Torque MMO Kit
We've been really busy at Prairie Games working and charting a course. GarageGames approached us nearly 9 months ago to take the Minions of Mirth technology, organize and clean it up , and create the Torque MMO Kit out of it. We agreed that this was a good idea and now have a lot of work into the kit. There is still a lot of work left to do...
I knew when starting on the journey to license this technology that I didn't want to work alone.
There are now some really talented guys (under NDA) hammering on the C++ sources. The port to TGE 1.5.2 and AFX 1.0.2 has been making good progress and the quality of the code style and cleanups is awesome :) The TGE 1.5.2 port will aid the port to TGEA (now in experimental form) greatly as well due to their core similarity.
MMOWorkshop.com
The MMOWorkshop.com site has been a lot of work. I have learned a lot about web development in the process... it isn't always fun, but when web stuff comes together and all the bandaids and string works together, it's very satisfying. Take for instance, our newly integrated store and account system that is up on the workshop and available for testing:
1. We needed a store... so, it was yet again time to do some web work. We'll start with the main store page. Not much to say about this... it's pretty much a wiki page we have locked from edits and can easily update:

2. Next, we have a product page... We, like GG, believe in Indie and Commercial availability for products (though, prefer the word Enterprise as it doesn't suggest Indie is noncommercial). The product page is a breeze to layout with the wiki and embedded html markup.

3. I originally had multiple buttons on the product page and decided it was much better to to come up with a quick license/payment method selector....

4. Prairie Games has a merchant account with Bank of America and a PayPal business account. We accept both forms of payment (important)... and use their secure web forms. We never touch CC information and certainly don't store it... this helps me sleep at night.
Bank of America:

PayPal:

5. We use both the Bank of America and PayPal services web notification system to communicate on the backend. We're able to check lots of stuff and provide immediate delivery of downloadable goods to the purchaser's account. We can update the files at any time and they can easily be redownloaded. :)

Whew, this has been some work. The store functionality is currently up on MMOWorkshop.com and in testing... It should be a really interesting few months coming up...
See ya soon!
- Prairie Games, Inc
http://www.prairiegames.com
http://www.mmoworkshop.com
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
|---|
Submit your own resources!| Andy Hawkins (Jul 10, 2007 at 04:58 GMT) |
| Peter Simard (Jul 10, 2007 at 05:08 GMT) |
"THIS IS A TEST!"
| Prairie Games (Jul 10, 2007 at 05:12 GMT) |
Edit: I also added a note on each product page that these packs are specifically designed for the Torque MMO Kit and are not compatible with stock TGE without engine modifications.
-PG
Edited on Jul 10, 2007 05:58 GMT
| Gareth Fouche (Jul 10, 2007 at 06:56 GMT) |
Oh man, I would snap those up in a heartbeat if I could use them without the MMOKit. I'm a pretty good programmer and quite comfrotable with TGE, if it wouldn't be too much work to get them in it would be well worth the money and time for me, especially in comparison to the hours it would take me to create those models myself.
Also, by the sounds of it the clothing pack is well layed out into various body parts already. What's the licence? Can I take them, apply them to my own models I've created? Or can I only use them with the avatar pack? Again, I'd snap them up in an instant if I can use them with my own models. :D
Edited on Jul 10, 2007 07:13 GMT
| Peter Simard (Jul 10, 2007 at 07:11 GMT) |
| Prairie Games (Jul 10, 2007 at 07:38 GMT) |
BTW, the Torque MMO Kit does single player well too and is really pretty cool. So, that might be an option for you? If you haven't player Minions of Mirth in single player... maybe grab the free edition and give it a shot.
-PG
| Peter Simard (Jul 10, 2007 at 07:42 GMT) |
| Prairie Games (Jul 10, 2007 at 07:43 GMT) |
DRAFT MODEL SETUP DOCUMENTATION
-PG
| Gareth Fouche (Jul 10, 2007 at 07:45 GMT) |
I have played the single player MOM and it is pretty cool, but, well, I've got my own way I want to do things, and I have sunk 2 years into coding it up for my requirements, the code base is about 80% complete, so you understand....
| Gareth Fouche (Jul 10, 2007 at 07:46 GMT) |
| Dave Young (Jul 10, 2007 at 09:01 GMT) |
| Leroy Frederick (Jul 10, 2007 at 11:32 GMT) |
| Thak (Jul 10, 2007 at 23:33 GMT) |
| Gareth Fouche (Jul 11, 2007 at 06:46 GMT) |
| Thak (Jul 11, 2007 at 10:28 GMT) |
| Magnus Blikstad (Jul 11, 2007 at 13:10 GMT) |
| Prairie Games (Jul 11, 2007 at 14:29 GMT) |
Yup, stock animations and animation packs for stock/standard torque models aren't going to work with the avatar models. The creature models of course have entirely different skeletal systems in the first place... yet another reason for the changes to the player animation system for an RPG.
| Gareth Fouche (Jul 11, 2007 at 14:33 GMT) |
What about using the clothing/armor textures with our own models? Can we do that? And can we modify the textures for our own game?
| Vashner (Jul 12, 2007 at 03:39 GMT) Resource Rating: 5 |
| Galen Tingle (Jul 12, 2007 at 23:21 GMT) |
| metalliandy (Jul 13, 2007 at 22:11 GMT) |
Cant wait :D
| Peter Simard (Jul 14, 2007 at 18:07 GMT) |
| Prairie Games (Jul 14, 2007 at 21:18 GMT) |


Edit: fixed image links
-PG
Edited on Jul 14, 2007 21:18 GMT
| Wolf Dreamer (Jul 15, 2007 at 04:09 GMT) |
Quote:
It is still selling and at least keeping the boat floating :) Though, it is a financial worry to have our entire household entirely dependent on it.
It sells for 30 dollars and you have sold almost 50 thousand copies of it. $30 times 50,000 is $1,500,000. So, I don't see how your family would be starving or anything.
I really do look forward to buying this engine though. Since its already up and running and proven stable, and able to hold thousands of people, all we have to do is add in our own artwork, change some stats, and off we go.
There should be a feature for people to sign up for an email notification once it goes on sale. Just make a post saying "sign up here if you want to be told" and everyone can click "watch this thread for replies", and then whenever you post again telling people its out(make sure its locked so no one but you can post), then people will get an email informing them its ready.
| Matt Huston (Jul 18, 2007 at 13:32 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



5.0 out of 5


