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Minions of Mirth - Patch 1.24.3
Minions of Mirth - Patch 1.24.3
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | May 21, 2007 | |
| Rating: | 3.3 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
We've updated the Torque based MMORPG, Minions of Mirth, to version 1.24.3 and the patch notes are below.

We've also rolled many of the enhancements into the MMOWorkshop subversion repository.

Hooray! :)
-Prairie Games
Minions of Mirth 1.24.3
+ Changed Knight Durryst to Fellowship of Light realm (FoL players couldn't talk to him)
+ Changed Vendors in the Desert to be friendly to monsters
+ Mobs now switch to closest target only if most hated cannot be attacked.
+ Adjusted the recommended level of the Burning Orb to 70 match the level of the quest
+ Added rec level 70 to Idol of Lord Tenebrous
+ Increased max stack size to 50 for Skulls and Gate potions.
+ Changed Ranseur model to something more appropriate.
+ Fixed typo with Ogbob Bighammer (called himself Ogbog)
+ Fixed typo with Durukan's greatsword (was using wrong leech proc)
+ Fixed stats on Amulet of the WarLich proc
+ Updated Black Bear Quest.
+ Updated description of Horn of Ghorul Gate.
+ Moved Key of the Keep from Knight Durryst to Master of the Keep
+ Added Named Gargoyle (Gargouille) to swamp
+ Moved Orb Shard One from Knight Durryst to Gargouille
+ Fixed resurrection spells so caster no longer needs to have a valid target.
+ Added some formatting to platinum amount in inventory pane.
+ Any effects bound with resurrection other than health, mana or stamina now get ignored.
+ Resurrection spells which should restore health, mana and / or stamina should now work correctly.
+ Fixed description on Herculean Strength to say Target, not Alliance
+ Fixed chat commands in macros to work again.
+ Fixed enchanting of raw focii gained by disenchanting focii.
+ Fixed target description on mobs that have secondary/tertiary level defined but no related class.
+ Mob pets no longer warp, only player pets.
+ Pets now only warp if their master isn't feared and they themselves aren't feared, stunned, asleep or rooted.
+ Fixed a bug in weapon range calculation, if a secondary weapon was equipped primary would be ignored to determine max range.
+ Fixed automatic item acquisition when an item would go into head slot or wouldn't be equippable at all.
+ Charming mobs now dispels their pets
+ Enabled autostacking on vaults.
+ When looting soulbound items, confirmation window only appears if you are in an alliance.
+ All /craft commands are now case insensitive.
+ The enchanting cooldown message now displays the character's name.
+ Added encyclopedia links to crafting messages.
+ If possible, crafting will now stack charges, not only stack counts.
+ Changed macro hotkeys so number keys require shift or control for secondary macro pages. F-keys still work across all macro pages the same (can create multiple macros using the same hotkey on different pages with F-keys only now.).
+ Buff Window's encyclopedia integration changed to match the feel of other GUI windows:
* Shift click to open encyclopedia page.
* Shift-Right click to add link to chat.
+ Simplified crafting on server side. The client now determines recipe id by name or ingredients in crafting window.
+ Optimizations to item handling code.
+ Players can once again drag-and-drop spell scrolls into empty spell slots in the spell book to learn the spell.
+ Fixed lower bound check on bane enchantments.
+ Fixed a chat bug that caused "lp" to prefix any "last channel" messages after a player used "/help".
+ Fixed a bug that was setting a player's avatar size to the wrong value. (This usually resulted in the character becoming gigantic.)
+ Blacksmithing should now be properly setting the charges on items crafted with this skill.
+ Fixed illusion textures.
+ Fixed odd behavior caused by backslashes in /memo.
+ Fixed a possible chat bug if the sender of a tell ended their message with a backslash.
+ Fixed a bug in tracking. Tracking should no longer show mobs that are really far away.
+ Player and player's pets will not remain invisible while attacking or casting.
* If an invisible player attacks or cast, the player will become partially visible.
* If an invisible player's pet attacks or casts, the player and the pet will become partially visible.
+ Players may no longer target mobs or players they cannot see.
+ Enchantments on invalid items now get removed.
- Fixed possible crash bug
- Fixed a possible bug when deleting characters that could remove bank items
- Mobs now attack nearest target if they get rooted.
- Kill penalty is no longer distributed across alliance, only killer gets it.
- It is no longer possible to activate the console during multiplayer games.

We've also rolled many of the enhancements into the MMOWorkshop subversion repository.

Hooray! :)
-Prairie Games
Minions of Mirth 1.24.3
+ Changed Knight Durryst to Fellowship of Light realm (FoL players couldn't talk to him)
+ Changed Vendors in the Desert to be friendly to monsters
+ Mobs now switch to closest target only if most hated cannot be attacked.
+ Adjusted the recommended level of the Burning Orb to 70 match the level of the quest
+ Added rec level 70 to Idol of Lord Tenebrous
+ Increased max stack size to 50 for Skulls and Gate potions.
+ Changed Ranseur model to something more appropriate.
+ Fixed typo with Ogbob Bighammer (called himself Ogbog)
+ Fixed typo with Durukan's greatsword (was using wrong leech proc)
+ Fixed stats on Amulet of the WarLich proc
+ Updated Black Bear Quest.
+ Updated description of Horn of Ghorul Gate.
+ Moved Key of the Keep from Knight Durryst to Master of the Keep
+ Added Named Gargoyle (Gargouille) to swamp
+ Moved Orb Shard One from Knight Durryst to Gargouille
+ Fixed resurrection spells so caster no longer needs to have a valid target.
+ Added some formatting to platinum amount in inventory pane.
+ Any effects bound with resurrection other than health, mana or stamina now get ignored.
+ Resurrection spells which should restore health, mana and / or stamina should now work correctly.
+ Fixed description on Herculean Strength to say Target, not Alliance
+ Fixed chat commands in macros to work again.
+ Fixed enchanting of raw focii gained by disenchanting focii.
+ Fixed target description on mobs that have secondary/tertiary level defined but no related class.
+ Mob pets no longer warp, only player pets.
+ Pets now only warp if their master isn't feared and they themselves aren't feared, stunned, asleep or rooted.
+ Fixed a bug in weapon range calculation, if a secondary weapon was equipped primary would be ignored to determine max range.
+ Fixed automatic item acquisition when an item would go into head slot or wouldn't be equippable at all.
+ Charming mobs now dispels their pets
+ Enabled autostacking on vaults.
+ When looting soulbound items, confirmation window only appears if you are in an alliance.
+ All /craft commands are now case insensitive.
+ The enchanting cooldown message now displays the character's name.
+ Added encyclopedia links to crafting messages.
+ If possible, crafting will now stack charges, not only stack counts.
+ Changed macro hotkeys so number keys require shift or control for secondary macro pages. F-keys still work across all macro pages the same (can create multiple macros using the same hotkey on different pages with F-keys only now.).
+ Buff Window's encyclopedia integration changed to match the feel of other GUI windows:
* Shift click to open encyclopedia page.
* Shift-Right click to add link to chat.
+ Simplified crafting on server side. The client now determines recipe id by name or ingredients in crafting window.
+ Optimizations to item handling code.
+ Players can once again drag-and-drop spell scrolls into empty spell slots in the spell book to learn the spell.
+ Fixed lower bound check on bane enchantments.
+ Fixed a chat bug that caused "lp" to prefix any "last channel" messages after a player used "/help".
+ Fixed a bug that was setting a player's avatar size to the wrong value. (This usually resulted in the character becoming gigantic.)
+ Blacksmithing should now be properly setting the charges on items crafted with this skill.
+ Fixed illusion textures.
+ Fixed odd behavior caused by backslashes in /memo.
+ Fixed a possible chat bug if the sender of a tell ended their message with a backslash.
+ Fixed a bug in tracking. Tracking should no longer show mobs that are really far away.
+ Player and player's pets will not remain invisible while attacking or casting.
* If an invisible player attacks or cast, the player will become partially visible.
* If an invisible player's pet attacks or casts, the player and the pet will become partially visible.
+ Players may no longer target mobs or players they cannot see.
+ Enchantments on invalid items now get removed.
- Fixed possible crash bug
- Fixed a possible bug when deleting characters that could remove bank items
- Mobs now attack nearest target if they get rooted.
- Kill penalty is no longer distributed across alliance, only killer gets it.
- It is no longer possible to activate the console during multiplayer games.
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Jonathon Stevens (May 21, 2007 at 20:18 GMT) |
| Chip Lambert (May 21, 2007 at 20:36 GMT) |
| Eric Clausing (May 21, 2007 at 23:09 GMT) Resource Rating: 4 |
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3.3 out of 5


