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Working with Torque Advanced...

Working with Torque Advanced...
Name:Prairie Games
Date Posted:Feb 23, 2007
Rating:Not Rated
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We're busy getting our MMORPG technology running with Torque Advanced...

We have key components up and running and it is going quite well... GarageGames has done an awesome job of core level compatibility between TGE and TGEA. If you know TGE, you can ramp up with TGEA very quickly... In fact, we have the TGE and TGEA builds sitting right alongside each other and can switch between them. :)

We've made C++ engine changes to TGEA, some minor TorqueScript changes, and zero changes to the Python sources between TGE and TGEA versions...

Here's a shot of the MMO technology running with Torque Advanced:



GarageGames has really closed the gap for indies with Torque Advanced . Huge congrats to Brian, Ben, and everyone else on a GREAT release!

-Prairie Games, Inc

Recent Blog Posts
List:03/29/08 - TGEA 1.7 Build System and Embedded Python
03/14/08 - MegaTerrains - TGEA Update
01/18/08 - Minions of Mirth: Undead Wars Expansion
01/04/08 - Physics Overhaul - Video
12/26/07 - Web Integration - Video
12/21/07 - New MMO Client - Trees - Day/Night Video
12/18/07 - Minions of Mirth - 1.26 - Holiday Edition!
11/28/07 - TGB/TGEA integration first pass

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Alan H   (Feb 23, 2007 at 15:50 GMT)
That is looking good! Shame I'm working with TGB more these days.

I still wanna buy this when it's done, have some fun with my TGEA license.

Mark Berry   (Feb 23, 2007 at 15:54 GMT)
Cool, I would think its going to be a great sucess, especially given your professionalism.

Look forward to getting it.

Allyn "Mr_Bloodworth" Mcelrath   (Feb 23, 2007 at 15:57 GMT)
Larger screen shot please.

Sparkling   (Feb 23, 2007 at 16:07 GMT)
That does look nice. ETA please? We're working with a variety of packages, but this looks as if it might help us progress a little faster and would be a definite asset to our team.

-Sparkling
http://www.visionsgame.com

Jeff Tunnell   (Feb 23, 2007 at 16:19 GMT)
Great work, as always, Josh. Awesome!

Todd Pickens   (Feb 23, 2007 at 17:11 GMT)
Very very nice!

Tom Eastman (Eastbeast314)   (Feb 23, 2007 at 18:57 GMT)
I agree with Mr. Bloodworth - it's against the law to have only a 440x340 pic in a TGEA post.

Can't wait to see more TGEA stuff now!
Edited on Jun 06, 2007 23:54 GMT

Chip Lambert   (Feb 23, 2007 at 21:27 GMT)
Fracking sweet.

J.C. Smith   (Feb 24, 2007 at 00:47 GMT)
I agree with Josh on this. I've ported two projects from TGE to TGEA, and both have been done within a few days. Unless you have custom GUIs you can usually get things ported and working in a single day, and then a spend a day or two tweaking your materials to make them look great. There are a few minor differences or non-working bits that you may have to put in manually if you want them (splashes, dust emitters) and few things that don't work quite the same (with particles mostly) but all in all its a pretty painless operation, and your game looks so much nicer and runs faster in TGEA.

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