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TGB Web Browser code release
TGB Web Browser code release
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Feb 19, 2007 | |
| Rating: | 4.9 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
We've received a lot of inquiries on the Torque Game Builder Web Browser.
We intended the initial release of the TGB Browser to have a full suite of script commands, though it looks like we're going to be too busy to touch it for awhile. So, after a quick cleanup and some installation docs we zipped up a release.
Check it out: http://www.mmoworkshop.com/trac/mom/wiki/TGBBrowser

Enjoy!
-Prairie Games, Inc
We intended the initial release of the TGB Browser to have a full suite of script commands, though it looks like we're going to be too busy to touch it for awhile. So, after a quick cleanup and some installation docs we zipped up a release.
Check it out: http://www.mmoworkshop.com/trac/mom/wiki/TGBBrowser

Enjoy!
-Prairie Games, Inc
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Zachary Zadell (Feb 19, 2007 at 22:45 GMT) Resource Rating: 5 |
| Orion Elenzil (Feb 19, 2007 at 23:07 GMT) |
what do you think of the possibility of rendering HTML w/ transparent background on top of TGE/TGB ?
so text & flash etc etc could appear outside of an opaque rectangle.
one issue with TGE/TGB is that the UI rendering is tied to the game engine framerate,
which is bad when that framerate is say 10Hz or lower.
one thing we did to improve this w/r/t stock TGE controls is to stop using the openGL cursor in favour of the system cursor. this improved the impression of responsiveness hugely.
but when/if we integrate flash/gecko in order to get slicker UI components this issue will come back.
our thought there is to start a master thread which has TGE rendering as fast as it can and ditto Flash,
with the master combining the two layers whenever new input is available.
| Prairie Games (Feb 19, 2007 at 23:15 GMT) |
@Orion: I would think transparency would be possible... hey, could you email me the code for using the system cursor? I would be REALLY grateful... even just some snippets and pointers would be very cool!!! If you can, please email mmoworkshop@prairiegames.com :)
-PG
| Rivage (Feb 20, 2007 at 00:32 GMT) |
Thanks a lot i will try asap :]
| Josh Williams (Feb 20, 2007 at 02:03 GMT) |
| Vashner (Feb 20, 2007 at 02:28 GMT) Resource Rating: 5 |
| Tom Bentz (Feb 20, 2007 at 04:04 GMT) |
| Justin DuJardin (Feb 20, 2007 at 19:06 GMT) Resource Rating: 5 |
| Leslie Young (Feb 22, 2007 at 06:34 GMT) Resource Rating: 5 |
Edited on Feb 22, 2007 06:35 GMT
| Orion Elenzil (Feb 23, 2007 at 00:33 GMT) |
PG - re hardware cursor, i mailed you a couple days ago but in case you didn't get it, check out tim's recent post about it.
| Chad Kilgore (Feb 25, 2007 at 16:51 GMT) |
www.garagegames.com/mg/forums/result.thread.php?qt=58485
| Javier Canon (Apr 30, 2007 at 01:05 GMT) Resource Rating: 5 |
| gamer (Sep 20, 2007 at 23:11 GMT) |
| Scott Doerrfeld (Sep 24, 2007 at 17:51 GMT) |
| Igor G (Sep 26, 2007 at 11:51 GMT) |
| Scott Doerrfeld (Feb 22, 2008 at 16:20 GMT) |
Edited on Feb 22, 2008 16:29 GMT
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4.9 out of 5


