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Progress, Development Site, Help Request

Progress, Development Site, Help Request
Name:Prairie Games
Date Posted:Feb 02, 2007
Rating:4.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Prairie Games

Blog post
Prairie Games and GarageGames announced a cooperative effort to bring MMORPG technology to market last week. Here are some developments:

>>> Starter MMO <<<

I've been working on a "starter.mmo" module which will serve as a demo, tutorial, and starting point for using and learning the technology. We now have a minimal example that is 100% functional in single player and MMORPG modes. We also have a full server hierarchy up and a binary client for Windows. Lara and I were joined by an excited Tim Aste earlier today in "Starter World"... so, I guess it is pretty cool :)

The Starter MMO is currently under NDA. So, the best demo of the technology remains Minions of Mirth.

>>> Development Site <<<

We have an alpha version of the development site up at: http://www.mmoworkshop.com/trac/mom

We're working on rough drafts of documentation and these are available to anonymous browsers. There is a LOT of functionality to document... and it'll be a bit before we have a first pass over everything.

The site also has advanced project management and repository functionality. These features require a developer login, see below. This is the "public" portal to the technology and we will be dropping code into it from our internal development repository. We've been using the same system with MoM's Community Development Group for awhile and love it... it really is quite slick :)

>>> Help Request <<<

This is a big, huge, gargantuan job.

We really need help with documentation, code refactoring, and tutorial materials. We're looking for motivated developers to tackle some of this gigantic task, ride waves of frustration so others can avoid them, and to get an early peak under the hood :)

If you are interested in helping, please send an email to mmoworkshop@prairiegames.com with any relevant work samples or experience. We're currently only providing source and full development site access to developers who are directly helping with the MMORPG technology.

... more as soon as we can manage it!!! ;)

-Josh Ritter
President
Prairie Games, Inc

Recent Blog Posts
List:03/29/08 - TGEA 1.7 Build System and Embedded Python
03/14/08 - MegaTerrains - TGEA Update
01/18/08 - Minions of Mirth: Undead Wars Expansion
01/04/08 - Physics Overhaul - Video
12/26/07 - Web Integration - Video
12/21/07 - New MMO Client - Trees - Day/Night Video
12/18/07 - Minions of Mirth - 1.26 - Holiday Edition!
11/28/07 - TGB/TGEA integration first pass

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Flybynight Studios   (Feb 02, 2007 at 06:03 GMT)
Thank you for the update Josh. Should be a lot of intrested people to help you. I am a little torn about it myself as we are making such great project on our own MMO engine technology (still light years behind ya though). I wouldnt want to offer my services without truely being able to commit the necessary effort to it. That would mean sidelining my own dev work. Still, your technology is awesome and proven.

I wish you all the best of luck with this. If I can sort through my stuff tonight I'll see what I can come up with for a comitment. Good luck.

Mads Laumann   (Feb 02, 2007 at 15:39 GMT)
Sounds great :)

Looking forward to see you process. I have your blogs in my RSS reader now, so will be updated all the time :)

Mario N. Bonassin   (Feb 02, 2007 at 16:02 GMT)
wasn't MoM written in a different script than Torque? like perl or something. Are you converting all that script over to torque script or leaving it?

Flybynight Studios   (Feb 02, 2007 at 19:10 GMT)
It was in Python. And it is staying in python from the looks of it. Python does parse faster than Torquescript I believe and it's got a few features TS doesnt. Not beating on Torquescript BTW. I use TS very succesfully in my stuff but that said I dont have a wildly succesful MMO release under my belt after 12 months of hard work like Josh does so.. ;) I bow to his wisdom.

Vashner   (Feb 02, 2007 at 22:48 GMT)   Resource Rating: 5
What they are doing is taking the tech foundation. Removing any MOM specific content and creating more of a generic demo build so developers can adapt the technology to there particular project.

Chad R. Woodworth   (Feb 03, 2007 at 07:03 GMT)
Never mind, the forum cut off my post
Edited on Feb 03, 2007 07:17 GMT

Chad R. Woodworth   (Feb 03, 2007 at 07:06 GMT)

Edited on Feb 03, 2007 07:16 GMT

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