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Progress, Development Site, Help Request
Progress, Development Site, Help Request
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Feb 02, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
Prairie Games and GarageGames announced a cooperative effort to bring MMORPG technology to market last week. Here are some developments:
>>> Starter MMO <<<
I've been working on a "starter.mmo" module which will serve as a demo, tutorial, and starting point for using and learning the technology. We now have a minimal example that is 100% functional in single player and MMORPG modes. We also have a full server hierarchy up and a binary client for Windows. Lara and I were joined by an excited Tim Aste earlier today in "Starter World"... so, I guess it is pretty cool :)
The Starter MMO is currently under NDA. So, the best demo of the technology remains Minions of Mirth.
>>> Development Site <<<
We have an alpha version of the development site up at: http://www.mmoworkshop.com/trac/mom
We're working on rough drafts of documentation and these are available to anonymous browsers. There is a LOT of functionality to document... and it'll be a bit before we have a first pass over everything.
The site also has advanced project management and repository functionality. These features require a developer login, see below. This is the "public" portal to the technology and we will be dropping code into it from our internal development repository. We've been using the same system with MoM's Community Development Group for awhile and love it... it really is quite slick :)
>>> Help Request <<<
This is a big, huge, gargantuan job.
We really need help with documentation, code refactoring, and tutorial materials. We're looking for motivated developers to tackle some of this gigantic task, ride waves of frustration so others can avoid them, and to get an early peak under the hood :)
If you are interested in helping, please send an email to mmoworkshop@prairiegames.com with any relevant work samples or experience. We're currently only providing source and full development site access to developers who are directly helping with the MMORPG technology.
... more as soon as we can manage it!!! ;)
-Josh Ritter
President
Prairie Games, Inc

>>> Starter MMO <<<
I've been working on a "starter.mmo" module which will serve as a demo, tutorial, and starting point for using and learning the technology. We now have a minimal example that is 100% functional in single player and MMORPG modes. We also have a full server hierarchy up and a binary client for Windows. Lara and I were joined by an excited Tim Aste earlier today in "Starter World"... so, I guess it is pretty cool :)
The Starter MMO is currently under NDA. So, the best demo of the technology remains Minions of Mirth.
>>> Development Site <<<
We have an alpha version of the development site up at: http://www.mmoworkshop.com/trac/mom
We're working on rough drafts of documentation and these are available to anonymous browsers. There is a LOT of functionality to document... and it'll be a bit before we have a first pass over everything.
The site also has advanced project management and repository functionality. These features require a developer login, see below. This is the "public" portal to the technology and we will be dropping code into it from our internal development repository. We've been using the same system with MoM's Community Development Group for awhile and love it... it really is quite slick :)
>>> Help Request <<<
This is a big, huge, gargantuan job.
We really need help with documentation, code refactoring, and tutorial materials. We're looking for motivated developers to tackle some of this gigantic task, ride waves of frustration so others can avoid them, and to get an early peak under the hood :)
If you are interested in helping, please send an email to mmoworkshop@prairiegames.com with any relevant work samples or experience. We're currently only providing source and full development site access to developers who are directly helping with the MMORPG technology.
... more as soon as we can manage it!!! ;)
-Josh Ritter
President
Prairie Games, Inc

Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Flybynight Studios (Feb 02, 2007 at 06:03 GMT) |
I wish you all the best of luck with this. If I can sort through my stuff tonight I'll see what I can come up with for a comitment. Good luck.
| Mads Laumann (Feb 02, 2007 at 15:39 GMT) |
Looking forward to see you process. I have your blogs in my RSS reader now, so will be updated all the time :)
| Mario N. Bonassin (Feb 02, 2007 at 16:02 GMT) |
| Flybynight Studios (Feb 02, 2007 at 19:10 GMT) |
| Vashner (Feb 02, 2007 at 22:48 GMT) Resource Rating: 5 |
| Chad R. Woodworth (Feb 03, 2007 at 07:03 GMT) |
Edited on Feb 03, 2007 07:17 GMT
| Chad R. Woodworth (Feb 03, 2007 at 07:06 GMT) |
Edited on Feb 03, 2007 07:16 GMT
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4.0 out of 5


