by date
Minions of Mirth - MMORPG Tech Licensing
Minions of Mirth - MMORPG Tech Licensing
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Jan 24, 2007 | |
| Rating: | 4.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
I am extremely happy to announce that Prairie Games and GarageGames are working together on something big... really, really BIG! :)
Minions of Mirth's technology is the world's first production ready, commercially proven, award winning, indie friendly, MMORPG system... and it will be available to purchase at GarageGames!!!

We're hard at work on the early adopter release and will have more information in the near future. In the meantime, why not check out Minions of Mirth or even buy it for just $29.95 and have fun brainstorming on your MMORPG? :)

-Josh Ritter
President
Prairie Games, Inc
Minions of Mirth's technology is the world's first production ready, commercially proven, award winning, indie friendly, MMORPG system... and it will be available to purchase at GarageGames!!!

We're hard at work on the early adopter release and will have more information in the near future. In the meantime, why not check out Minions of Mirth or even buy it for just $29.95 and have fun brainstorming on your MMORPG? :)

-Josh Ritter
President
Prairie Games, Inc
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
|---|
Submit your own resources!| David Montgomery-Blake (Jan 24, 2007 at 21:23 GMT) |
| Allyn "Mr_Bloodworth" Mcelrath (Jan 24, 2007 at 21:29 GMT) |
| Tom Bentz (Jan 24, 2007 at 21:33 GMT) |
| Philippe Thiboutot (Jan 24, 2007 at 21:42 GMT) |
I would like to know if this the technology is geared more in a "fantasy landscape with characters on it" like MoM or is the backend technology very versatile and could be used in another context. Is the server management very much tied into TGE or is it more of a generic solution?
I'm very interested in this kind of thing and I really can't wait to have more information.
Josh you are a beacon of light in this community! Keep surprising us!
| Prairie Games (Jan 24, 2007 at 21:59 GMT) Resource Rating: 5 |
| Rodney (OldRod) Burns (Jan 24, 2007 at 22:08 GMT) |
| Joe Rossi (Jan 24, 2007 at 22:22 GMT) |
| Jesse (Midhir) Liles (Jan 24, 2007 at 22:25 GMT) |
| Brian \\\"Cybore\\\" Smith (Jan 24, 2007 at 22:26 GMT) |
| Dreamer (Jan 24, 2007 at 22:32 GMT) Resource Rating: 5 |
Edited on Jan 24, 2007 23:04 GMT
| Johnny Hill (Jan 24, 2007 at 22:34 GMT) |
| Kevin McLaughlin (Jan 24, 2007 at 22:50 GMT) Resource Rating: 3 |
I laud the success you've had with MOM, but the competing product already offers everything MOM does, plus Torque-only language (no need to learn Python), plus full TGEA function via the Titas release, all wrapped in a package that's working.
It's nice to see someone stepping up to the plate with a competitor, but MOM has got a ways to go to catch up, IMHO. I guess we'll see.
| Marcus (Jan 24, 2007 at 23:08 GMT) |
| Prairie Games (Jan 24, 2007 at 23:16 GMT) Resource Rating: 5 |
@Dreamer: Thanks. The technology will be available for purchase on the GarageGames site. We'll very likely be offering it in Indie, Commercial, and Pro flavors much like Torque Game Builder. We'll announce the price point once the product is available. We'll have more information in the near future...
| Dreamer (Jan 24, 2007 at 23:20 GMT) Resource Rating: 5 |
Regards,
Dreamer
| Kevin McLaughlin (Jan 24, 2007 at 23:21 GMT) Resource Rating: 3 |
Right now, the kits sold at http://www.mydreamrpg.com *work*, work *well*, and have superior functionality to that apparent in the MOM retail release.
As I said, MOM has a ways to go to catch up as a competing product. If they do, I might well buy their system.
The most curious thing to me, however - no offense meant Josh, and best of luck to your business! - is why GG is partnering with MOM, instead of an already existing system that over 700 of their customers have bought. I think most of the GG userbase who is interested in making an MMO has already bought into the Dream Kit, and are much more likely to continue using the Dream Kit as it advances, rather than pay yet MORE money to buy into something new.
Edited on Jan 24, 2007 23:25 GMT
| Edward Smith (Jan 24, 2007 at 23:26 GMT) Resource Rating: 5 |
| Alfred Norris (Jan 24, 2007 at 23:26 GMT) |
Edited on Jan 24, 2007 23:27 GMT
| Mark (Jan 24, 2007 at 23:26 GMT) |
| Alfred Norris (Jan 24, 2007 at 23:44 GMT) |
What I mean by that is that Josh is one guy instead of an entire team. He's also not working on a competing project so they'd get a greater level of control over the end product.
In the end it will boil down to 3 factors:
1) ease of use / tools
2) functionality
3) support
| Kevin McLaughlin (Jan 25, 2007 at 00:20 GMT) Resource Rating: 3 |
Hey, no matter what, having the MOM Kit and the Dream Kit competing against each other will undoubtably make both kits better. ;)
| Jon Mitchell (Jan 25, 2007 at 00:32 GMT) |
Also in a rough ballpark figure when do you expect to see it on the GG shelves?
Edited on Jan 25, 2007 00:34 GMT
| Nick Duvante (Jan 25, 2007 at 00:46 GMT) |
| Kevin McLaughlin (Jan 25, 2007 at 00:50 GMT) Resource Rating: 3 |
| Prairie Games (Jan 25, 2007 at 01:20 GMT) Resource Rating: 5 |
| Christian S (Jan 25, 2007 at 02:00 GMT) Resource Rating: 2 |
Especially since its been app. 1 year since I asked if this was possible, and price ;)
Anyways, interesting move. Though I do not understand the move by GG. As said above a lot of indie developers have allready bought, and dived into the MydreamRpg (and could we leave mudcasting out plz.) and are tweaking that pack towards their goals.
So, aside the classic confused 'me' theres a couple of questions I hope to get answered;
1: Josh, is the engine you plan to release stripped of all the excess code for party and such ?
2: Josh, is the models, and art currently in mom coming along if licenced -or is it purely code?
3: Josh, is the code easily tweakable to go from the tri to singular class, and from menu-shopping to skillgaining a'la EveOnline?
Thanks in advance, and keep up the spirit -you do rock!
| Ashley Kelley (Jan 25, 2007 at 02:22 GMT) |
| Vashner (Jan 25, 2007 at 03:08 GMT) Resource Rating: 5 |
edit add: "Mommaware" is born!
Edited on Jan 25, 2007 03:18 GMT
| Oliver Rendelmann - DerR (Jan 25, 2007 at 05:52 GMT) Resource Rating: 5 |
| Vashner (Jan 25, 2007 at 06:37 GMT) Resource Rating: 5 |
| Scott Coursey (Jan 25, 2007 at 06:41 GMT) Resource Rating: 5 |
Reload... Any news? Reload... Any news?
| Jon Mitchell (Jan 25, 2007 at 12:47 GMT) |
| Alfred Norris (Jan 25, 2007 at 13:06 GMT) |
I want to know what tools this MoMware will have for easing the MMORPG pipeline?
| Prairie Games (Jan 25, 2007 at 13:34 GMT) Resource Rating: 5 |
| Kevin McLaughlin (Jan 25, 2007 at 14:16 GMT) Resource Rating: 3 |
| Jon Mitchell (Jan 25, 2007 at 14:37 GMT) |
Kevin I think asked the question more clearly than I did, I was wondering what versions of TGE it would run with.
| Mark Berry (Jan 25, 2007 at 15:45 GMT) |
I'm sold, even if I am going to have to learn Python to tinker with it.....
Now, if I can just track down some of that elusive free time I hear other have.
| Vashner (Jan 25, 2007 at 17:33 GMT) Resource Rating: 5 |
| Mark Dynna (Jan 25, 2007 at 19:57 GMT) |
To address the MyDreamRPG issue: if I was a business person at GG looking to partner with someone to make a solid MMO kit, I would pick the (currently) most successful one. I know that a lot of people have purchased the MMO Kit (myself included), but people never had the *opportunity* to purchase MoM's "kit." Additionally, MoM is (as it says) a *proven* system. I looked around and I can't find any game built on the MMO Kit that is currently in a "commercial release" stage. If there is, MyDreamRPG should advertise it better. Also, the MMO Kit for TGEA (Titas) is still in Beta.
Now, there are a lot of things in the MMO Kit that I like. However, there is enough that I found disapointing (Inventory being one) that I would look into another poduct as well.
| Alfred Norris (Jan 25, 2007 at 22:11 GMT) |
Interesting point about the release of the game as proof of concept. I agree that that was probably a factor. If I were making the choice that would be less critical than comparing working feature sets, though.
The competition between the two will no doubt help us all in the end. GG obviously woke up to the potential that the DreamKit exposed in the market. No doubt "we've always wanted to do something like this" will be their mantra, but now having seen the demand it became a priority for growth.
Should be interesting to see how things shake out.
| Dreamer (Jan 25, 2007 at 22:40 GMT) Resource Rating: 5 |
Hey Mark we're in the process of refactoring inventory, and we're interested in feedback on the current inventory system and proposed changes, come over to the site and let us know please.
Regards,
Dreamer
p.s. Sorry for commondeering your blog Josh
| Mark Dynna (Jan 25, 2007 at 22:45 GMT) |
(You can have your blog back Josh)
| Mark (Jan 26, 2007 at 00:38 GMT) |
| Thomas Oliver (Jan 26, 2007 at 03:48 GMT) |
So its not that GG didnt want to work on the MMOKit and all its just at the time we had different ideas for the product and wanted to retain the benefits from selling the product ourselfs.
I forone cant wait to see the server system behind MoM. Its similar to the design I originaly wanted and announced Titas to have powering it but a job offer permitted itself that I could not refuse and I had to leave because of it.
| Dreamer (Jan 26, 2007 at 04:20 GMT) Resource Rating: 5 |
Edited on Jan 26, 2007 04:41 GMT
| J.C. Smith (Jan 26, 2007 at 04:21 GMT) |
| Ashley Kelley (Jan 26, 2007 at 04:56 GMT) |
| Roger Streavel (Jan 26, 2007 at 19:51 GMT) |
| Joe Rossi (Jan 28, 2007 at 03:50 GMT) |
Edited on Jan 28, 2007 06:58 GMT
| Kyle Hagin (Jan 28, 2007 at 17:53 GMT) Resource Rating: 5 |
"a world server can have over 3,000 entities walking around in it at one time!"
Thanks Josh and thanks for the inspiration and motivation.
| J Sears (Jan 29, 2007 at 10:36 GMT) |
Being able to go into MoM and see how it runs, how well it handles so many players and characters in one spot at a time etc. gives me a lot of confidence in picking up this and messing around with it. I can't wait.
I had read the earlier blog posts about the server code reworking for MoM and thought man I wish I could see how that was done and learn about large scale networking and now this product is released. That is the biggest part of it I'm looking forward to
| Edward (Jan 29, 2007 at 21:28 GMT) |
ill be the guy standing in line for this product.
| Michael Hernandez (Feb 10, 2007 at 18:29 GMT) |
Thanks.
Edited on Feb 10, 2007 18:34 GMT
| Donavan Jones (Feb 16, 2007 at 00:10 GMT) |
| Scott Coursey (Feb 16, 2007 at 00:46 GMT) Resource Rating: 5 |
| Volund (Feb 17, 2007 at 00:23 GMT) |
@Donovan: There is a WoW control emulator resource here http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11152
| Chris Adkins (Mar 16, 2007 at 01:27 GMT) |
| Wolf Dreamer (Mar 29, 2007 at 20:46 GMT) |
Googling about I found this. http://www.mmoworkshop.com/trac/mom
I had put my faith and my money into the MMO-kit, now called Gryphon, but today I received an email saying that they were dead. :( I got it on September 30th, 2006, thinking it was nearly completed. Alas, it still hasn't gotten done.
Quote:
Due to a seasoning of our business relationship with Garage Games, we will no longer be offering Titas and Gryphon for sale after 4/6/2007. If you are an owner of these products, do not be alarmed! Wonderful things are ahead for you.
Anyway, since Minions of Mirth actually is up and running, it having everything done, I am curious about this new kit based on it. Are you waiting for the official experation of whatever license Garage Games had with Dream Games Inc. becore mentioning anything?
| Dreamer (Mar 29, 2007 at 23:42 GMT) Resource Rating: 5 |
Regards,
Dreamer
| Frank Carentz (Apr 24, 2007 at 03:46 GMT) |
| Brian Irvin (Apr 30, 2007 at 23:15 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



4.7 out of 5


