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MMOWorkshop.com
MMOWorkshop.com
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Jan 17, 2007 | |
| Rating: | 3.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
I've been putting a lot of thought into the goals for Prairie Games in 2007 and beyond... We have some really exciting game material and technology germinating. I have put a lot of work into this stuff over the last years and it is about time there was an official spot for our development. I also want to make sure we aren't colliding with Prairie Games, which is, and will continue to be game oriented... with this in mind, I went ahead and registered MMOWorkshop.com

It is ridiculous how few domain names remain... We spent hours coming up with an available one that we thought rocked... I also quickly snagged mmoworkshop.net, mmorpgworkshop.com and mmorpgworkshop.net so no one would be able to swoop in and confuse the matter!
We've developed "indie friendly" MMO technology (and other online game stuff) that hooks up to Torque technologies (TGB/TGE/TGEA). I have blogged about some of this tech in the last weeks... and of course there is the technology behind Minions of Mirth. It is good stuff and I do want to see it in the hands of other developers... and that's about all I can say about this right now.
I see MMOWorkshop.com becoming a very strong branch of Prairie Games... and as it is developed I really hope to get some help on the effort!!! The site should launch (or at least be in beta) within the next few months... in the meantime, here's something of a rap sheet:
Mission Statement:
MMOWorkshop.com's mission is to provide developers with the technology, tools, and content needed to ship commercially successful MMO games.
Staff:
Josh Ritter - President
Josh has been creating games professionally for over a decade. He co-founded the Canopy Games development studio where his technology powered 12 retail titles. In 2005, he co-founded Prairie Games, Inc and shipped the company's flagship product "Minions of Mirth". Josh brings his vision and real world experience of creating a successful MMORPG to his role as President of MMOWorkshop.com
Lara Engebretson - Executive Producer
Lara co-founded Prairie Games, Inc and produced the company's flagship product "Minions of Mirth". Lara's experience in game production and business management make her ideally suited as MMOWorkshop.com's Executive Producer.
Building on Success:
Prairie Games' award winning MMORPG "Minions of Mirth" has been live since December 2005. It has a large active community and more than 30,000 players have registered to play. The game was independently produced for Windows and OSX using the Torque Game Engine from GarageGames.
-Josh Ritter
President
Prairie Games, Inc
http://www.prairiegames.com


It is ridiculous how few domain names remain... We spent hours coming up with an available one that we thought rocked... I also quickly snagged mmoworkshop.net, mmorpgworkshop.com and mmorpgworkshop.net so no one would be able to swoop in and confuse the matter!
We've developed "indie friendly" MMO technology (and other online game stuff) that hooks up to Torque technologies (TGB/TGE/TGEA). I have blogged about some of this tech in the last weeks... and of course there is the technology behind Minions of Mirth. It is good stuff and I do want to see it in the hands of other developers... and that's about all I can say about this right now.
I see MMOWorkshop.com becoming a very strong branch of Prairie Games... and as it is developed I really hope to get some help on the effort!!! The site should launch (or at least be in beta) within the next few months... in the meantime, here's something of a rap sheet:
Mission Statement:
MMOWorkshop.com's mission is to provide developers with the technology, tools, and content needed to ship commercially successful MMO games.
Staff:
Josh Ritter - President
Josh has been creating games professionally for over a decade. He co-founded the Canopy Games development studio where his technology powered 12 retail titles. In 2005, he co-founded Prairie Games, Inc and shipped the company's flagship product "Minions of Mirth". Josh brings his vision and real world experience of creating a successful MMORPG to his role as President of MMOWorkshop.com
Lara Engebretson - Executive Producer
Lara co-founded Prairie Games, Inc and produced the company's flagship product "Minions of Mirth". Lara's experience in game production and business management make her ideally suited as MMOWorkshop.com's Executive Producer.
Building on Success:
Prairie Games' award winning MMORPG "Minions of Mirth" has been live since December 2005. It has a large active community and more than 30,000 players have registered to play. The game was independently produced for Windows and OSX using the Torque Game Engine from GarageGames.
-Josh Ritter
President
Prairie Games, Inc
http://www.prairiegames.com

Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Marcus (Jan 18, 2007 at 00:01 GMT) Resource Rating: 5 |
| Phil Carlisle (Jan 18, 2007 at 00:06 GMT) |
I just cant get into the whole python thing though :)
| Ethan Groves (Jan 18, 2007 at 00:53 GMT) |
Edit: Quick question.
Realistically, how many players can your "Epic Battle" servers support?
Edited on Jan 18, 2007 00:57 GMT
| Vashner (Jan 18, 2007 at 01:34 GMT) Resource Rating: 5 |
| Todd Pickens (Jan 18, 2007 at 02:25 GMT) |
| Michael Wojcik (Jan 18, 2007 at 03:16 GMT) Resource Rating: 3 |
| Prairie Games (Jan 18, 2007 at 03:36 GMT) |
| Marcus (Jan 18, 2007 at 03:56 GMT) Resource Rating: 5 |
| Johnny Hill (Jan 18, 2007 at 04:10 GMT) |
| Prairie Games (Jan 18, 2007 at 04:11 GMT) |
| Vashner (Jan 18, 2007 at 04:59 GMT) Resource Rating: 5 |
Would also be nice if you could offer some hosted solutions as well. The middleware and a warm fireplace for the database to roast.
Tap into these Bf2 type of server pharms.
| Leslie Young (Jan 18, 2007 at 09:08 GMT) |
| David Montgomery-Blake (Jan 18, 2007 at 15:24 GMT) |
Great job, as always!
| Kyle Hagin (Jan 18, 2007 at 17:49 GMT) |
| Alexander "taualex" Gaevoy (Jan 18, 2007 at 18:59 GMT) |
| Ed Fear (Jan 18, 2007 at 20:44 GMT) |
| Vashner (Jan 19, 2007 at 00:03 GMT) Resource Rating: 5 |
lol "Mommaware" :)
| Kevin Bowey (Jan 19, 2007 at 01:22 GMT) |
| Pisal Setthawong (Jan 19, 2007 at 06:11 GMT) |
| Kevin McLaughlin (Jan 19, 2007 at 11:12 GMT) |
Of course, I'm sure competition between the two products will only make them both stronger, if you go for this.
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3.5 out of 5


