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TGB and web content, GGE demo video
TGB and web content, GGE demo video
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Dec 04, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
I have been thinking about multiplayer technology and integration with web content... specifically with personal networking sites, like GGE. I've also been meaning to checkout TGB for the last few months...
So, I snagged a copy of Torque Game Builder Pro a couple days ago and have been devouring it... TGB is very, very cool... and extremely familiar if you are experienced with TGE.
I've worked on web stuff with TGE a few times... once with an ActiveX control, once with a wxWidgets library, and now with LLMozLib from Linden Labs (the makers of Second Life). This is a great library and the third time is the charm:

It uses standard Torque GUI code... and so will be trivial to get running on TGE and TGEA. It can also be scripted with TorqueScript and Python :) The uses are really endless (interactive game docs and tutorials, Flash, YouTube, updates, forums, account management, microtransactions, in-game bug and user feedback, etc)... and combined with the Twisted framework... my gosh, that's networking power!
We're planning on releasing this technology sometime in 2007...
Check out this demo video: http://www.prairiegames.com/torque_web_tech.wmv
-Josh Ritter
President
Prairie Games, Inc

So, I snagged a copy of Torque Game Builder Pro a couple days ago and have been devouring it... TGB is very, very cool... and extremely familiar if you are experienced with TGE.
I've worked on web stuff with TGE a few times... once with an ActiveX control, once with a wxWidgets library, and now with LLMozLib from Linden Labs (the makers of Second Life). This is a great library and the third time is the charm:

It uses standard Torque GUI code... and so will be trivial to get running on TGE and TGEA. It can also be scripted with TorqueScript and Python :) The uses are really endless (interactive game docs and tutorials, Flash, YouTube, updates, forums, account management, microtransactions, in-game bug and user feedback, etc)... and combined with the Twisted framework... my gosh, that's networking power!
We're planning on releasing this technology sometime in 2007...
Check out this demo video: http://www.prairiegames.com/torque_web_tech.wmv
-Josh Ritter
President
Prairie Games, Inc

Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Dylan Jones (Dec 04, 2006 at 22:20 GMT) |
Do you Sleep?
| Jake Sindelir (Dec 04, 2006 at 22:22 GMT) |
is there something like that in TGE, or you think you could do that too :)
keep up the great work... and get some sleep eventually LOL
| Joshua Dallman (Dec 04, 2006 at 22:34 GMT) |
| bank (Dec 04, 2006 at 23:32 GMT) |
i'm about this one
Nice stuff Josh! looking forward for more news on that :)
| asmaloney (Andy) (Dec 04, 2006 at 23:40 GMT) |
I like the Bolero soundtrack.
Edit: Arg! Doesn't allow accented characters.
Edited on Dec 04, 2006 23:41 GMT
| Matthew Langley (Dec 05, 2006 at 00:02 GMT) |
| David Higgins (Dec 05, 2006 at 00:30 GMT) |
I've actually be working on a GUI Kit that includes some generic UI elements (most windows) which allow you to interact with online forums hosted by phpBB (easily converted to another forum system by updating some TorqueScript) -- the solution is going to be written in TorqueScript completely and require no C++ mods ...
This is a great idea, however, I'd love to see it cross-platform if at all possible ... what a great resource though
| Prairie Games (Dec 05, 2006 at 01:18 GMT) |
@Joshua Dallman: It would be cool to see the Great Game Experiment integrated with games... the GGE
Badge thing really got me thinking! :)
@Matthew Langley: Yeah, for docs and interactive tutorials, and other cool stuff :)
@David Higgens: It should be quite easy to get it running on OSX.
| Mike Rowley (Dec 05, 2006 at 01:21 GMT) |
| Unsung Zero (Dec 05, 2006 at 02:11 GMT) |
* <~~~~This is josh
Who let him escape?
Edited on Dec 05, 2006 02:12 GMT
| Joe Rossi (Dec 05, 2006 at 04:20 GMT) |
| Timothy Aste (Dec 05, 2006 at 05:50 GMT) Resource Rating: 5 |
| Justin DuJardin (Dec 05, 2006 at 17:53 GMT) Resource Rating: 5 |
This is some of the coolest stuff I've seen in a long while! Sweet!
...freakin' sweet
-Justin
| David Montgomery-Blake (Dec 05, 2006 at 19:51 GMT) |
| Clint Herron (Dec 05, 2006 at 21:57 GMT) Resource Rating: 5 |
This is incredibly cool and inspiring!
I'm very interested in this, and my imagination is running at full tilt. :)
Now all we need is for Dreamer to package his MMO kit for TGB. ;)
| David Higgins (Dec 06, 2006 at 00:07 GMT) |
| Alexander "taualex" Gaevoy (Dec 06, 2006 at 05:41 GMT) |
| Bryce "Cogburn" Weiner (Dec 10, 2006 at 00:32 GMT) |
I'm having issues and hate to reinvent the wheel.
Have you packaged it as a resource? Would you be willing to share even if you havent? :)
| Kevin Erkelenz (Dec 14, 2006 at 03:39 GMT) Resource Rating: 5 |
| Tom Bentz (Dec 15, 2006 at 22:58 GMT) |
| Lanthia Mek (May 28, 2008 at 19:00 GMT) |
Could you please post the changes or tell how you did it?
Thanks in advance.
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