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Road to IGF and Community Weekend

Road to IGF and Community Weekend
Name:Prairie Games
Date Posted:Oct 12, 2006
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Prairie Games

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Firstly, Minions of Mirth was recently featured at Gamasutra here: "Road to IGF: Prairie Games' Minions of Mirth". It'll be interesting to see how the game does at the Independent Games Festival. I hope the judges have some experience with MMORPG titles and also give the single player game a thorough going over... we'll see :)

I recently traveled to Eugene, Oregon for the GarageGames "Community Weekend". It was awesome to meet the employees, interns, associates, and community members behind the single greatest resource for independent game developers on the planet. I've never been in such close proximity to so much talent, creativity, energy, and perhaps most importantly goodwill. There's a very real sense of "your success is my success" and this kind of spirit can move mountains. Have no doubt, the company and the community want you to succeed. Period.

It's been five years since I registered on GarageGames. In that time, I have seen an amazing amount of progress. It's all to easy to lose sight of it all in the daily churn of forum discussions. When I bought my Torque license, there was very little documentation, few community resources, and I had to publish any game I made exclusively through GarageGames. I paid $100 five years ago and now have Torque 1.42 and Lighting Kit under a great license, loads of community resources, and excellent documentation. We have or will soon have Torque Game Builder, Torque Network Library, Torque Advanced, TGE 1.5, Constructor, and Torque X!!! This is a staggering amount of extremely versatile technology which has actually shipped games. I was able to meet many of the core guys behind the technology at the Community Weekend. This experience in itself was worth the trip. I have a great deal of confidence in this team and no reservations about continuing my own investment in GarageGames technology.

GarageGames is not solely about awesome game technology. They are working hard on original game development, marketing, and the distribution side of things. I have watched GarageGames develop and ship Marble Blast, get it bundled with iMacs, and make history with Marble Blast Ultra on the XBox 360. This is an amazing success story and truly illustrates that GG is a cohesive and experienced team of game and business developers. It was really great to speak with people who "just get it" and share so much personal vision. It's difficult to make something like "World Domination Through Collaboration" ring true on a website. In person, there's no difficulty at all. I have drunk the GarageGames kool-aid and it tastes great!

I was really honored by the reception of our work at Prairie Games. The appreciation of your work by peers is extremely meaningful and it was great to see a number of excellent indie games being shown.

I'm very glad that I finally was able to meet the founders of GarageGames who are very much heroes to myself and many others... I've never meet or even spoken with these guys or any other GG employee on the phone. The "face time" was awesome and I felt a great deal of connection at a core level. I've also wanted to demo Minions of Mirth to Jeff Tunnell for a long time and can now check that off my list :)

I was also able to meet Magnus Blikstad from Sweden who modeled, rigged, animated, and textured the inhabitants of Mirth in record time... Here's a pic of Magnus (on the right) and myself in front of GG World HQ as photographed by Joshua Dallman:


Thanks to everyone at GarageGames for the great weekend and making us all feel so welcome!!!

-Josh Ritter
President
Prairie Games, Inc

Recent Blog Posts
List:03/29/08 - TGEA 1.7 Build System and Embedded Python
03/14/08 - MegaTerrains - TGEA Update
01/18/08 - Minions of Mirth: Undead Wars Expansion
01/04/08 - Physics Overhaul - Video
12/26/07 - Web Integration - Video
12/21/07 - New MMO Client - Trees - Day/Night Video
12/18/07 - Minions of Mirth - 1.26 - Holiday Edition!
11/28/07 - TGB/TGEA integration first pass

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Rubes   (Oct 12, 2006 at 15:04 GMT)
Cool story. I've followed your game here for a while now and it's one of the great success stories. It definitely keeps me motivated.

I was really looking forward to IGC this year, it would have been my first. But I'm still looking forward to the opportunity to do what you described here...if my project would just speed up a bit!

Unsung Zero   (Oct 12, 2006 at 15:31 GMT)
Magnus is the man!

Dunsany   (Oct 12, 2006 at 15:59 GMT)
The photo of Josh and Magnus reminds me of a warrior and a wizard in Minions of Mirth. :p

David \"Fulcrum\" Wyand   (Oct 12, 2006 at 17:26 GMT)
Hey Josh, it was great to final meet you at the community gathering.

- LightWave Dave

Brian Ramage   (Oct 12, 2006 at 18:46 GMT)
Ya, thanks for coming out Josh, was good to see you in person! We gotta continue that conversation on Bjork sometime ;)

Chris Calef   (Oct 12, 2006 at 18:48 GMT)
Ha ha, we got you to drink the koolaid! :-)

Joshua Dallman   (Oct 12, 2006 at 20:27 GMT)
Great write-up on GamaSutra. Thanks for the GG pimpage in the article, that is awesome! IGF judges each judge about 10 games in the preliminary round in a period of a couple of months. It's hard to spend time with more colossal sized games as yours (a disadvantage), but I hope the judges spend enough time with it to discover all the great features.

It was great to finally meet you at the Weekend! The honor you speak of in meeting the "GG titans" I felt in meeting you. You've accomplished an amazing feat and come out of it humble and with gratitude. Congrats with everything and good luck ahead.

Thomas \"Man of Ice\" Lund   (Oct 12, 2006 at 20:48 GMT)
It was a great honor to finally meet you in person! You have done things with Torque that most of us can just dream about, and that certainly deserves tons of praise

Tom Spilman   (Oct 12, 2006 at 21:43 GMT)
It was great chatting with you and luck at IGF! ;)

Kevin Ryan   (Oct 13, 2006 at 03:21 GMT)   Resource Rating: 5
Hey Josh, you have a lot to be proud of in what you have accomplished Minions of Mirth in such a short time. I was really happy to get to meet you and talk.

Phil Carlisle   (Oct 13, 2006 at 08:58 GMT)
Nice to meet you Josh, sure was a lot of fun :)

I'm looking forward to seeing what comes next too :)

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