Previous Blog Next Blog
Prev/Next Blog
by date

MoM - Patch and Server Improvements

MoM - Patch and Server Improvements
Name:Prairie Games
Date Posted:Jul 10, 2006
Rating:3.4 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Prairie Games

Blog post
We've put out a new patch for Minions of Mirth. There are some really cool features, optimizations, and a ton of new content. I pasted the full patch notes below.

The new server backend is now live and performing very well... We increased the world's active spawn population by over 3000 entities, which could have only been done with the improved server code.

Another important addition is the new player guild system, which should help build community.

I'd like to thank Garage Games once again for Torque and the community for the great modifications which helped bring MoM to life. THANK YOU!

-Josh Ritter
President
Prairie Games, Inc

Patch 7-7-06

+ Thanks to all the folks that helped test this (enormous) patch!!!

+ There are far too many fixes, adjustments, tweaks, and new content to document in these patch notes. The following are highlights.

+ Increased the world's spawn population by over 3000. That's right, over 3000 additional living (and unliving) spawns inhabit the world.

+ Added over 900 new mobs to the database.

+ Player guild system added. The commands are in the ingame help.

+ Traveling between zones is now MUCH faster!

+ Prairie Games, Inc servers will now automatically reboot at 3am Pacific Standard Time. There is a notification given for 10 minutes preceding the reboot.

+ Updates to the chat systems include: private chat tells now work across irc, worlds, and single player; improved chat system messaging for player joins, leaves, kicks; global emotes now work(/ge, /gemote).

+ Added over 125 new spells. All spellcasters have new spells, speak to your trainer to see their new scrolls. Several of the high level spells are drop only.

+ Added several new weapon models: the Shield of the Profane, Reverential Shield, and Twisted Shield of Chasm. Added new texture sets: evil Druid class outfit, Followers of Lord Ghurez, Doom Knight Holds, Paladin Houses, and The Chasm. Thanks to Christophe Canon.

+ Added several new quests. Thanks to KBro.

+ Added 30 new poisons and many new poison components. Added several new craftable arrows for Rangers. Thanks to Citrine.

+ New color coded names for mobs (Golden = quests, Light Blue = unique, Orange = difficult).

+ Holding Left and Right mouse buttons now autowalks (you may have to click on "Defaults" from the control options menu to enable this).

+ Q and E are now the default strafing keys. A and D are now the default turning keys.

+ Added 3 new level 25 outfit sets in Light, Medium, and Heavy armor.

+ Added a new lvl 20-25 dwarven camp in Mt. Zharim and Eastern Wasteland as part of the House Greystone faction.

+Added new racial outfits to Elf, Gnome, Human, Titan, Dark Elf, Goblin, Orc, and Troll.

+ Assassin's now receive the Feign Death, Spinning Blades, and Lethal Blow Skills. Speak with Cruella to train in Feign Death.

+ Updated spawns in all zones and added some additional graphical content.

+ Monsters can now complete the following quests: The Ascendants, Arctic Cat Fang, Mukluks of the Arctic Wolf, Scorpius Tails, Mummy Tatters, Orc Battle Drum, Dead Cows, Troll Leg, Dreamspinner, Moat Rats, Lifting Rocks, Pack Rat, Sewage Spiders, Crocodile Claws, Big Furry Bats.

+ Bumped up the stats on the Bracers of Fellowship, Tahtald Shield, Voracious Boots, Brimstone Earring, and Shubben's Claws.

+ Added several new uber weapons! Some of these items bestow presence.

+ Added a weapon particle effects system.

+ Moon Powder is now a random drop off all game denizens.

+ Increased the proc damage on the Blightborn Scale weapons.

+ Racial armor now has a required level of 40.

+ Fixed Evil High Priest Trinesh's spawn point.

+ Fixed numerous spell haste stacking issues.

+ Feigning Death now desummons pets.

+ Mobs with difficulty modifiers now give considerably more XP.

+ XP for defeating mobs slightly below your current level has been increased.

+ Healing now generates mob aggression.

+ Weapon damage factor increased.

+ MoD players can now buy Animal Charm spells from Lelo Snakedancer in Kauldur.

+ Nyphaen Eglered in Talrim Hills will now teleport players to the Frostbite Islands for some coin.

+ Procs on dragon arrows no longer stack, increased the damage on each proc.

+ Rurtur Hayn's dialog is now limited to Druids.

+ The Chaos Lord Xal Thulu is rumored to have rematerialized...

+ Adjusted mana calculations and spell requirements.

+ Adjusted melee calculations, some mobs will now hit significantly harder.

+ You must now have a MoD or FoL character of equal or greater level before creating a given monster.

+ Fixed issue with skill caps not being calculated properly.

+ Fixed issue with mob projectiles being unable to hit players.

+ Mobs over level 90 are resistant to stun and fear.

+ Block, Dodge, and Shield skill raises are now more frequent and the level range was increased to 10 (from 2).

+ When changing screen resolution window positions are now adjusted to remain on the screen properly.

+ When playing a single character, the buff window now displays twice the number of buffs (24).

+ Weapons can now have primary and offhand damage bonuses.

+ Ranger tracking and swim maximums raised.

+ Scroll and Books of Learning now drop that bestow additional advancement points.

+ Fixed an issue with pets not generating aggro on the caster.

+ Fixed issue with components being consumed on spell failures (for instance, being out of range).

+ Mobs under level 50 will not aggro on players over 20 levels above them.

+ Formatted item stat text better.

+ Mobs are now resistent to spells which are significantly lower in level.

+ Increased death XP loss for characters slightly (based on level).

+ Fixed an issue on windows where the chat text widget would become unresponsive.

+ Extensive backend server work to increase scalability and performance.

+ Fixed animation hitching issue.

+ Additional server side CPU throttling.

+ Fixed several potential hang bugs.

+ Fixed a bug on OSX regarding particle effects.

+ Added variable rate network connection logic.

+ Many other fixes and enhancements.

Recent Blog Posts
List:03/29/08 - TGEA 1.7 Build System and Embedded Python
03/14/08 - MegaTerrains - TGEA Update
01/18/08 - Minions of Mirth: Undead Wars Expansion
01/04/08 - Physics Overhaul - Video
12/26/07 - Web Integration - Video
12/21/07 - New MMO Client - Trees - Day/Night Video
12/18/07 - Minions of Mirth - 1.26 - Holiday Edition!
11/28/07 - TGB/TGEA integration first pass

Submit ResourceSubmit your own resources!

Adam deGrandis   (Jul 10, 2006 at 14:51 GMT)
Josh. What the hell. You're making the rest of us look like lazy S.O.B.s. :)

Honestly, though, huge congrats. This is wildly impressive.

Jonathon Stevens   (Jul 10, 2006 at 16:27 GMT)
Yes congrats. Doing good work over there. Can't believe you have time to eat!?

Kevin Ryan   (Jul 11, 2006 at 00:32 GMT)   Resource Rating: 5
I've been following this from the very start and it sure has turned out nice. I really need to find/make time to play.

Mike Stoddart   (Jul 11, 2006 at 00:37 GMT)
/me bows - we're not worthy!

Jason McIntosh   (Jul 11, 2006 at 16:42 GMT)
I wonder to what degree Python is a factor in your profuse output? :) Congrats on the game. It's always great to hear about successful indies.

Edit: btw, will you be publishing the Torque Python source before Mythos is done? *begs* I'm really drooling all over the place in anticipation of that.
Edited on Jul 11, 2006 16:45 GMT

Oliver Rendelmann - DerR   (Jul 12, 2006 at 06:35 GMT)
Cool! Going to try it out next week :) Maybe I can play decently from Germany now.

Prairie Games   (Jul 12, 2006 at 09:41 GMT)   Resource Rating: 5
@Jason: Check the Torque Private SDK forums for PyTGE. I zipped up a quick release.

Oliver Rendelmann - DerR   (Jul 12, 2006 at 09:53 GMT)
Hmm i hope no one minds me asking.. what is the benefit of adding a second scripting language like Python? Would be nice if someone could explain... :)

You must be a member and be logged in to either append comments or rate this resource.