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Movie Game News, Pirating and more!
Movie Game News, Pirating and more!
| Name: | Will Zettler | ![]() |
|---|---|---|
| Date Posted: | Jul 28, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Will Zettler |
Blog post
Captions Blog, Stardate 72708:
Just rambling on about a few things i didn't know if you all knew about or not but I
thought it was interesting... first off, on the movie front... video games of two huge movies
are now in the making. My personal favorite, Saw 5 is rumored to be in the making of a PC
game based on the movie, but if games based on movies is any tale of past hits then this game
will flop...
I honestly don't see how they can figure in a game like this, but if the rumors
are true, then we can see how good or bad it makes the cut. Another movie to game concept is
the really unique Cloverfield 2 is now in the making and will release a game based on the new
release. No word as of yet if it will be PC or Xbox 360 based but if it does come out I'm
sure they will hit all the system and the PC too with it.
I hear that the game will feature you with a video camera running around taking footage of the events unfolding around you in a FPS like setting. Don't know how exciting it can get doing this method but, hey, I'm all for something different in the game realm as far as ideas go. I did find the first film really unique, nothing like I had seen before (And no, I didn't see the Blair Witch movie but hear its almost the same).
Pirating News... like this is new right?
Just did a search for Torque Game Engine and came up with an unlikely result...
http://www.mininova.org seems to have pirated the GG engine we paid for! But too, I guess
this is what the world has stumped to as far as getting anything for free now. So from this
effort of making pay software free to everyone, does this mean I *have* to release my future
content packs, and all my Ambient sound packs that I worked so hard on for free just cause no
one wants to pay for anything anymore? Does this mean I should give in and up on my ideas of
making money at game making? Sure seems like I'm pushing against the waves trying to make a
buck for my efforts, but I'm sure one day I will get known and will have the same fate as
everyone else there. It's just a matter of time til my games, sound packs and models are up
there free for the taking... but that's the dark side of the beast we call the Net.
So does this mean now I can have a new modeling package like XSI for free insted of buying it? I don't think so unless I want jail time. I always buy all my software if I want or need it for the studio, I use demos to see if I like them first but always BUY the stuff I want or need.
I don't dare give up, I'm sure those who know my work will want to support my efforts on a
good quality job done. I have one pack up here on GG already for Ambient Sounds which I'm
proud of. I still haven't found it pirated YET but still dreading the day it will come. Then
what? just keep on going, we can't stop it, but we can slow it down with strong security on
the file front. Sure, Keygens arn't 100% but too nothing is. If someone wants your software
bad enough I guess nothing can stop them... but that is only my two cents rambling on...
Ambient Sounds Packs 2-5 and beyond coming soon...
Just wanted to let you know on a better note that my Ambient Sounds packs 2 and up plus my
Ambient Space pack, Universal Sounds pack and Multi Moods packs will be coming online at my
new site shortly... http://www.digitallightstormstudio.com and the site is a mess right now
but will shortly be up and running for all your content needs... the free stuff will be there
plus pay content like the Ambient sounds collections and model, texture and art stuff I am
working to bring to you as fast as I humanly can. I'm hoping to make the site one of the
biggest on the net as far as content for Indy and pros go. There will be a wide range of
content there, plus, I'm even thinking of contracting others to bring their art, and content
packs online there with me and mine so we all can grow and benifit in fame and try to feed
ourselves in the process from the sales, or lack of in some cases! :-)
I hope you enjoyed my news pieces in this segment of my Blog... I'll be back before you
know it and remember, when asked how you are are, always reply "I'm better then I deserve",
it gets a lot of smiles :-) just a saying I learned from a great guy... Dave Ramsey check him out on talk radio sometime, he is worth your time invested, trust me :-)
Bye for now,
Will
magic_man4_life@yahoo.com
http://www.digitalightstormstudio.com
Just rambling on about a few things i didn't know if you all knew about or not but I
thought it was interesting... first off, on the movie front... video games of two huge movies
are now in the making. My personal favorite, Saw 5 is rumored to be in the making of a PC
game based on the movie, but if games based on movies is any tale of past hits then this game
will flop...
I honestly don't see how they can figure in a game like this, but if the rumors
are true, then we can see how good or bad it makes the cut. Another movie to game concept is
the really unique Cloverfield 2 is now in the making and will release a game based on the new
release. No word as of yet if it will be PC or Xbox 360 based but if it does come out I'm
sure they will hit all the system and the PC too with it.
I hear that the game will feature you with a video camera running around taking footage of the events unfolding around you in a FPS like setting. Don't know how exciting it can get doing this method but, hey, I'm all for something different in the game realm as far as ideas go. I did find the first film really unique, nothing like I had seen before (And no, I didn't see the Blair Witch movie but hear its almost the same).
Pirating News... like this is new right?
Just did a search for Torque Game Engine and came up with an unlikely result...
http://www.mininova.org seems to have pirated the GG engine we paid for! But too, I guess
this is what the world has stumped to as far as getting anything for free now. So from this
effort of making pay software free to everyone, does this mean I *have* to release my future
content packs, and all my Ambient sound packs that I worked so hard on for free just cause no
one wants to pay for anything anymore? Does this mean I should give in and up on my ideas of
making money at game making? Sure seems like I'm pushing against the waves trying to make a
buck for my efforts, but I'm sure one day I will get known and will have the same fate as
everyone else there. It's just a matter of time til my games, sound packs and models are up
there free for the taking... but that's the dark side of the beast we call the Net.
So does this mean now I can have a new modeling package like XSI for free insted of buying it? I don't think so unless I want jail time. I always buy all my software if I want or need it for the studio, I use demos to see if I like them first but always BUY the stuff I want or need.
I don't dare give up, I'm sure those who know my work will want to support my efforts on a
good quality job done. I have one pack up here on GG already for Ambient Sounds which I'm
proud of. I still haven't found it pirated YET but still dreading the day it will come. Then
what? just keep on going, we can't stop it, but we can slow it down with strong security on
the file front. Sure, Keygens arn't 100% but too nothing is. If someone wants your software
bad enough I guess nothing can stop them... but that is only my two cents rambling on...
Ambient Sounds Packs 2-5 and beyond coming soon...
Just wanted to let you know on a better note that my Ambient Sounds packs 2 and up plus my
Ambient Space pack, Universal Sounds pack and Multi Moods packs will be coming online at my
new site shortly... http://www.digitallightstormstudio.com and the site is a mess right now
but will shortly be up and running for all your content needs... the free stuff will be there
plus pay content like the Ambient sounds collections and model, texture and art stuff I am
working to bring to you as fast as I humanly can. I'm hoping to make the site one of the
biggest on the net as far as content for Indy and pros go. There will be a wide range of
content there, plus, I'm even thinking of contracting others to bring their art, and content
packs online there with me and mine so we all can grow and benifit in fame and try to feed
ourselves in the process from the sales, or lack of in some cases! :-)
I hope you enjoyed my news pieces in this segment of my Blog... I'll be back before you
know it and remember, when asked how you are are, always reply "I'm better then I deserve",
it gets a lot of smiles :-) just a saying I learned from a great guy... Dave Ramsey check him out on talk radio sometime, he is worth your time invested, trust me :-)
Bye for now,
Will
magic_man4_life@yahoo.com
http://www.digitalightstormstudio.com
Recent Blog Posts
| List: | 11/03/08 - Ambient Sounds Pack 2, 3 and 4 are now here! 10/21/08 - Ambient Sound pack: Behind the scenes 10/20/08 - Beyond The Abyss Video Blog... 09/25/08 - SAW: The Game coming soon 09/24/08 - All new Ambient Sounds coming! 09/05/08 - Ambient Sounds Collections Coming Soon! 08/17/08 - Free Pier 19 Content Pack! 08/16/08 - More FREE Content Packs now here! |
|---|
Submit your own resources!| Bobby Leighton (Jul 28, 2008 at 05:26 GMT) |
| Konrad Kiss (Jul 28, 2008 at 07:07 GMT) |
Will, I checked out your Ambient pack here on GG, but the previews are not working. Can you (or GG staff) fix them pls?
| Matt Huston (Jul 28, 2008 at 08:03 GMT) |
| Scott Burns (Jul 28, 2008 at 13:51 GMT) |
Now to switch topics abruptly without the use of a segue. I think a Cloverfield could actually work, especially if the gameplay is just running around filming events. I mean, Pokemon Snap was just taking still pictures of Pokemon while riding a rail. Being able to film the events taking place while running around the world, there's a lot of possibility there.
| David Montgomery-Blake (Jul 28, 2008 at 14:35 GMT) |
| Michael Perry (Jul 28, 2008 at 15:12 GMT) |
We could definitely debate what the reasons are for piracy, and lack of documentation could have been one of the topics. However, as Konrad Kiss stated, the mindset is quite different.
If you read through any torrent thread about software, there are usually dozens of posts of people asking how to use the disc image or install the package. In other words, most software leechers want to take the cheapest and easiest route.
Pirating Torque technology won't do someone much good without private forum access or official documentation. Sure, they can't license their game for distribution, but not every Torque user wants to do so. I don't know if I'll even want to release the game I'm working on.
About movie licensed games: before the game is even released, you can't expect a Saw 5 video game to be banned in the UK, Australia, Germany, and a couple other countries. Wall-e game (which is rated E), will be universally accepted except in the most extreme cases.
| Novack (Jul 28, 2008 at 16:00 GMT) |
Is still a pending debate however, about what happend and what it means for little developers (Indies, Hobbists).
We must remember that the freeware software development grew in an explosive way, and by any means that turned into broken companies. That is because Internet changed the scenario in many ways, included the comercialization and business model; still, software developers of all ranges have our minds in the 80's.
This situation reminds me the translation of the Bible. The rules changed folks, there is no coming back!
Anyway, lucky for all of us (consumers and developers) the situation is resolving by itself, as the videogames industry (and software in general) is slowly changing from a product based, to a service focused industry.
| Will Zettler (Jul 28, 2008 at 16:46 GMT) |
Will
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