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Long time, no blog

Long time, no blog
Name:Andrew Nicholson
Date Posted:Feb 26, 2007
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Blog post
Ok so Ill start of with the usual, haven't blogged here in ages gag, it's the truth, its been over 12 months, and what have I achieved in that time? Not a lot really.

In the last blog I talked about setting up my own company making educational software, I was also receiving advice from the local business centre until I told them I didnt have a product to sell, and that's where the help stopped abruptly. They told me to come back when I had a product, which is fair enough, I can respect that.

As for educational software, I started to research it and after a couple of weeks Id gone off the idea totally, it just wasnt for me. Once I had sat down and started to plan it all out, a year from now, two years from now and so on, I quickly realised that it wasnt the direction I wanted to go in.

Ok enough drab, lets get down to games.

Current project is a racing game, based on Rollcage (Pysgnosis), Wipeout Fusion (Sony). I have a single page design doc, which gives me the most basic of information, obviously this will grow and evolve as the project does. At present Im working through a list of objectives and jotting down ideas for how I might approach each scenario, kind of a planning stage.

Eg: Terrain - How do I create flowing Tracks? Do I use Torque terrain or a Static mesh?

Then Ill try and go through the pros and cons of each one, as in what amount of work is needed to achieve the desired result. Ill post more on the decisions made and why when Ive made them, early days yet.
Whilst working through these lists Ive been looking at the wheeled vehicle code, to try and get a better understanding of how Im going to handle the vehicle physics. Ive had to print it all out and sit down, get the maths books out and try and work out whats going on, Its been ages since Ive done any maths.
Ive got a basic vehicle system written down that I want to implement, Im just comparing it to whats already there and improving what I have at present, then once Im happy its going to do what I want then Ill code it up and test it. That's it for now, although I have some other things in the pipeline that Ill talk about at a later date.

Im going to try and keep this blog up to date from now on, with a monthly update of progress. So until next time (obligatory image).


Modelled using Blender, oh yeah I forgot, as I modelled this flying vehicle I took notes in order to make a TDN resource/article. When Ive typed them up Ill post it up there.

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Andrew Hull   (Feb 26, 2007 at 20:53 GMT)
THANK YOU SO MUCH for making the notes on what you did in Blender! I look forward to when those get put onto TDN!

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