by date
First-Person Adventure Ahoy!
First-Person Adventure Ahoy!
| Name: | Mincetro | ![]() |
|---|---|---|
| Date Posted: | May 20, 2006 | |
| Rating: | 1.2 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Mincetro |
Blog post
Okay, I know I've said I was going to make a RPG, but I said "f*ck it" thats what everyone else is doing. So I'm going to start working on the game I've been planning since I was a kid - A Myst-style First-person puzzle/adventure game.
I'm starting with the TLK 1.4 base, I've added a modified version of the Cubix guy as the player model, and I've added the water shaders.
I'm not using TSE, as I don't want to overdo myself at this time. I've started writing a custom Shapebase class thing that I call the 'Puzzlepiece' system.
I want to make it very basic, the PuzzlePieces have a few parameters: Script, Value, Value 2 and Goal.
Script defines the script that connects it to other puzzle pieces, Value and Value 2 contain Integer numbers that need to be matched in the script for the Puzzle to qualify as Finished, and Goal points to the object that is altered by the puzzle.
I'm also adding a Dynamite system, Dynamite will be earnt throughout the game in side-puzzles, usually in clusters of three, and can be used to "Solve" difficult puzzles. The Dynamite does, however, Cause the player to lose health if they can't run fast enough.
I've added the 'Realistic' movement resource and It's working pretty well so far, for jumping gaps in bridges or just for immersion.
I'll add screenshots when I get to that stage.
Mince.
I'm starting with the TLK 1.4 base, I've added a modified version of the Cubix guy as the player model, and I've added the water shaders.
I'm not using TSE, as I don't want to overdo myself at this time. I've started writing a custom Shapebase class thing that I call the 'Puzzlepiece' system.
I want to make it very basic, the PuzzlePieces have a few parameters: Script, Value, Value 2 and Goal.
Script defines the script that connects it to other puzzle pieces, Value and Value 2 contain Integer numbers that need to be matched in the script for the Puzzle to qualify as Finished, and Goal points to the object that is altered by the puzzle.
I'm also adding a Dynamite system, Dynamite will be earnt throughout the game in side-puzzles, usually in clusters of three, and can be used to "Solve" difficult puzzles. The Dynamite does, however, Cause the player to lose health if they can't run fast enough.
I've added the 'Realistic' movement resource and It's working pretty well so far, for jumping gaps in bridges or just for immersion.
I'll add screenshots when I get to that stage.
Mince.
Recent Blog Posts
| List: | 10/05/06 - My First TorqueAT'Y adventures 05/20/06 - First-Person Adventure Ahoy! 01/20/06 - Man, Is Programming Tedious! |
|---|
Submit your own resources!| Maxwell Marsh (May 21, 2006 at 00:47 GMT) Resource Rating: 2 |
| Ramen-sama (May 21, 2006 at 04:17 GMT) |
I gotta code nearly everything from the ground up on mine.
| Matt Vitelli (May 21, 2006 at 15:19 GMT) |
| John Rockefeller (May 21, 2006 at 18:17 GMT) |
| Mincetro (May 21, 2006 at 22:40 GMT) |
| Rubes (May 22, 2006 at 15:28 GMT) |
By the way...what's the 'realistic' movement resource?
| Mincetro (May 22, 2006 at 21:38 GMT) |
I just checked out your plan, It look awesome! I never considered anything text-based before... Reminds me of Zork Zero except 3D.
| Rubes (May 22, 2006 at 21:47 GMT) |
And thanks for the compliment. I have no idea how people will receive text-based input in a 3D game, but it should be interesting. I'll just be glad when the text parser is finished!
You must be a member and be logged in to either append comments or rate this resource.



1.2 out of 5


