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First blog ever + Gui Pack Sneak Peek
First blog ever + Gui Pack Sneak Peek
| Name: | Storm Walker | |
|---|---|---|
| Date Posted: | Jan 03, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Storm Walker |
Blog post
Greetings Everyone
New year, new resolutions, and one of them is to try out blogging ...
One of the projects I've been tinkering away at for a while is to add some meat to the default gui that comes with the stock Torque.
Being mainly a lurker for the past 2 years here at the garage, i've seen soooo many game dev shots with the o'l stock standard gui, and then the final game Gui's are usually pretty much the same.
So i set out to develop a Gui pack that can liven up the Dev shots and also gives you that extra drive in that your game actually looks more snazzy from the word go.
My Goals for the pack are:
1) No modifications to the source code
2) If mods are needed, they must be in the scripting part
3) Copy and play compatible (with stock torque 1.5)
4) Easy integration with existing projects
As to how many Gui templates are going to be in the pack, I'm unsure of at this moment. Currently, I'd like to make a template in each of these genres:
Adventure
First-Person
Role-Playing
Simulation
Sports
Strategy
Depending on the genre, it will have multiple sub styles, such as a metalic style for future type games, woody or planty for fantasy & medieval type games etc.
Heres a sneak peak at the curvy SilverBlack Gui ...





Direct Port to TSE

If you have any suggestions on what you'd like to see in this type of pack, then post away.
Cheers
New year, new resolutions, and one of them is to try out blogging ...
One of the projects I've been tinkering away at for a while is to add some meat to the default gui that comes with the stock Torque.
Being mainly a lurker for the past 2 years here at the garage, i've seen soooo many game dev shots with the o'l stock standard gui, and then the final game Gui's are usually pretty much the same.
So i set out to develop a Gui pack that can liven up the Dev shots and also gives you that extra drive in that your game actually looks more snazzy from the word go.
My Goals for the pack are:
1) No modifications to the source code
2) If mods are needed, they must be in the scripting part
3) Copy and play compatible (with stock torque 1.5)
4) Easy integration with existing projects
As to how many Gui templates are going to be in the pack, I'm unsure of at this moment. Currently, I'd like to make a template in each of these genres:
Adventure
First-Person
Role-Playing
Simulation
Sports
Strategy
Depending on the genre, it will have multiple sub styles, such as a metalic style for future type games, woody or planty for fantasy & medieval type games etc.
Heres a sneak peak at the curvy SilverBlack Gui ...





Direct Port to TSE

If you have any suggestions on what you'd like to see in this type of pack, then post away.
Cheers
Submit your own resources!| Syllus (Jan 03, 2007 at 14:04 GMT) |
| Alan H (Jan 03, 2007 at 14:29 GMT) |
My first suggestion is to make it TGE and TGEA compatible to make it more marketable to the community.
I'd suggest a TGB version as well.
It looks good so far, a definete improvement over the stock by a long shot.
| Rob Parton (Jan 03, 2007 at 17:33 GMT) |
First I'd probably work with a single type of skin, and offer multiple colour-sets of the same theme, and I agree with Alan; a TGB version would be just as, if not more, profitable I think.
| Chris Harpan (Jan 03, 2007 at 18:01 GMT) |
| Zod (Jan 03, 2007 at 20:40 GMT) |
| Clint Herron (Jan 03, 2007 at 21:25 GMT) |
| Edward Smith (Jan 04, 2007 at 03:40 GMT) |
| Paul Usul Fluegel (Jan 04, 2007 at 10:37 GMT) |
| Storm Walker (Jan 08, 2007 at 13:45 GMT) |
I shall post later this week some new screen shots and more gui pack info
Cheers
| Matt Kronyak (Feb 09, 2007 at 18:05 GMT) |
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