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DayOfWar Six Degrees Of Freedom Camera System
DayOfWar Six Degrees Of Freedom Camera System
| Name: | Bill Vee | |
|---|---|---|
| Date Posted: | May 31, 2008 | |
| Rating: | 3.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Bill Vee |
Blog post
This is a video of the new six degrees of freedom camera system I created for the game.
One of the main concepts of DayOfWar is changing the way we think about up and down.
Because of this the standard camera would not do for my game.
This new six degrees of freedom camera system , or 6DOF for short, meets many needs for my game that the original could not.
In the video the structures as well as the player are near the equator and are basically on there sides.
Placement of in game objects are difficult with the standard camera in these situations.
With the new 6DOF system any angle is possible.
At the press of a button the camera can auto "level" itself to the strongest gravity source.
The camera can pan , tilt , roll and move forward , back , left , right , up and down relative it's current orientation.
The 6DOF camera is added to the game exactly the same way as the standard camera.
While in game just press "alt + V" to toggle between player and 6DOF camera.
The 6DOF camera doesn't suffer from gimbal lock like the standard camera would if you simple removed the pitch restrictions.
One of the main concepts of DayOfWar is changing the way we think about up and down.
Because of this the standard camera would not do for my game.
This new six degrees of freedom camera system , or 6DOF for short, meets many needs for my game that the original could not.
In the video the structures as well as the player are near the equator and are basically on there sides.
Placement of in game objects are difficult with the standard camera in these situations.
With the new 6DOF system any angle is possible.
At the press of a button the camera can auto "level" itself to the strongest gravity source.
The camera can pan , tilt , roll and move forward , back , left , right , up and down relative it's current orientation.
The 6DOF camera is added to the game exactly the same way as the standard camera.
While in game just press "alt + V" to toggle between player and 6DOF camera.
The 6DOF camera doesn't suffer from gimbal lock like the standard camera would if you simple removed the pitch restrictions.
Recent Blog Posts
| List: | 05/31/08 - DayOfWar Six Degrees Of Freedom Camera System 05/26/08 - DayOfWar Player Controls 05/08/08 - DayOfWar more Asteroids 05/05/08 - DayOfWar Moons/Asteroids 04/28/08 - DayOfWar Oceans 04/07/08 - DayOfWar SixSidedSpheres 2nd try 04/07/08 - DayOfWar SixSidedSpheres 02/22/08 - DayOfWar is a Finalist. |
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Submit your own resources!| Ryan Jaeger (May 31, 2008 at 02:09 GMT) Resource Rating: 4 |
Brings me back to my days with descent...
Q: Does the auto level take into account the terrain beneath you to factor how to level out? If so that's very cool!
| Bill Vee (May 31, 2008 at 02:19 GMT) |
| Morrock (May 31, 2008 at 02:34 GMT) |
Edited on May 31, 2008 02:38 GMT
| Nathan Kent (May 31, 2008 at 02:54 GMT) |
I had the exact same problems. I got it to work by going to the parent directory (in IE), and loading the movie from there.
Very cool, but I think I like the water orbs better ;-)
| Bill Vee (May 31, 2008 at 02:56 GMT) |
I am looking into it.
| Bill Vee (May 31, 2008 at 03:13 GMT) |
| Morrock (May 31, 2008 at 18:33 GMT) |
| Brian Wilson (Jun 01, 2008 at 19:34 GMT) |
| Maxwell Marsh (Jun 02, 2008 at 07:22 GMT) |
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3.5 out of 5


