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DayOfWar Moons/Asteroids

DayOfWar Moons/Asteroids
Name:Bill Vee 
Date Posted:May 05, 2008
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I was going to release a video like this about a week ago but it took me until now to figure out why my space ship code was crashing in 1.7.0.




In case anyone else has this problem upgrading from 1.0.3 to 1.7.0 try increasing your integration level in the vehicles datablock.
In my case I had to double it.

As for the video it shows one of the key concepts of DayOfWar , independent gravity.

Both moons have there own gravity.
The gravity is very realistic.

The video doesn't show this but.
RigidShape based objects can be put into orbit.
I found that out by accident.
I was moving a planet around and forgot there was a wheeled vehicle on it before I moved it and was amazed to see it fling itself around the planet.
It made three complete orbits before crashing back down to the planet and ,because I had it set for collision damage, it exploded when it hit the planet.

I will get some videos of this later and post them.

Recent Blog Posts
List:05/31/08 - DayOfWar Six Degrees Of Freedom Camera System
05/26/08 - DayOfWar Player Controls
05/08/08 - DayOfWar more Asteroids
05/05/08 - DayOfWar Moons/Asteroids
04/28/08 - DayOfWar Oceans
04/07/08 - DayOfWar SixSidedSpheres 2nd try
04/07/08 - DayOfWar SixSidedSpheres
02/22/08 - DayOfWar is a Finalist.

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Michael Perry   (May 05, 2008 at 04:21 GMT)
As usual, awesome stuff Bill. In regard to your unexpected vehicle orbit event: you may be the first developer that can legitimately say "It's not a bug, it's a feature!" =)

James Laker (BurNinG)   (May 05, 2008 at 08:25 GMT)
Quote:

In case anyone else has this problem upgrading from 1.0.3 to 1.7.0 try increasing your integration level in the vehicles datablock.
In my case I had to double it.



Interesting... I actually gave up the porting to 1.7.0. What did you change the integration too? Cant wait to try again tonight.

Bill Vee   (May 05, 2008 at 10:50 GMT)
@Michael Perry - But it is a feature. :)

@James Laker - In 1.0.3 it was 10 in 1.7.0 I had to set it to 20 to get it stable.
That also fixed a situation where the game would freeze for about 10 seconds randomly when ever a vehicle was in play.
I was on the verge of going back to 1.0.3 as well till I decided to try figuring out what was going on.

James Laker (BurNinG)   (May 05, 2008 at 12:39 GMT)
I just gave it a try, and it seems to be working on my side. Thanx. An integration of 20 is still ALOT. I wonder if that is normal, something tells me it's not. I had my integration at 3 and it worked fine with TGEA 1.0.2... I just changed it to 8 and it seems to be working. Will do more tests.

Bill Vee   (May 05, 2008 at 13:11 GMT)
@James Laker - I think my original integration was set so high because of my custom flying vehicle code.
I don't think 20 is the magic number for me. I just doubled it and then tested it to see if it effected the problems I was having. The difference was night and day. 20 is likely higher than it needs.
I will test that later.
The fact you nearly tripled yours leads me to believe its something in the upgrade.

fireVein   (May 05, 2008 at 21:51 GMT)
lol Thats some cool shit.

Randy Condon   (May 06, 2008 at 21:43 GMT)
Really impressive. Nice work.

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