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DayOfWar Dropships

DayOfWar Dropships
Name:Bill Vee 
Date Posted:Dec 31, 2007
Rating:Not Rated
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Blog post
Dropships

I purchased a lot of new game models from 3DRT.COM and am in the process of converting them for use in TGEA.

I decided to go this route because as it stands right now I am a 1 man production team and I want to concentrate on producing solid gameplay.

My original concept was Homeworld meets Quake and I am about 70% of the way there.

The spherical terrain is coming along nicely , there still are a couple of issues still to be fixed.
Mainly the seam issues , this is a core TGEA issue not related to my spherical terrain code.

Some minor paging hiccups when you cross certain seams in the terrain.

Lightmaps are an issue as well , in the video the light map used was 1024 X 1024 , I have used some as high as 16384 X 16384 that look amazing but cut the FPS in half. Still trying to figure that one out. Think its a tree depth issue.

This one is with a lightmap of 16384.

And this one is with a lightmap of 1024.


The difference is ... well night and day.

I will be going on a trip and will use this time to get my models , 30+,up to date and in the game.
Kind of a pain , my laptop doesn't support shaders so I have to use TGE to visualize them while I am gone then tweak them when I get back home.

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05/05/08 - DayOfWar Moons/Asteroids
04/28/08 - DayOfWar Oceans
04/07/08 - DayOfWar SixSidedSpheres 2nd try
04/07/08 - DayOfWar SixSidedSpheres
02/22/08 - DayOfWar is a Finalist.

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Wade Lawrence   (Dec 31, 2007 at 21:52 GMT)
Best stuff I have seen yet with torque.

H.W. Kim   (Jan 01, 2008 at 10:48 GMT)
Great!

Cheers~

Deozaan   (Jan 01, 2008 at 11:34 GMT)
The images look the same to me... What's the difference?

Bill Vee   (Jan 01, 2008 at 14:29 GMT)
@ Deozaan The shadow of the cliff to the right of the words DayOfWar.
It is hard to tell from the pics but the lower one has the same long shadow stretching from the cliff but is so much lighter that from this distance is washes out and you can't see it.

Johnny Hill   (Jan 01, 2008 at 14:33 GMT)
Deo one has deep shadows on the terrain the other doesnt.

Deozaan   (Jan 01, 2008 at 19:52 GMT)
Oh I see. It's the shadow going down the cliff, by the tail of the big aircraft. Neat!

Chris (C2) Byars   (Jan 01, 2008 at 22:34 GMT)
@Wade, you must not see too many Torque projects or games... lol

Edit: Just went by the screenshots above, checked out the videos, looking nice.
Edited on Jan 01, 2008 22:35 GMT

Wade Lawrence   (Jan 03, 2008 at 15:09 GMT)
I speak of the atlas terraine. He is doing a dune like feel. I have seen many projects and torque games. Not impressed until now, and hes still not done. Suddenly I am interested in torque like never before. This guys cool with me and his progress is my opinion amazing.

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