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DayOfWar Atmosphere Test
DayOfWar Atmosphere Test
| Name: | Bill Vee | |
|---|---|---|
| Date Posted: | Dec 08, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Bill Vee |
Blog post
Ok too long between updates so lets get right to it.
Small test of the atmosphere shader I have been working on. Not completely done with it but enough to show some good results. The planet is completely new and 30 miles in diameter.
The music is from the musicbakery . It is called Destiny and it is a number of tracks I will have for my game.
This is a Hi-Res version of the video.
I should be releasing a lot more info and in-game videos soon.
Small teaser........... 40+ vehicles. Land ,Air and Space types ..Oh my.
Small test of the atmosphere shader I have been working on. Not completely done with it but enough to show some good results. The planet is completely new and 30 miles in diameter.
The music is from the musicbakery . It is called Destiny and it is a number of tracks I will have for my game.
This is a Hi-Res version of the video.
I should be releasing a lot more info and in-game videos soon.
Small teaser........... 40+ vehicles. Land ,Air and Space types ..Oh my.
Recent Blog Posts
| List: | 05/31/08 - DayOfWar Six Degrees Of Freedom Camera System 05/26/08 - DayOfWar Player Controls 05/08/08 - DayOfWar more Asteroids 05/05/08 - DayOfWar Moons/Asteroids 04/28/08 - DayOfWar Oceans 04/07/08 - DayOfWar SixSidedSpheres 2nd try 04/07/08 - DayOfWar SixSidedSpheres 02/22/08 - DayOfWar is a Finalist. |
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Submit your own resources!| Johnathon (Dec 08, 2007 at 20:57 GMT) |
| Bill Vee (Dec 08, 2007 at 21:29 GMT) |
The PC I used specs.
Pentium P4 2GHZ
768 Ram
GPU Radeon X1300 Pro 256 MB DDR2
| Rubes (Dec 09, 2007 at 01:23 GMT) |
| Vashner (Dec 09, 2007 at 01:33 GMT) Resource Rating: 5 |
| Michael Bacon (Dec 09, 2007 at 03:11 GMT) |
Can I license your engine? :)
But seriously, I'd love to play around in your engine. It has so much that I want (read: don't currently need)!
I hope you will be able to share some of this amazing work with us.
| Bill Vee (Dec 09, 2007 at 14:13 GMT) |
I am currently in the middle of a complete rewrite of the spherical terrain code.
I made a big mistake during my learning stage and just changed the atlasInstance2 class when I should have derived from it. This way when TGEA gets another point release I want go insane again trying to port it over and a resource will be much easier.
| Mike Rowley (Dec 09, 2007 at 17:57 GMT) |
| Edward (Dec 09, 2007 at 20:46 GMT) |
| Florian (Dec 09, 2007 at 21:30 GMT) |
the terrain looks way better than before
I like the shader too
only a bit weird color for the sky xD
but i like it :)
maybe make it a gradient next because a plain color looks...weird :P
next a cloud layer ^^?
too bad tough that your terrain isn't shaded and with shadows, is it gonna be?
| Bill Vee (Dec 10, 2007 at 00:29 GMT) |
The lightmap for this terrain is 16384 X 16384.
Right now the current code , 1.03, has a small clip mapping bug that makes odd seams in my terrain.
It's not my code causing the error as I thought at first as it can be replicated with a clean copy of TGEA and large terrains.
That little bug aside, properly shaded spherical terrain looks very good.
As soon as the new light map is done I will post a new video showing the results.
Obviously the pre-rendered lightmaps has one major drawback.
The planet can't rotate. :(
Maybe I am being too ambitious.
Yes the color for the sky is odd. But it was just for a proof of concept.
Cloud-layers have already been implemented. Cut it out of the latest video because it wasn't playing well with the atmospheric shader. I will have to work on it a little more.
| Bobby Leighton (Dec 10, 2007 at 10:57 GMT) |
| Andy Hawkins (Dec 12, 2007 at 21:53 GMT) |
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4.0 out of 5


