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DayOfWar Planetary render test
DayOfWar Planetary render test
| Name: | Bill Vee | |
|---|---|---|
| Date Posted: | Oct 24, 2007 | |
| Rating: | 4.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Bill Vee |
Blog post
If the google video is a little grainy then try this hi-res version on my other Blog.
What you see is a "moon" about 15 kilometers in diameter that gives you about 700 plus square kilometers or about 430 square miles of free roaming real estate to play around in.
Well maybe not a full size planet ,more like a real small moon, but scaling the terrain up is very easy.
This aspect of my game I have spent the most time and effort on. Still not 100% happy with it.
There is still an issue with the clip mapping that is causing "semming" artifacts.
I am happy enough I can move onto other parts of my game. Like the game assets.
What you see is a "moon" about 15 kilometers in diameter that gives you about 700 plus square kilometers or about 430 square miles of free roaming real estate to play around in.
Well maybe not a full size planet ,more like a real small moon, but scaling the terrain up is very easy.
This aspect of my game I have spent the most time and effort on. Still not 100% happy with it.
There is still an issue with the clip mapping that is causing "semming" artifacts.
I am happy enough I can move onto other parts of my game. Like the game assets.
Recent Blog Posts
| List: | 05/31/08 - DayOfWar Six Degrees Of Freedom Camera System 05/26/08 - DayOfWar Player Controls 05/08/08 - DayOfWar more Asteroids 05/05/08 - DayOfWar Moons/Asteroids 04/28/08 - DayOfWar Oceans 04/07/08 - DayOfWar SixSidedSpheres 2nd try 04/07/08 - DayOfWar SixSidedSpheres 02/22/08 - DayOfWar is a Finalist. |
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Submit your own resources!| Peter Simard (Oct 24, 2007 at 02:52 GMT) |
| Bill Vee (Oct 24, 2007 at 03:15 GMT) |
Jupiter in the background is a DTS.
| Maxwell Marsh (Oct 24, 2007 at 04:58 GMT) |
| Maxim Lyulyukin (Oct 24, 2007 at 08:18 GMT) |
| Andy Hawkins (Oct 24, 2007 at 11:29 GMT) |
I noticed you got rid of the sliding problem too - well done!
| Wade Lawrence (Oct 24, 2007 at 12:29 GMT) |
| Bill Vee (Oct 24, 2007 at 12:33 GMT) |
| Bill Vee (Oct 24, 2007 at 12:46 GMT) |
| Sam Redfern (Oct 24, 2007 at 17:15 GMT) |
| Ross Pawley (Oct 24, 2007 at 18:55 GMT) |
| Bill Vee (Oct 24, 2007 at 20:30 GMT) |
| Ross Pawley (Oct 24, 2007 at 21:27 GMT) |
| Bill Vee (Oct 24, 2007 at 22:09 GMT) |
When you edit the heightfield the sphere will reshape in real time. Mess around with it a little and you should get the idea how it maps out the heightfield.
| Ross Pawley (Oct 24, 2007 at 22:18 GMT) |
| Vashner (Oct 26, 2007 at 04:41 GMT) |
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4.5 out of 5


