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DayOfWar vehicle scale test
DayOfWar vehicle scale test
| Name: | Bill Vee | |
|---|---|---|
| Date Posted: | Aug 04, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Bill Vee |
Blog post
I had some e-mails about the scale of the carrier from the first video so I think this video from and earlier test should make it clear.
All of the carriers in the video are actual vehicles that can be mounted and controlled by the player.
What this shows is how a Capital class vehicles can have any type of vehicle let it ride in it.
Vehicle Scale Test
What you see is actually 3 types of carrier , one corvette class one frigate class and one capital class.
A capital class can carry any vehicle including the corvette and frigate class but not a capital.
A frigate class can carry any vehicle including the corvette class but not a frigate or capital class.
A corvette class can carry any vehicle except the corvette , frigate or capital class.
More videos to come.....
All of the carriers in the video are actual vehicles that can be mounted and controlled by the player.
What this shows is how a Capital class vehicles can have any type of vehicle let it ride in it.
Vehicle Scale Test
What you see is actually 3 types of carrier , one corvette class one frigate class and one capital class.
A capital class can carry any vehicle including the corvette and frigate class but not a capital.
A frigate class can carry any vehicle including the corvette class but not a frigate or capital class.
A corvette class can carry any vehicle except the corvette , frigate or capital class.
More videos to come.....
Recent Blog Posts
| List: | 05/31/08 - DayOfWar Six Degrees Of Freedom Camera System 05/26/08 - DayOfWar Player Controls 05/08/08 - DayOfWar more Asteroids 05/05/08 - DayOfWar Moons/Asteroids 04/28/08 - DayOfWar Oceans 04/07/08 - DayOfWar SixSidedSpheres 2nd try 04/07/08 - DayOfWar SixSidedSpheres 02/22/08 - DayOfWar is a Finalist. |
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Submit your own resources!| Andy Hawkins (Aug 05, 2007 at 00:53 GMT) |
| Ed Johnson (Aug 06, 2007 at 00:32 GMT) |
How.. how did you do the planet terrain? Is that custom coded? Is it atlas? Pleeeeaseee more info :)
| Andy Hawkins (Aug 06, 2007 at 05:03 GMT) |
| Maxim Lyulyukin (Aug 06, 2007 at 09:44 GMT) |
... was long time waiting while somebody do this on Torque
project is intersting to me too... as artist am very interested to see my art in such game
| Stephan (viKKing) Bondier (Aug 06, 2007 at 11:13 GMT) |
| Johnny Hill (Aug 06, 2007 at 14:49 GMT) |
Come on guys show some gusto heh, a little researching can go a long way. I had to sherlock some info up and this is what I believe Iam seeing :)
I see a hierarchy type mounting system that allows for objects and even the terrain to be literally mounting to something else in the scene. The smallest object is the player of course. the largest is the terrain. tho Iam curious as to why the the cottages are spaced out so evenly in a near perfect circle. and the small terrain patches are attached to these cottages. Its has to be because of the way Bill coded up his system.
Also gravity plays a important function. "it keeps everything level" heh you notice the ships dont perform any wild arcobatics just kinda level flying. which as for game play you never seen any Star Destroyers do any loop to loops. Only that cool death roll heh after getting the crap blowed out of em.
All of this just psuedo talk and a lot of guessing but either way however Bill done it, its very very cool. I wished TGE could get something similiar going, but I believe because of the way Terrain is handle in TGE its not as flexible as TGEA atlas terrain is :))
Ok back to the wonderfull world of textile patterns heh :))
| Bill Vee (Aug 06, 2007 at 14:58 GMT) |
Jonny The huts are used on the moon for reference. A featureless terrain with no land marks but the sun can get you going in circles real quick.
Here is a video of a small asteroid and the player and buggy.
Asteroid test
Edited on Aug 06, 2007 15:07 GMT
| JPaxson (Aug 06, 2007 at 17:46 GMT) |
| Bill Vee (Aug 06, 2007 at 21:01 GMT) |
The effect is caused by the center mass of the object pulling on the player while not on a surface thats not perpendicular to the gravity , like when your on a steep slope in the legacy terrain. If you notice the buggy is unaffected due to friction. We can remove it altogether. But some here think it makes it more real.
I am not convinced.
Also if you notice the shot from the weapon was off as well, same thing , the projectiles arc was effected buy the objects gravity , but because for the small moon and asteroid videos we cranked up the gravity to demonstrate the game play odd things on the small scale like that happen.
Just for size comparison the first 2 moons were 2 kilometers in diameter while the asteroid was only about 1/4 of a kilometer.
| Andy Hawkins (Aug 07, 2007 at 02:54 GMT) |
| Demone Amerson (Aug 07, 2007 at 03:38 GMT) |
would you care to share? I asked if such a system could be implemented in torque a while back but didn't get much of a response. theres a guy who created his on engine from the ground up that can have ships seamlessly travel from space to the surface of a planet. I was wonder how to do this with torque or if it could be done. I guest you kind of answered that question Bill.
Anyway its looking way freak'in cool so far, can't wait to play the finished game.
www.fl-tw.com/Infinity/infinity_videos_1.php
video.google.com/videoplay?docid=8426566575107987989
video.google.com/videoplay?docid=-3744650885934024232
Edited on Aug 07, 2007 03:44 GMT
| Sean H. (Aug 07, 2007 at 18:48 GMT) |
good luck!
| Andy Hawkins (Aug 07, 2007 at 23:31 GMT) |
| mb (Oct 22, 2007 at 20:21 GMT) |
:)
| Andy Hawkins (Oct 22, 2007 at 23:48 GMT) |
Quote:
Let me make 3 things clear.
1. I don't plan to release the code for my game.
If you think this is wrong ask bungie for the source to Halo 3, see if they even respond to you.
Enough with the e-mails for my code.
I may release a resource on a simplified version of the spherical terrain later when I have time.
I can't say this is a bad thing, after all what he's done with Torque is quite amazing. I can't wait to play the game.
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