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Plan for Kyle Goodwin

Plan for Kyle Goodwin
Name:Kyle Goodwin 
Date Posted:Nov 02, 2004
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Glyph is getting wrapped up this week; we'll be submitting to the Student Showcase at IGF (deadline November 12th) and releasing Beta 1 on November 8th. We'll continue to use the same online and updater distribution system we've been using for our alpha tests, but additionally we'll we adding a complete bundle installer for Mac and Windows.

That brings me to the real point of this plan, where I'm going from here. Glyph is really a fun game to play and has far exceeded our expectations for our first game. We'll definitely be finishing up Glyph in the next few months and hopefully publishing, but it's time to start thinking about the next thing, too. Since we're a student team, it's unlikely we'll be able to keep everyone together for the next project, but I think what I can take away from the experience both as a programmer and as a project manager will definitely help with getting a new team together. My next project will certainly be with TSE, and will also certainly leverage our existing Glyph assets. Most likely I'll be looking to create a small-scale persistant game which will capture the fun of modern online games without trying to overextend myself on something like an MMO game. We have a lot of great multiplayer features in Glyph and I would like to continue to focus on multiplayer systems.

I'll be looking for artists (3d and 2d) and interior designers for the next game at some point. Check out Glyph ([url=http://firoc.org/glyph/]) and if you think another game along those lines is something you'd like to be involved with, drop me a line.

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