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GID j
GID j
| Name: | John Coyne | |
|---|---|---|
| Date Posted: | Apr 08, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for John Coyne |
Blog post
Another GID! :)
What am i doing...
My reasoning
On seeing the theme of "extreme forces" I lept on a military game with a touch of stealth, a bit like top down metal gear. Then i realised I probably couldnt get it done in the allocated time. So i though about a side on stealth game where u leap/drop from platforms to avoid enemies, sneak up and perform an awesome death move. I was almost lured away from a military game to another sim type game, when I thought that weather can also be an extreme force. In this case, I was thinking of a power bar which grants weater summoning abilities so the player can ruin a new human colony being built on an alien grave yard. Then I realised it would require quite a lot of art and some nice animation, something I cant really do. So, i settled on a lightgun type game, only I didnt want to do something to much like operation wolf.
What I want
Well, like all lightgun type games things appear on screen and you click them to blow them up. I'd like to make it feel different somehow, maybe even build it into something involving more strategy (not this weekend though). So the idea is the player controls a satalite in space with a huge laser on it, the display shows an area the player is responsible for monitoring (or it will) and radioactive icons show rockets that have been launched. Click the rockets before they leave the screen (the earths atmosphere) and the disappear.
What I got
As was said in #gameinaday "oh, its a clickemup". Most importantly, I got something finished, which is what I really wanted to do, and thankfully, learned a lot too :) I would have liked to have done something a bit slower and tense. Maybe slow all the rockets down, and put in portable missile silo's you can scan for with the right mouse button. I really wanted to keep it simple enough to finish though.
Heres a screen of the final game Which can be downloaded here www.thewilderzone.co.uk/gid/atomic.zip

What am i doing...
My reasoning
On seeing the theme of "extreme forces" I lept on a military game with a touch of stealth, a bit like top down metal gear. Then i realised I probably couldnt get it done in the allocated time. So i though about a side on stealth game where u leap/drop from platforms to avoid enemies, sneak up and perform an awesome death move. I was almost lured away from a military game to another sim type game, when I thought that weather can also be an extreme force. In this case, I was thinking of a power bar which grants weater summoning abilities so the player can ruin a new human colony being built on an alien grave yard. Then I realised it would require quite a lot of art and some nice animation, something I cant really do. So, i settled on a lightgun type game, only I didnt want to do something to much like operation wolf.
What I want
Well, like all lightgun type games things appear on screen and you click them to blow them up. I'd like to make it feel different somehow, maybe even build it into something involving more strategy (not this weekend though). So the idea is the player controls a satalite in space with a huge laser on it, the display shows an area the player is responsible for monitoring (or it will) and radioactive icons show rockets that have been launched. Click the rockets before they leave the screen (the earths atmosphere) and the disappear.
What I got
As was said in #gameinaday "oh, its a clickemup". Most importantly, I got something finished, which is what I really wanted to do, and thankfully, learned a lot too :) I would have liked to have done something a bit slower and tense. Maybe slow all the rockets down, and put in portable missile silo's you can scan for with the right mouse button. I really wanted to keep it simple enough to finish though.
Heres a screen of the final game Which can be downloaded here www.thewilderzone.co.uk/gid/atomic.zip

Recent Blog Posts
| List: | 06/24/08 - Random maps 06/17/08 - Another Bubble Choo Choos update 04/18/08 - Bubble Choo Choo's update 04/11/08 - Bubble Choo Choo's 04/26/06 - Balloon Slide 04/08/06 - GID j 09/17/05 - Plan for John Coyne |
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