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iPhone games!
iPhone games!
| Name: | Rob Terrell | |
|---|---|---|
| Date Posted: | Aug 09, 2008 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Rob Terrell |
Blog post
Hey everyone... I've been gone from the GG community for some time now. Sorry about that, I had some good reasons. First, we had another baby. Even if you're the guy and can't actually contribute to the birthing process, it tends to soak up all your free time.
Then, last year I got hooked on Unity. I started doing plugins for the Unity system. That was a fun year. No disrespect to TGE, and I don't mean to start a flamewar, but for me, Unity was great. I also did a jailbreak game for the iPhone.
This year, it's all about iPhone games. I've got a game in the App Store now:

phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=282776489&mt=8
And after seeing the news about TGE and TGB being ported to the iPhone, I thought it was time to check back in over here. I've been working on GL ES code and I was just thinking to myself, it would be great to NOT have to write a whole engine myself.
Now having completed a 2D game, I can't imagine using TGB. CoreAnimation and CALayers makes animating 2D so easy, I don't think there's much of a need for TGB for iPhone games, unless you're porting one title to multiple platforms, in which case, godsend.
But for 3D, I want me some TGE. Who can I bug about getting into the beta program?
Then, last year I got hooked on Unity. I started doing plugins for the Unity system. That was a fun year. No disrespect to TGE, and I don't mean to start a flamewar, but for me, Unity was great. I also did a jailbreak game for the iPhone.
This year, it's all about iPhone games. I've got a game in the App Store now:

phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=282776489&mt=8
And after seeing the news about TGE and TGB being ported to the iPhone, I thought it was time to check back in over here. I've been working on GL ES code and I was just thinking to myself, it would be great to NOT have to write a whole engine myself.
Now having completed a 2D game, I can't imagine using TGB. CoreAnimation and CALayers makes animating 2D so easy, I don't think there's much of a need for TGB for iPhone games, unless you're porting one title to multiple platforms, in which case, godsend.
But for 3D, I want me some TGE. Who can I bug about getting into the beta program?
Recent Blog Posts
| List: | 08/09/08 - iPhone games! 04/08/07 - TGWii Code 12/21/06 - Wii Remote Beta Binary 12/18/06 - Wii Remote + IR Sensor Bar 12/15/06 - Wii Remote Control in TGE is Working |
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Submit your own resources!| Apparatus (Aug 09, 2008 at 17:35 GMT) |
| Brett Seyler (Aug 11, 2008 at 18:01 GMT) Resource Rating: 5 |
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4.0 out of 5


