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Wii Remote Beta Binary
Wii Remote Beta Binary
| Name: | Rob Terrell | |
|---|---|---|
| Date Posted: | Dec 21, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Rob Terrell |
Blog post
The Wii remote code is getting close... close enough to give you something to play with, at least! I call it "TGWii". Here's my clever icon:

I've packaged up a (mostly stock) TGE binary with starter.fps and the "killer kork" resource. I'm hoping a few people will give it a try and let me know how well it works / what kind of bugs they find. Download the huge binary from here (41 MB, Mac OSX only) if you're interested. Obviously you'll need a Mac with bluetooth support and a Wii remote.
I'm very curious about discovery rates -- how many times you have to press the sync button to get connected. That's something I'd like to improve.
New stuff:
- Rumble support
- Exposed Wiimote functions to TorqueScript (i.e. wiiRumble() )
- Calls TorqueScript handlers on certain Wiimote events (i.e. onWiiDisconnect() )
- Reordering of initialization stuff, to hopefully improve odds of turning on the IR mode (not 100% for me yet)
Notes:
1. Mac only for now. I have started refactoring the code to make it simple to port, but I haven't done any porting work yet.
2. When the app starts, press the red sync button. If the connection is successfully made, the Wiimote will give a short (.2 sec) rumble. If the rumble goes on and on, hit the red sync button again. You can also press the "1" and "2" buttons simultaneously, but sometimes I get better luck with the red button for IR mode.
3. It defaults to tilt sensor mode, so if you don't have an IR bar, you can still give it a try. If you do have an IR bar, press "2" on the remote to turn IR mode on.
4. Press "A" to move forward. Press "B" to fire. "B" maps to mouse1, so you can also use it to click on GUI buttons.
I've packaged up a (mostly stock) TGE binary with starter.fps and the "killer kork" resource. I'm hoping a few people will give it a try and let me know how well it works / what kind of bugs they find. Download the huge binary from here (41 MB, Mac OSX only) if you're interested. Obviously you'll need a Mac with bluetooth support and a Wii remote.
I'm very curious about discovery rates -- how many times you have to press the sync button to get connected. That's something I'd like to improve.
New stuff:
- Rumble support
- Exposed Wiimote functions to TorqueScript (i.e. wiiRumble() )
- Calls TorqueScript handlers on certain Wiimote events (i.e. onWiiDisconnect() )
- Reordering of initialization stuff, to hopefully improve odds of turning on the IR mode (not 100% for me yet)
Notes:
1. Mac only for now. I have started refactoring the code to make it simple to port, but I haven't done any porting work yet.
2. When the app starts, press the red sync button. If the connection is successfully made, the Wiimote will give a short (.2 sec) rumble. If the rumble goes on and on, hit the red sync button again. You can also press the "1" and "2" buttons simultaneously, but sometimes I get better luck with the red button for IR mode.
3. It defaults to tilt sensor mode, so if you don't have an IR bar, you can still give it a try. If you do have an IR bar, press "2" on the remote to turn IR mode on.
4. Press "A" to move forward. Press "B" to fire. "B" maps to mouse1, so you can also use it to click on GUI buttons.
Recent Blog Posts
| List: | 08/09/08 - iPhone games! 04/08/07 - TGWii Code 12/21/06 - Wii Remote Beta Binary 12/18/06 - Wii Remote + IR Sensor Bar 12/15/06 - Wii Remote Control in TGE is Working |
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Submit your own resources!| Aaron e (Dec 21, 2006 at 02:43 GMT) |
stinkbot.com/TGWii.zip
If you need a temporary mirror, let me know.
| Matthew Spindle Harris (Dec 21, 2006 at 03:31 GMT) |
| Thomas "Man of Ice" Lund (Dec 21, 2006 at 06:24 GMT) |
Seen a few guys play NFS Carbon and similar with it on windows.
Edited on Dec 21, 2006 06:24 GMT
| Matthew Spindle Harris (Dec 21, 2006 at 08:36 GMT) |
| ElementC (Dec 30, 2006 at 19:30 GMT) Resource Rating: 5 |
2. Your Sensor bar is pretty cool... is it possible to power it from USB?
3. Has anyone used GlovePIE to control torque win32 games?
4. Will Nintendo sue our butts if we incorporate this feature with a game we make for windoze/linux/mac?
You are the true master...
Regards,
-E/C
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4.0 out of 5


