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Plan for Arland "Barry" Woodham

Plan for Arland "Barry" Woodham
Name:Arland (Barry) Woodham 
Date Posted:Oct 05, 2005
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Blog post
HoverCraft Fun
Well I haven't done a plan for a while so I thought it was about time to do so. I have been thinking about messing with the hover vehicle datablock since I created Cartoon-Combat. I finally jumped in replaced the buggy in the RSK with a hover version. That was all nice and well but I was not happy with watching a dune buggy sans wheels float around. Today with the freetime I had I did a quick UFO modeling to see how it would feel with a disc model instead. I am real happy at how easy all of this has been and when I get the free time I will make a better model with good geometry and actual uv/texturing. Anyways I thought I would share since I have been a little absent from the scene. So enjoy the images.


Maybe I should change the name from Rotten Wheels.


Look ma no wheels.


Hovercrafts get mad jumps :)

Anyone curious in my non game related work I have been joining in with the 3dtotal speed modeling chalenges. In which they give you a topic and you have a hour to model what you can. Some topics are easier than others but I commited myself to compete so as to improve my skills. I have an archive I'm creating here

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12/10/05 - Plan for Arland "Barry" Woodham
10/05/05 - Plan for Arland "Barry" Woodham
05/27/05 - Plan for Arland "Barry" Woodham

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Ryan   (Oct 05, 2005 at 19:11 GMT)
Wow, that is looking great.. How well is your collision detection workign with the terrain mesh?

Arland (Barry) Woodham   (Oct 06, 2005 at 00:01 GMT)
The standard datablock had some troubles with the vehicle going through the terrain but after adjucting some varibles I haven't had that problem since.

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