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Plan for Arland "Barry" Woodham

Plan for Arland "Barry" Woodham
Name:Arland (Barry) Woodham 
Date Posted:Apr 16, 2005
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Blog post
Its 3:00 A.M. and I should be sleeping.
Well I finally took a jump into T2D the way I should have from the very begining by making an actual game. I did follow the tutorial but then I was in that "what now?" phase that is so evil. While I had ideas the tutorial wasn't really enough of a primer for me to get into these games as I would like. So whats a person to do? Think smaller. Still create a game, but a much more simplified one such as a board game. And what would you know I had one from a concept development class I took several quarters ago. So that is what I have been contemplating for the last several days on how I would go about it. Then about six hours ago I started. I am amazed at how far I have made it with this game so far in such a short time particularlly when I started using a tile map system and decided not go that route which added about an hour to the total.

So here I am about to pass out so excuse the lack of proffreading but I now have a partial version of the board game three musketeers working.

Working
1. Creates board.
2. Checks for legal moves
a. no taking space occupied
b. no killing own pieces
c. only single space movement on vert/hoz
3. Pieces deleted are replaced with board squares for illusion of a board being revealed without overlaping sprites
4. gameover() function that determines if there are any legal moves left and returns an echo as to who won is none exist.
5. Particle mount for spilt second to let player know what they have chosen
I think thats it.

To do (not now)
1. Simple Ai for both sides
2. Enforce turns
3. Gui screens(main/gameover)
4. Artwork other than placeholders curently in place.
Again I think thats it.

So now I will leave with a few pictures.



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Matt Harpold   (Apr 16, 2005 at 09:03 GMT)
Something that might help you learn more about how T2D works/get some basic experience is try to remake some classics.
Pong, space invaders, missile command, pacman, etcetc.

Arland (Barry) Woodham   (Apr 16, 2005 at 14:42 GMT)
@Matt. Yeah I might go down that road eventually but there are so many clones of the classics and I wanted to do something more unique and at the same time something basic with the ability to expand upon it. Thats why I figured on using the board game.

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