by date
Plan for Arland "Barry" Woodham
Plan for Arland "Barry" Woodham
| Name: | Arland (Barry) Woodham | |
|---|---|---|
| Date Posted: | Apr 16, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Arland (Barry) Woodham |
Blog post
Its 3:00 A.M. and I should be sleeping.
Well I finally took a jump into T2D the way I should have from the very begining by making an actual game. I did follow the tutorial but then I was in that "what now?" phase that is so evil. While I had ideas the tutorial wasn't really enough of a primer for me to get into these games as I would like. So whats a person to do? Think smaller. Still create a game, but a much more simplified one such as a board game. And what would you know I had one from a concept development class I took several quarters ago. So that is what I have been contemplating for the last several days on how I would go about it. Then about six hours ago I started. I am amazed at how far I have made it with this game so far in such a short time particularlly when I started using a tile map system and decided not go that route which added about an hour to the total.
So here I am about to pass out so excuse the lack of proffreading but I now have a partial version of the board game three musketeers working.
Working
1. Creates board.
2. Checks for legal moves
a. no taking space occupied
b. no killing own pieces
c. only single space movement on vert/hoz
3. Pieces deleted are replaced with board squares for illusion of a board being revealed without overlaping sprites
4. gameover() function that determines if there are any legal moves left and returns an echo as to who won is none exist.
5. Particle mount for spilt second to let player know what they have chosen
I think thats it.
To do (not now)
1. Simple Ai for both sides
2. Enforce turns
3. Gui screens(main/gameover)
4. Artwork other than placeholders curently in place.
Again I think thats it.
So now I will leave with a few pictures.


So here I am about to pass out so excuse the lack of proffreading but I now have a partial version of the board game three musketeers working.
Working
1. Creates board.
2. Checks for legal moves
a. no taking space occupied
b. no killing own pieces
c. only single space movement on vert/hoz
3. Pieces deleted are replaced with board squares for illusion of a board being revealed without overlaping sprites
4. gameover() function that determines if there are any legal moves left and returns an echo as to who won is none exist.
5. Particle mount for spilt second to let player know what they have chosen
I think thats it.
To do (not now)
1. Simple Ai for both sides
2. Enforce turns
3. Gui screens(main/gameover)
4. Artwork other than placeholders curently in place.
Again I think thats it.
So now I will leave with a few pictures.


Recent Blog Posts
| List: | 03/17/08 - Free Email Chess *New Version* 02/11/08 - Free Game E-mail Chess 05/16/06 - 1 year later Im Hired 03/12/06 - Unemployment and blender and firefox. Oh my! 02/14/06 - Wow I won something. 12/10/05 - Plan for Arland "Barry" Woodham 10/05/05 - Plan for Arland "Barry" Woodham 05/27/05 - Plan for Arland "Barry" Woodham |
|---|
Submit your own resources!| Matt Harpold (Apr 16, 2005 at 09:03 GMT) |
Pong, space invaders, missile command, pacman, etcetc.
| Arland (Barry) Woodham (Apr 16, 2005 at 14:42 GMT) |
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


