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Coolsailors updates (game trailer)

Coolsailors updates (game trailer)
Name:NewYork Virtual 
Date Posted:Aug 02, 2006
Rating:Not Rated
Public:YES
Comments:YES
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Blog post

Here are some of the updates:




New game trailer is completed:



WMV format(16mb, windows )
MPG format(28mb, linux and Mac )

Beta phase 1 server testing (7 days) is completed:
. Zone server unable to register in master server(all game servers). fixed
. Zone server log file grows too fast, 20 mb in 1 hour of running(resourceZone, LHQZone). fixed
. Adjusted all game zones light.
. Zone servers(6), 1 crash after 5 days running.
. Item inventory system was rewritten for saving 100s datablocks.
. User interface change.
. New bots testing.


Comments, and questions are welcome.


Recent Blog Posts
List:07/23/08 - release of new version MMOG "Coolsailors: TamayaPath"
06/16/07 - Coolsailors beta2 release
01/01/07 - Coolsailors new pics
11/02/06 - Dynamic create/remove foliage on client/server
08/02/06 - Coolsailors updates (game trailer)
06/04/06 - Coolsailors

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James Urquhart   (Aug 02, 2006 at 09:06 GMT)
The MPG trailer seems a bit dark and choppy.... i can hardly see a thing!
I also tried the WMV version, which looked the same, except didn't have as many compression artifacts...

Sadly the trailer doesn't really tell me much about your game, apart from some random features / objects its got (i.e. little indication of the storyline and gameplay); nor does it appear to have any music or sound, which for all i know could mean you're making some silent stop-motion game.
In all, a very disappointing trailer.

I at least hope the game is much better than it seems.

Donald \"Yadot\" Harris   (Aug 02, 2006 at 11:20 GMT)
I agree with James. I couldnt "see" much of anything the colors were very very dark and the movie was to choppy. Some mucis or maybe a voice over would help as well to tell the viewer whats going on. The colors in the in backgrounds and textures seemed a bit off. But I am not sure if that is becuase the video capture was so dark or what. Also when you showed the vehicle it look like things went from dark to green. Just giving you some honest feedback here.

Remake the trailer.

X-Tatic   (Aug 02, 2006 at 11:58 GMT)
even the screenshots are too dark to see anything in detail..

Russell Fincher   (Aug 02, 2006 at 13:55 GMT)
Wow, I love the look of this game, very unique. Sure, we're all used to seeing more detail in the dark areas, but I think it works. Kind of a sci-fi noir. I, for one, think TSE out of the box lacks contrast, a bit flat and unrealistic. Here they've overcompensated for that, but to the point of being stylistically very interesting. It's peculiar, from the characters and landscape to the rendering. Bravo.

Anyone remember those two young men at IGC last year who showed something they wrote that boosted the contrast of TSE? Made it look more like film and less like a videogame. I thought it was pretty great. But I'm an artist. Probably wasn't much of a big deal to the coder types around here.
Edited on Aug 02, 2006 14:06 GMT

NewYork Virtual   (Aug 02, 2006 at 15:53 GMT)
Hey, thanks for the comments.
@James Urquhart
@Donald "Yadot" Harris
@Westy
Yes, you are right about the trailer, which is dark and very low visibility, that is
the intended style of the game. sounds are turned off. yes it mostly
shows the features, does not have much of story. will make a new tailer,
once the demo is ready.

@Russell Fincher
Thanks, that is what i am trying to achieve an "Oil painting" look, dark,
low visibility game. Spent a lot of time to adjust the environment light, color and
texture. At begining i was trying to do "black and white", but give up after some
attemps.

More comments are welcome.
Edited on Aug 02, 2006 17:37 GMT

NewYork Virtual   (Aug 02, 2006 at 18:27 GMT)
Well, i'll comment this myself.

-That SearchBot looks really cool, man, i really like to have
one those, help me search around, cause i can't see anywhere
it so dark here.

-Look that "resource collection" tool, amazing, dont see them in
any other game.

-Big fire ball explosions in the "war zone", cant wait to play your
game, i'll get one of those weapons.

-I am not going to play this game, so dark, wet, unreal.
Need some air, i cant breath.
Edited on Aug 02, 2006 19:23 GMT

itttech (#0002)   (Aug 02, 2006 at 18:38 GMT)
i dont understand what is going on.
the search bot seemed to me to move akward.

i like the visual style, but it makes things hard to understand what is going on.
will the gameplay be easier to figure things out? or is it like the trailer where you really are not sure whats going on.

And what is a trailer without sound? does your game not have sound implemented yet or did you just turn it off? if the latter, why?
and come on you coulda atleast put some background music on to keep us interested.

oh and i dont like thet ransitions or the names of each scene...at this point people don't care if its 'the base' 'the warzone' 'the vehicle'

NewYork Virtual   (Aug 02, 2006 at 19:12 GMT)
@itttech (#0002)
Yes, sounds are turned off, the reason is dont lilke the music we currenly have.

The search bot moves in random directions, but alway return to its leader
or player, then move to another area.

The gameplay is bit hard in the beginning, players type "commands" to interact
with their character and the game world, but there is a "help" for players to
get to know how it works.
Edited on Aug 02, 2006 19:20 GMT

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