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Tribulation Knights working on TGEA 1.7

Tribulation Knights working on TGEA 1.7
Name:John E. Nelson
Date Posted:Apr 14, 2008
Rating:4.7 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for John E. Nelson

Blog post
The Tribulation Knights game has moved to the newest release of the TGEA engine.

The previous 1.0.3 engine was giving us low frame rates on older cards, but that has since changed with the new engine release.

Video Card Testing
My base customer video card is an ATI X1300 , and I am shooting for the game to run well on it with higher number double digit frame rates, and on everything newer.

Of course on an Nvidia 8600 card or newer it runs a lot faster, with triple digit frames rates.

New Game Models
Creating new props for the interior levels. What is a cyber punk RPG if you don't have computers.

Here is a computer terminal model I am still tweaking.


A holographic statue.

Recent Blog Posts
List:11/03/08 - Tribulation Knights and Torque Tech used
10/31/08 - Tribulation Knights and Green-Ear SDK
04/22/08 - Tribulation Knights Interiors
04/14/08 - Tribulation Knights working on TGEA 1.7
03/20/08 - Tribulation Knights TGEA 1.7 Beta Testing
03/01/08 - Tribulations Knights Enforcer Upgrade
02/23/08 - Tribulations Knights emissive texture test
02/19/08 - Tribulation Knights

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Matt Fairfax   (Apr 14, 2008 at 19:55 GMT)
Very cool =)

Michael Perry   (Apr 14, 2008 at 20:01 GMT)
I'm drooling over that computer terminal. Cool stuff there John!

Matt Huston   (Apr 15, 2008 at 09:03 GMT)   Resource Rating: 5
Cool John, I dig cyberpunk RPGs.

Antonio Serrano   (Apr 15, 2008 at 09:20 GMT)
good work! :)

Clint Herron   (Apr 16, 2008 at 13:44 GMT)
Nice job! I really like the keyboard on the terminal

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