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Tribulation Knights TGEA 1.7 Beta Testing

Tribulation Knights TGEA 1.7 Beta Testing
Name:John E. Nelson
Date Posted:Mar 20, 2008
Rating:3.0 out of 5
Public:YES
Comments:YES
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Blog post
Well here is a video of the engine testing we are doing right now with our game levels from Tribulation Knights. The new engine is much faster, and the game is running visibly better.
See for yourself in this test of the unfinished (work in progress) bunker level.

I posted it on our "you tube" site...

www.youtube.com/mproducer

Or if you perfer "my space" instead.

myspacetv.com/index.cfm?fuseaction=vids.individual&videoid=30704105

An interface design


A Prototype Loading Screen

Recent Blog Posts
List:04/22/08 - Tribulation Knights Interiors
04/14/08 - Tribulation Knights working on TGEA 1.7
03/20/08 - Tribulation Knights TGEA 1.7 Beta Testing
03/01/08 - Tribulations Knights Enforcer Upgrade
02/23/08 - Tribulations Knights emissive texture test
02/19/08 - Tribulation Knights
01/15/08 - Starting a TGEA Project

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Stephen Wilson   (Mar 21, 2008 at 12:16 GMT)   Resource Rating: 3
Looking good. Looks like someone got lost in their own maze, tho. hehe.

I'm excited about the frame speed and some of the various fixes/features of the new version of TGEA. Keep us updated on how your code migration goes and thanks for posting your prelim results. :)

jydog   (Mar 21, 2008 at 12:23 GMT)
Looks excellANT.

Have you just moved to 1.7 since the beta release or have you been working with it before the release?

Randy
excellANT Adventures

John E. Nelson   (Mar 21, 2008 at 17:19 GMT)
Well we just started playing with the 1.7 beta code when it was released. It looks great already. I have a large city environment, and it has speed that map up considerably too. Once AFX for TGEA is ready for 1.7, we will be able to release a small demo.

DreamPharaoh   (Mar 21, 2008 at 17:54 GMT)
What is AFX? And BTW this is looking great, thanks for sharing it.

John E. Nelson   (Mar 21, 2008 at 18:01 GMT)
It is Faust Logic: AFX:CoreTech for TGEA, it allows you to create special effects for your games. We have it in our game already, but there is an update for it to go with 1.7. Its worth the money to buy it.

DreamPharaoh   (Mar 21, 2008 at 19:48 GMT)
Now I feel like an idiot for asking: when you put the coreTech in there it suddenly hit me what it was. Sorry I need to get started on the second pot of coffee, lol.

John E. Nelson   (Mar 21, 2008 at 21:07 GMT)
LOL, I've been there.
Right now I am looking for another energy drink to stay awake.
Lots of work to do.

Ramen-sama   (Mar 22, 2008 at 00:13 GMT)
How's licensing music work? Did you have to pay anything?

John E. Nelson   (Mar 22, 2008 at 07:54 GMT)
Sorry, I have NDA's with all the bands, DJ's, and muscians I have contracts with. So I can not discuss their licensing arrangements.

Francis   (Mar 23, 2008 at 20:19 GMT)
Looks decent!
I'm gonna say the most obvious thing that was apparant to me:
Your camera was probably too sensitive to motion, half the time it seemed to be overly responsive.

Anthony Potamitis   (Mar 27, 2008 at 09:18 GMT)
This is looking really nice. When I was looking at the videos on your youtube account, I would say the gravity seemed a bit odd. Reminded me of platform games type gravity.

Tornado   (Apr 15, 2008 at 21:21 GMT)
On the YouTube video: Level looks great, music A+, but the walk animations of the character look kind of female-ish...

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