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Tribulations Knights emissive texture test

Tribulations Knights emissive texture test
Name:John E. Nelson
Date Posted:Feb 23, 2008
Rating:3.5 out of 5
Public:YES
Comments:YES
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Blog post
We have been taking advantage of the capabilities of TGEA to make the game look even better. The goal today was to use an emissive texture on the main characters visor. It was successful as you can see in this snapshot. There will be more tweaks of course but we are making headway. We have a large number of characters, and props that will be tweaked to take advantage of shaders in TGEA as we migrate the game.

emissive[0] = true;
glow[0] = true;

Here is a YouTube video of the early testing.
www.youtube.com/watch?v=dSErl49sAKc


Recent Blog Posts
List:11/03/08 - Tribulation Knights and Torque Tech used
10/31/08 - Tribulation Knights and Green-Ear SDK
04/22/08 - Tribulation Knights Interiors
04/14/08 - Tribulation Knights working on TGEA 1.7
03/20/08 - Tribulation Knights TGEA 1.7 Beta Testing
03/01/08 - Tribulations Knights Enforcer Upgrade
02/23/08 - Tribulations Knights emissive texture test
02/19/08 - Tribulation Knights

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Kory James   (Feb 23, 2008 at 15:35 GMT)
looks very good

Dave Young   (Feb 23, 2008 at 17:32 GMT)
John, that's really cool looking. Loving the look of this project!

Andy Hawkins   (Feb 24, 2008 at 00:40 GMT)
Awesome character design. I wish I could be that good.

John E. Nelson   (Feb 24, 2008 at 20:57 GMT)   Resource Rating: 4
Just in case you had some interest in how the character got to this point, here is the original drawing of the character and the character rendered in 3D Studio Max.



James Laker (BurNinG)   (Feb 25, 2008 at 11:34 GMT)
Very nice!

T Squared (Thanhda Tie)   (Mar 01, 2008 at 04:05 GMT)
looks amazing

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