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Tribulations Knights emissive texture test
Tribulations Knights emissive texture test
| Name: | John E. Nelson | ![]() |
|---|---|---|
| Date Posted: | Feb 23, 2008 | |
| Rating: | 3.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for John E. Nelson |
Blog post
We have been taking advantage of the capabilities of TGEA to make the game look even better. The goal today was to use an emissive texture on the main characters visor. It was successful as you can see in this snapshot. There will be more tweaks of course but we are making headway. We have a large number of characters, and props that will be tweaked to take advantage of shaders in TGEA as we migrate the game.
emissive[0] = true;
glow[0] = true;
Here is a YouTube video of the early testing.
www.youtube.com/watch?v=dSErl49sAKc

emissive[0] = true;
glow[0] = true;
Here is a YouTube video of the early testing.
www.youtube.com/watch?v=dSErl49sAKc

Recent Blog Posts
| List: | 11/03/08 - Tribulation Knights and Torque Tech used 10/31/08 - Tribulation Knights and Green-Ear SDK 04/22/08 - Tribulation Knights Interiors 04/14/08 - Tribulation Knights working on TGEA 1.7 03/20/08 - Tribulation Knights TGEA 1.7 Beta Testing 03/01/08 - Tribulations Knights Enforcer Upgrade 02/23/08 - Tribulations Knights emissive texture test 02/19/08 - Tribulation Knights |
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Submit your own resources!| Kory James (Feb 23, 2008 at 15:35 GMT) |
| Dave Young (Feb 23, 2008 at 17:32 GMT) |
| Andy Hawkins (Feb 24, 2008 at 00:40 GMT) |
| John E. Nelson (Feb 24, 2008 at 20:57 GMT) Resource Rating: 4 |

| James Laker (BurNinG) (Feb 25, 2008 at 11:34 GMT) |
| T Squared (Thanhda Tie) (Mar 01, 2008 at 04:05 GMT) |
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3.5 out of 5


