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Starting a TGEA Project
Starting a TGEA Project
| Name: | John E. Nelson | ![]() |
|---|---|---|
| Date Posted: | Jan 15, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for John E. Nelson |
Blog post
Well I decided to use TGEA for a new prototype game, along with Faust Logic: AFX:CoreTech for TGEA. The combination of these products make my art assets sing. I am an experienced producer, and 3D Artist, but not a hard core programmer. So I am looking for contractors to take up some of the tasks so that I can get the prototype put together quickly. I already have a large inventory of 3D assets for this game, so I just need to export them from 3DS Max to the Torque format. By next week I plan to have a few screenshots of the initial work, and continue adding them to show progress. I license many engines, but I feel TGEA is ready for my next project. It is very exciting.
Update!
I have also purchased Yack Pack to be included in the prototype.
The team is now 7 members strong, and include programmers, multiple artists, music composer, and producer. We are using Overlord for the management of assignments, which is working well for us. Also I have an svn for the source code, and a file storage site for all the asset management with security. So after the first four days we have accomplished quite a bit. It is moving along and starting to take shape.
Update!
I have also purchased Yack Pack to be included in the prototype.
The team is now 7 members strong, and include programmers, multiple artists, music composer, and producer. We are using Overlord for the management of assignments, which is working well for us. Also I have an svn for the source code, and a file storage site for all the asset management with security. So after the first four days we have accomplished quite a bit. It is moving along and starting to take shape.
Recent Blog Posts
| List: | 11/03/08 - Tribulation Knights and Torque Tech used 10/31/08 - Tribulation Knights and Green-Ear SDK 04/22/08 - Tribulation Knights Interiors 04/14/08 - Tribulation Knights working on TGEA 1.7 03/20/08 - Tribulation Knights TGEA 1.7 Beta Testing 03/01/08 - Tribulations Knights Enforcer Upgrade 02/23/08 - Tribulations Knights emissive texture test 02/19/08 - Tribulation Knights |
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Submit your own resources!| John E. Nelson (Jan 30, 2008 at 21:00 GMT) |
We have added polysoup support to the prototype game.
Edited on Jan 30, 2008 21:01 GMT
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