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Plan for Thomas Einsporn
Plan for Thomas Einsporn
| Name: | Diesel | |
|---|---|---|
| Date Posted: | Nov 01, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Diesel |
Blog post
dot3 bump mapping
It works:
interior bump2, fsaa fastest
interior bump, fsaa nicest, some bloom
These shots have parts with no bump mapping overlayed so you can see the difference.
I'll have it to get it to work with fog now. After that I'll try to add parallax bump mapping.
cheers
interior bump2, fsaa fastest
interior bump, fsaa nicest, some bloom
These shots have parts with no bump mapping overlayed so you can see the difference.
I'll have it to get it to work with fog now. After that I'll try to add parallax bump mapping.
cheers
Recent Blog Posts
| List: | 11/02/05 - Plan for Thomas Einsporn 11/01/05 - Plan for Thomas Einsporn 10/25/05 - Plan for Thomas Einsporn 10/24/05 - Plan for Thomas Einsporn |
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Submit your own resources!| James Laker (BurNinG) (Nov 01, 2005 at 09:28 GMT) |
EDIT: Also happened to me with your previous plan... So it's probably our firewall
Edited on Nov 01, 2005 09:30 GMT
| Diesel (Nov 01, 2005 at 09:45 GMT) |
| Aaron e (Nov 01, 2005 at 10:14 GMT) |
Just curious, will this work on ATi and Nvidia cards?
| Diesel (Nov 01, 2005 at 10:20 GMT) |
| Aaron e (Nov 01, 2005 at 10:39 GMT) |
Thanks for answering
[edit: added the last part]
Edited on Nov 01, 2005 10:42 GMT
| Steve L (Nov 01, 2005 at 10:41 GMT) |
| Diesel (Nov 01, 2005 at 11:39 GMT) |
1. work on fog and bloom shader enhancements
2. add bump for meshes and statics
3. parallax bump
4. water block or shadows (whatever is easier comes first)
5. material system
| Aaron e (Nov 01, 2005 at 12:19 GMT) |
I don't blame you for approaching it that way -- it sounds like a fair enough proposition, though. I'm mostly clueless about coding so I wouldn't be much help, but hopefully someone else will have what it takes to lend a hand.
| Chris Newman (Nov 01, 2005 at 12:59 GMT) |
Its a shame that many cool features will only be released when its done, just to have the developer never finish or just ups and leaves the community or project.
| Diesel (Nov 01, 2005 at 13:10 GMT) |
Edited on Nov 01, 2005 13:14 GMT
| Kirby Webber (Nov 08, 2005 at 16:39 GMT) |
Edited on Nov 08, 2005 16:51 GMT
| Treb Connell (formerlyMasterTreb (Nov 09, 2005 at 02:17 GMT) |
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