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Plan for Thomas Einsporn

Plan for Thomas Einsporn
Name:Diesel 
Date Posted:Oct 25, 2005
Rating:2.0 out of 5
Public:YES
Comments:YES
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Blog post
Bloom and FSAA on Mac
I have played with the shadercode a little bit and found a way to enable FSAA on my nvidia card.

screenshot (fsaa set to GL_NICEST)

cheers

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Neil M.   (Oct 25, 2005 at 20:59 GMT)
Is this something with your drivers or is it in Torque?

Diesel   (Oct 25, 2005 at 21:03 GMT)
@Genesis: all in TGE

Ishbuu   (Oct 25, 2005 at 22:10 GMT)   Resource Rating: 3
Very pretty looking. would be steller to release a resource *hint* *hint* Can't wait to see more :)

[Ishbuu]
Edited on Oct 25, 2005 22:11 GMT

X-Tatic   (Oct 26, 2005 at 02:15 GMT)
Thomas, look into bright pass techniques. Using that you can determine which parts to bloom, instead of all of it.
Edited on Oct 26, 2005 02:15 GMT

James Laker (BurNinG)   (Oct 26, 2005 at 06:11 GMT)
Screenshot not working?

Diesel   (Oct 26, 2005 at 08:49 GMT)
@Westy: I am not blooming everything. The code currently darkens the picture and then blurs all colors that are visibible after darkening. The effect might be overdone right now though ;)

Steve L   (Oct 26, 2005 at 14:37 GMT)
Any chance of resource? This would be ideal for an idea I am hoping to start work on soon. Thanks!

Unsung Zero   (Oct 26, 2005 at 15:30 GMT)
How much does this tax the systems resources? This would be really nice resource :]

Diesel   (Oct 26, 2005 at 18:21 GMT)
I haven't measured exact drop in fps yet. Will do that propably today. I would release that as a ressource if somebody would be willing to support it (maintain source, include fixes so it won't get abandoned) because I don't have the time to do that. A few more example shaders would be nice also (I moved to integrate parallax bump today). So If somebody of you is willing and capable of doing that drop me a line.

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