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Plan for Thomas Einsporn

Plan for Thomas Einsporn
Name:Diesel 
Date Posted:Oct 24, 2005
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Blog post
TGE Bloom
I have been playing with post filters the last 2 days because I also want some cheesy fake hdr bloom effect in my pet project. Here is what I got so far:

0 passes (the reference)
4 passes
8 passes
16 passes
32 passes
256 passes

It has been implemented as a gui control so one can control the screen area it affects and the number of passes via script.

I am right now bored with this particular shader and am looking into other effects such as b&w (great for death sequence), infrared etc.

This is all done with the cg toolkit so it adds little to no overhead to overall fps on my Geforce 5200.

Cheers

PS: I forgot to say that this is TGE on Mac.

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Chris   (Oct 24, 2005 at 21:46 GMT)
TGE on Mac with a geforce 5200? Am I missing something?

Vashner   (Oct 24, 2005 at 21:54 GMT)
Na they sold pci 5200's. It's actually a good GPU just slow as molassis.

Stephane Conde   (Oct 24, 2005 at 22:00 GMT)
Isn't the cg toolkit for shaders? How are you doing that in TGE?

Chris "DiGi" Timberlake   (Oct 24, 2005 at 23:13 GMT)
Yes the CG Toolkit is for shaders. However you can add CG into TGE, a few peope have. I've thought about it myself.

@Thomas: That looks good, keep up the work!

Diesel   (Oct 25, 2005 at 08:02 GMT)
Randy: Chipset Model: GeForce FX 5200
Type: Display
Bus: AGP
Slot: SLOT-1
VRAM (Total): 64 MB

Stephane: You can download the Cg-Toolkit from developer.nvidia.com and add that ti your project. It's actually quite easy to use.
Edited on Oct 25, 2005 08:05 GMT

Jacco Jansen   (Jul 29, 2007 at 10:23 GMT)
how does one add CG to TGE?
Does CG lib explain this?

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