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Happy New Year 2043

Happy New Year 2043
Name:Sam Redfern 
Date Posted:Oct 15, 2007
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Happy new year! It's January 2043 in Darkwind, and a new set of leagues are just starting. This is a good time to get in on the game if you have hopes of league glory...

The developers have been very busy in the past 12 weeks, and below there is a list highlighting the key new features that you might be interested in.

But first, a quick mention of the league honours from 2042. Advanced Research Labs gained an unprecedented clean sweep of the three major leagues - Somerset's Race, Deathrace and Arena Combat Leagues. Kudos to Alocalypse! Xander of Advanced Race Labs took two of the Evan Ladder victories (Race and Deathrace), while Fish Heads won the Combat Ladder. Fish Heads also took first place in the minor Summer League, while the two minor Autumn Leagues were won by the Toecutters (Elmsfield League) - and Advanced Race Labs (Gateway League). This season we're adding a new Semi-Pro arena combat league which runs from February to July, 2043.


News and New Features Added in the Past 12 Weeks:


New Age Gamer magazine published a 4-page interview about Darkwind in last month's issue: www.dark-wind.com/NewAgeGaming-Darkwind.pdf

The Darkwind Gazette is a new bi-weekly player-written newspaper covering all sorts of in-game topics and news. Here's the first two issues: www.dark-wind.com/gazette.php?y=2042&m=9 and
www.dark-wind.com/gazette.php?y=2042&m=11

Lots of new types of vehicles have been added - we're now up to 47 - see www.dark-wind.com/chassisTypes.php

Lots of new weapons and vehicle addons such as nitro boosters and rocket boosters have been added - we're now up to 51. The new ballistic weapons such as mortars have added tactical variability to combats since they can fire over obstacles.

Improvements were made to the driving physics, including slipstreaming/drafting and handbrakes.

Custom events have been added, so players can create their own race/deathrace/combat events and define their entry fees and prizes. 'Pink slip' challenges are also possible, allowing the winner to take the loser's car.

A number of additional wilderness maps and a number of new racetracks in Elmsfield and Gateway have been added - this is Gateway's "Trench", for example:



NPC Contract Attacks and Bounty Hunters have been added, spicing up the PvP intrigue and increasing trader-versus-pirate tensions.

Specialist skills have been made available to high-skilled characters - see www.dark-wind.com/specialisms.php

Many environment objects (buildings, trees, etc.) are now destroyable - this is a precursor to the addition of player-owned camps, which is a feature currently under development.

Integrated Browser - currently in prototype, we're streamlining the gameplay process by embedding a web-browser within the game client, so you don't need to switch applications when you want to do some gang management or set travel orders, etc.


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Thanks for reading, hoping to see you on the track..
-- Sam

www.dark-wind.com

Recent Blog Posts
List:10/31/08 - Deathracing Firetrucks (many images)
06/23/08 - Happy New Year: 2046
01/06/08 - January 2044 Roundup
10/15/07 - Happy New Year 2043
09/06/07 - What you get when you give an indie developer a free reign to rant, and don't argue with him
08/08/07 - Darkwind Retail
04/26/07 - Darkwind Official Opening May 4th
04/04/07 - Characters on Foot

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Stephan (viKKing) Bondier   (Oct 15, 2007 at 13:55 GMT)
This track's atmosphere is looking good Sam! ;-)

So many good things have been added to the code, I'm ashamed of my own work. 8-P

Dale Best   (Oct 15, 2007 at 15:40 GMT)
Very cool. I read the article in NAG. Didn't know you were using Torque!

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