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Darkwind Official Opening May 4th
Darkwind Official Opening May 4th
| Name: | Sam Redfern | |
|---|---|---|
| Date Posted: | Apr 26, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Sam Redfern |
Blog post
As you may know, Darkwind: War on Wheels has been in a period of closed testing for the past few months as we have been integrating and balancing substantial new game features. In addition to our racetrack and arena based racing and combat leagues and ladders, we now also have out-of town travel, multi-player squads, and wilderness battles with NPCs and other player squads.
Three of our towns are now live, with more coming soon. With travel times running to tens of hours, on-the-road piracy and a detailed systems-dynamics based economic simulation, trade is a viable gameplay approach that we have put great effort into making possible. Resource locations, distances, and fluctuating piracy levels (which are tied to actual player activity) all contribute to the supply-and-demand calculations underpinning the economy.
We plan to re-open the game next Friday - May 4th. From now until then, we are offering substantially reduced pre-release subscriptions. The game will remain free to play, but many of the more advanced gameplay features will only be available to subscribers.
Thank you for all your support over the past 2 years.. :-)
Sam,
Stephan
-----------
Core Developers, Darkwind.
www.dark-wind.com
Here's some new screenshots..

Speedealer's autoduelling academy.. combat 101: don't get caught out in the open when there's missile launchers around

Gateway Truckstop, an important trading hub on the edge of the Badlands region towards the centre of Evan, our game's continent

You thought arena combats were nasty? Just wait until you get into an out-of-town rumble..

Yeah, we're RPGers, we just love complicated combat systems and critical hits tables

Attacked by Pirates at the Gates of Somerset Town
www.dark-wind.com
Three of our towns are now live, with more coming soon. With travel times running to tens of hours, on-the-road piracy and a detailed systems-dynamics based economic simulation, trade is a viable gameplay approach that we have put great effort into making possible. Resource locations, distances, and fluctuating piracy levels (which are tied to actual player activity) all contribute to the supply-and-demand calculations underpinning the economy.
We plan to re-open the game next Friday - May 4th. From now until then, we are offering substantially reduced pre-release subscriptions. The game will remain free to play, but many of the more advanced gameplay features will only be available to subscribers.
Thank you for all your support over the past 2 years.. :-)
Sam,
Stephan
-----------
Core Developers, Darkwind.
www.dark-wind.com
Here's some new screenshots..

Speedealer's autoduelling academy.. combat 101: don't get caught out in the open when there's missile launchers around

Gateway Truckstop, an important trading hub on the edge of the Badlands region towards the centre of Evan, our game's continent

You thought arena combats were nasty? Just wait until you get into an out-of-town rumble..

Yeah, we're RPGers, we just love complicated combat systems and critical hits tables

Attacked by Pirates at the Gates of Somerset Town
www.dark-wind.com
Recent Blog Posts
| List: | 10/31/08 - Deathracing Firetrucks (many images) 06/23/08 - Happy New Year: 2046 01/06/08 - January 2044 Roundup 10/15/07 - Happy New Year 2043 09/06/07 - What you get when you give an indie developer a free reign to rant, and don't argue with him 08/08/07 - Darkwind Retail 04/26/07 - Darkwind Official Opening May 4th 04/04/07 - Characters on Foot |
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Submit your own resources!| Eric Forhan (Apr 26, 2007 at 13:59 GMT) |
| Stephan (viKKing) Bondier (Apr 26, 2007 at 15:13 GMT) |
And another one to Tim Aste for providing all the ruins we needed to fill our terrains, I would have appreciated a few more personally, but well... next time? ;-)
Thanks again to the community, this is definitively one of the best motivator an indie can have.
Stephan
Edited on Apr 26, 2007 15:15 GMT
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