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FXPack1 Explosions in (frozen) action
FXPack1 Explosions in (frozen) action
| Name: | Sam Redfern | |
|---|---|---|
| Date Posted: | Dec 13, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Sam Redfern |
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Yes! We like them a lot. They're great seen paused 0.1 seconds after they go off (Darkwind is a turn based game, so you can spin the camera around and enjoy them).
In particular, the dirt explosion blasts rock. Er.. literally..


But also the metal-hit and generic explosions are very cool..

This last one is just plain gratuitous. Hey, that's what particle effects are all about, non?

Darkwind: War on Wheels is a turn-based car combat MMORPG set in a post-apocalyptic near future (it is currently the year 2062 in-game). We're currently in open alpha so feel free to drop in! Windows, Linux, and OSX clients are supported.
www.dark-wind.com
In particular, the dirt explosion blasts rock. Er.. literally..


But also the metal-hit and generic explosions are very cool..

This last one is just plain gratuitous. Hey, that's what particle effects are all about, non?

Darkwind: War on Wheels is a turn-based car combat MMORPG set in a post-apocalyptic near future (it is currently the year 2062 in-game). We're currently in open alpha so feel free to drop in! Windows, Linux, and OSX clients are supported.
www.dark-wind.com
Recent Blog Posts
| List: | 06/23/08 - Happy New Year: 2046 01/06/08 - January 2044 Roundup 10/15/07 - Happy New Year 2043 09/06/07 - What you get when you give an indie developer a free reign to rant, and don't argue with him 08/08/07 - Darkwind Retail 04/26/07 - Darkwind Official Opening May 4th 04/04/07 - Characters on Foot 02/07/07 - Vehicle AI |
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Submit your own resources!| Stephan (viKKing) Bondier (Dec 13, 2006 at 13:33 GMT) |
Great Fx pack too! 8-)
This explosion pack as greatly improved Darkwind: War on wheels, graphical side. I was voiceless the first time I saw those explosions in action. Great job, Adam.
STef
| Eric Elwell (Dec 13, 2006 at 20:24 GMT) |
| Christian Siebmanns (Dec 29, 2006 at 11:44 GMT) |
| Stephan (viKKing) Bondier (Dec 29, 2006 at 12:30 GMT) |
It has added a real depth the game's graphics without too mych pain as it was ready to go.
STef
| Christian Siebmanns (Dec 29, 2006 at 13:03 GMT) |
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