by date
Indie Music, Lobby Patching and New Events System in Darkwind: War On Wheels
Indie Music, Lobby Patching and New Events System in Darkwind: War On Wheels
| Name: | Sam Redfern | |
|---|---|---|
| Date Posted: | Oct 12, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Sam Redfern |
Blog post
As usual, work on "Darkwind - War on Wheels" has been progressing at a hectic rate. Over the past month, some major changes have happened:
Everything now runs from the game lobby, which is a Java program that can sit quietly on your taskbar while you're not playing. It has a chat room, instant messaging, and alert features - such as when a friend logs in or when an event you're competing in is about to start. It also links directly to events sign-up pages and automatically launches the Torque game client when an event is live and you're ready to join it. The lobby also carries out auto-patching, which is vastly faster than the Torque-based scripts/media patching system that we were using previously. Additionally, the Torque executable and the lobby Jar file itself can be patched this way.
The league events system has been totally changed. League events are no longer carried out at strictly scheduled times. This wasn't working. Now, events for these leagues are continually created: every hour there are 2 timetrials and 2 race/deathrace events. Although you can gain experience and prizes in as many of these as you wish, you can only score points in the first event of each type that you enter each week.
Music: We are delighted to announce that the music for the game is being supplied
by Dean Garcia, composer and musician from the band Curve. The game will include some specially written Darkwind remixes of some of Dean's recent work.
Ok, some obligitory screenshots... here's some of the vehicles that have been added recently:






Some gameplay tutorial pdf's have also been made recently:
www.dark-wind.com/tutorials/QuickStartGuide.pdf
www.dark-wind.com/tutorials/The3DGame.pdf
www.dark-wind.com/tutorials/BuyingACar.pdf
www.dark-wind.com/tutorials/FixingACar.pdf
Darkwind: War on Wheels is a turn-based car combat MMORPG set in a post-apocalyptic near future (it is currently the year 2062 in-game). We're currently in open alpha so feel free to drop in! Windows, Linux, and OSX clients are supported.
www.dark-wind.com
Everything now runs from the game lobby, which is a Java program that can sit quietly on your taskbar while you're not playing. It has a chat room, instant messaging, and alert features - such as when a friend logs in or when an event you're competing in is about to start. It also links directly to events sign-up pages and automatically launches the Torque game client when an event is live and you're ready to join it. The lobby also carries out auto-patching, which is vastly faster than the Torque-based scripts/media patching system that we were using previously. Additionally, the Torque executable and the lobby Jar file itself can be patched this way.
The league events system has been totally changed. League events are no longer carried out at strictly scheduled times. This wasn't working. Now, events for these leagues are continually created: every hour there are 2 timetrials and 2 race/deathrace events. Although you can gain experience and prizes in as many of these as you wish, you can only score points in the first event of each type that you enter each week.
Music: We are delighted to announce that the music for the game is being supplied
by Dean Garcia, composer and musician from the band Curve. The game will include some specially written Darkwind remixes of some of Dean's recent work.
Ok, some obligitory screenshots... here's some of the vehicles that have been added recently:






Some gameplay tutorial pdf's have also been made recently:
www.dark-wind.com/tutorials/QuickStartGuide.pdf
www.dark-wind.com/tutorials/The3DGame.pdf
www.dark-wind.com/tutorials/BuyingACar.pdf
www.dark-wind.com/tutorials/FixingACar.pdf
Darkwind: War on Wheels is a turn-based car combat MMORPG set in a post-apocalyptic near future (it is currently the year 2062 in-game). We're currently in open alpha so feel free to drop in! Windows, Linux, and OSX clients are supported.
www.dark-wind.com
Recent Blog Posts
| List: | 06/23/08 - Happy New Year: 2046 01/06/08 - January 2044 Roundup 10/15/07 - Happy New Year 2043 09/06/07 - What you get when you give an indie developer a free reign to rant, and don't argue with him 08/08/07 - Darkwind Retail 04/26/07 - Darkwind Official Opening May 4th 04/04/07 - Characters on Foot 02/07/07 - Vehicle AI |
|---|
Submit your own resources!| Adrian Wright (Oct 12, 2006 at 16:55 GMT) |
| Sam Redfern (Oct 12, 2006 at 17:23 GMT) |

| Alan Hembra (Oct 12, 2006 at 19:30 GMT) |
| Nikhil Sharma (Oct 12, 2006 at 20:05 GMT) |
But why are the textures so blurry (terrain) all over? (unless you plan to update it later on) Either way, still looks good.
| Stephan (viKKing) Bondier (Oct 12, 2006 at 23:14 GMT) |
And the most terrible was probably once I registered, downloaded a bug free client for Mac Os X, and enjoyed the game I played.
It was terrible, oh... yes, very very terrible.
I'm addicted.
STef
| Sam Redfern (Oct 13, 2006 at 01:46 GMT) |
I can assure you the Mac build was a major effort to get right, I ended up patching in code from the TGE1.4 codebase, which is a huge improvement over the mess that was 1.3.
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


