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Interior Guide Pack update
Interior Guide Pack update
| Name: | Apparatus | ![]() |
|---|---|---|
| Date Posted: | Sep 08, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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Blog post
Following the previous blog post were I said I was working on a warehouse and a hangar, I am posting today some hangar shots; Altough the hangar itself is very simple and the only dts shape in there are the windows (reused from the warehouse) I like the outcome; I am making some dirt decals right now and I will also add more beam structure stuff inside, those walls are a bit empty.
almost there in less than 3 hours with breaks and all that weekend stuff:

the old stencil shadow trick does it's job again :)

I tried to cover only the important steps in the small doc I am making for this; It's not my intention to guide each posible step / click / drag and move along the way. I assume you know that already. All I am sharing here is how to come up with something in a short time, with a straightforward pipeline and with tools at hand.
almost there in less than 3 hours with breaks and all that weekend stuff:

the old stencil shadow trick does it's job again :)

I tried to cover only the important steps in the small doc I am making for this; It's not my intention to guide each posible step / click / drag and move along the way. I assume you know that already. All I am sharing here is how to come up with something in a short time, with a straightforward pipeline and with tools at hand.
Recent Blog Posts
| List: | 12/10/08 - Textures Pack Down 12/09/08 - Materials Bazaar ~ Metals Library release 12/07/08 - Materials Bazaar (II) update 12/03/08 - Materials Bazaar (I) 12/03/08 - TGEA Environment Guide 11/04/08 - Kork 2.0, halted work 09/24/08 - Constructor Pipeline (I) 09/23/08 - Interior Guide Pack Free Download |
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Submit your own resources!| Steve YorkshireRifles Acaster (Sep 08, 2008 at 02:31 GMT) |
| Tom Eastman (Eastbeast314) (Sep 08, 2008 at 03:46 GMT) |
| J.C. Smith (Sep 08, 2008 at 04:39 GMT) |
| Edward Smith (Sep 08, 2008 at 12:19 GMT) |
| Leslie Young (Sep 08, 2008 at 14:40 GMT) |
| Ross \"Boaz\" Leland (Sep 08, 2008 at 16:25 GMT) |
It looks fantastic btw! Probably due to the very good job texturing.
| Apparatus (Sep 08, 2008 at 17:16 GMT) Resource Rating: 5 |
The sun light comes from the left of the picture (default sun settings in a new mission) so you will only get sun light from the left side windows; add there some fake light rays and stock ember particles and you will get a really nice effect.
edit: oh i see what's bugging you - the shadow of the plane is perpendicular to the ground (as if the light comes from above); that is not consistent enough with the rest of the shadows - this case the shadow of the plane is exported with the plane, but it can be a separate decal - shifted and scaled a bit can give you more options, depening on the environment the plane is.
Edited on Sep 08, 2008 17:20 GMT
| Michael (silentMike) Hall (Sep 08, 2008 at 20:45 GMT) |
It's good to see a real artist using an 'inferior' product and not complaining about it. Sure it has it's quirks, but it's amazing what a little creative thinking can do in the right hands.
| Morrock (Sep 09, 2008 at 00:22 GMT) |
| Apparatus (Sep 09, 2008 at 00:57 GMT) Resource Rating: 5 |
I just noticed I am an associate as well : ) probably due to my latest activity not the bridge pack in particular.
Edited on Sep 09, 2008 00:59 GMT
| Szzg007 (Sep 09, 2008 at 08:45 GMT) |
can you tall me these dif(S)+DTS(S)?
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