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Props Pack Release
Props Pack Release
| Name: | Apparatus | ![]() |
|---|---|---|
| Date Posted: | Aug 09, 2008 | |
| Rating: | 4.8 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Apparatus |
Blog post

Props Pack is a small bucket of placeable props for medieval / fantasy themed games. It goes with Bridge Pack and Environment Pack well, keeping the same rough artistic guides. With the models in this pack you can add lights to your town (light pole) or in a tavern model (tavern light made of a cart wheel hanged by the roof). Door, window, shelves with books, bed, bucket, crate, tavern sign.
The door, window and tavern light pole work well with a constructor approach, if you want to add more detail to your Dif interiors using static shapes. An example interior is included.
Props Pack was created and tested for TGE 1.5.2 and TGEA 1.7.1

Screenshots taken in Constructor; Static shapes can be embedded in DIF interiors, resulting in a nice lightmap. Check the website link below.
Contents
16 DTS models : bed; bucket; chart; chair; crate ; door; lightpole; dulap; shelves; shelvesbooks; table; tavernlight; tavernsign; wallshelves; wheel; window;
DIF example test interior
10 color maps and normal maps 1024x1024
Materials.cs file ready to drop in TGEA.
Price: $25 Visit www.editmygame.com for details.
I am planning on adding short tutorials to the website, starting with something simple, like how I do the normal maps - you can see the door close-up here well. It's a dirty trick but works exceptionally well and doesn't require much work; Later on, will add functionality to the assets as well (via script);
Recent Blog Posts
| List: | 12/10/08 - Textures Pack Down 12/09/08 - Materials Bazaar ~ Metals Library release 12/07/08 - Materials Bazaar (II) update 12/03/08 - Materials Bazaar (I) 12/03/08 - TGEA Environment Guide 11/04/08 - Kork 2.0, halted work 09/24/08 - Constructor Pipeline (I) 09/23/08 - Interior Guide Pack Free Download |
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Submit your own resources!| Brian \\\"Cybore\\\" Smith (Aug 09, 2008 at 03:17 GMT) |
| Apparatus (Aug 09, 2008 at 03:20 GMT) Resource Rating: 5 |
| Jaimi McEntire (Aug 09, 2008 at 03:39 GMT) |
| Nathan Kent (Aug 09, 2008 at 03:43 GMT) Resource Rating: 4 |
| Apparatus (Aug 09, 2008 at 03:53 GMT) Resource Rating: 5 |
| Matt Kronyak (Aug 09, 2008 at 04:10 GMT) |
| Jaimi McEntire (Aug 09, 2008 at 04:15 GMT) |
Edited on Aug 09, 2008 04:27 GMT
| Sailendu Behera (Aug 09, 2008 at 07:30 GMT) |
| Konrad Kiss (Aug 09, 2008 at 08:53 GMT) |
I wish you'd try some tech/modern/sci-fi stuff, I'd buy it without looking at it! :)
| Sam Redfern (Aug 09, 2008 at 10:48 GMT) |
Quote:
I wish you'd try some tech/modern/sci-fi stuff, I'd buy it without looking at it! :)
I second that! You are the texturing king, Apparatus!
| Apparatus (Aug 09, 2008 at 11:07 GMT) Resource Rating: 5 |
| Leslie Young (Aug 09, 2008 at 14:51 GMT) |
awesome work as always.
Just checked your site and noticed the TGEA Bridge Pack patch, is it free if I allready bought the original pack?
Edited on Aug 09, 2008 15:05 GMT
| Apparatus (Aug 09, 2008 at 17:33 GMT) Resource Rating: 5 |
blog already.
edited hyperlink
Edited on Aug 09, 2008 17:33 GMT
| Kenneth Holst (Aug 09, 2008 at 18:53 GMT) Resource Rating: 5 |
| Adib Murad (Aug 11, 2008 at 13:01 GMT) |
EDIT: not forgetting: beautiful work as usual. Waiting for that normal maps explanation you mentioned.
Edited on Aug 11, 2008 13:02 GMT
| Apparatus (Aug 11, 2008 at 13:28 GMT) Resource Rating: 5 |
| Kory James (Aug 11, 2008 at 20:01 GMT) Resource Rating: 5 |
An unrelated question! on the environment pack, was there a way of getting the the water to work in TGEA? If I recall you said that you main focus was TGE so I think the textures was a animated GIF file! Just thought I would ask, but your art is by far one of the best on this community!
| Russell Fincher (Aug 11, 2008 at 20:22 GMT) |
| Apparatus (Aug 11, 2008 at 21:17 GMT) Resource Rating: 5 |
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4.8 out of 5


