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Breakable Crate Video
Breakable Crate Video
| Name: | Apparatus | ![]() |
|---|---|---|
| Date Posted: | Jul 25, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Apparatus |
Blog post
Pressed control on my wacom by mistake, lost the entire entry so, in short, again:
I completed the breakable crate test but I am not 100% satisfied with the pipeline ; it's working but is a bit tedious. Maybe with the new physics code in TGEA will be easier;
Will probably rely more on particle nodes for debris and hopefully will add sound too.
I completed the breakable crate test but I am not 100% satisfied with the pipeline ; it's working but is a bit tedious. Maybe with the new physics code in TGEA will be easier;
Will probably rely more on particle nodes for debris and hopefully will add sound too.
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| List: | 11/04/08 - Kork 2.0, halted work 09/24/08 - Constructor Pipeline (I) 09/23/08 - Interior Guide Pack Free Download 09/23/08 - Kaboom! Pack for TGEA 09/15/08 - About Constructor 09/11/08 - Interior Guide Pack Released 09/10/08 - Associate Rant 09/08/08 - Interior Guide Pack update |
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Submit your own resources!| Gary "ChunkyKs" Briggs (Jul 25, 2008 at 05:52 GMT) |
Gary (-;
| Apparatus (Jul 25, 2008 at 07:37 GMT) |
There are 2 models in there - healthy (intact) and damaged (fragments) with the animation. The animation was simulated using physics. Visibility animation does the rest.
Edited on Jul 25, 2008 07:40 GMT
| Michael (silentMike) Hall (Jul 25, 2008 at 08:30 GMT) |
When you say the animation was simulated using physics, was that some outside physics package or a faked physics script in whatever you're using to make the model?
| Apparatus (Jul 25, 2008 at 09:14 GMT) |
1. a decent fragments /debris number should be less than 10; more than 10 is painful (unless very fx worthy)
2. the debris scatter area should be small enough so you can place the object everywhere without fear of having the debris land on air or intersect with other objects.
3. simulating physics can be time consuming until you get the desired and accurate effect.
4. needs particle node (dust, splinters)
5. needs sound onDestroy/damage animation.
I simulated the physics in XSI.
I am sure there are ways of achieving good quality assets that go boom or crack but I lack the scripting part for the moment : )
Edited on Jul 25, 2008 09:14 GMT
| Brian Wilson (Jul 25, 2008 at 10:24 GMT) |
Edited on Jul 25, 2008 10:24 GMT
| Novack (Jul 25, 2008 at 12:44 GMT) |
Besides, Video embedding has been added to GG with other providers, check out this thread.
Edited on Jul 25, 2008 12:46 GMT
| Morrock (Jul 25, 2008 at 23:25 GMT) |
The particle editor is nearing completion, so just a few more days until adding dust/splinters will be a breeze.
| Kory James (Jul 26, 2008 at 17:27 GMT) |
thanks again
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