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New Content Pack Released
New Content Pack Released
| Name: | Apparatus | ![]() |
|---|---|---|
| Date Posted: | Jun 13, 2008 | |
| Rating: | 4.3 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Apparatus |
Blog post
I just finished Bridge Pack. Hope you all like this new stuff. A bunch of bridges to get you on the other side of the river : )
So, what's in it?
- up to 4 levels of LOD
- complex collision models for accurate in game collision
- example missions (winter and fall)
- 3dsMax sources
- 1 free barn model
- 1 free cliff assembly model
- 21 DTS models in total
- 34 texture maps
- collada 1.4 exported models (Crosswalk 1.6)
Oh, well, I love the winter a lot. So I decided to go blizzard:



But that's not only winter in there, don't get it wrong, we have warmer temperatures as well: )


Take a closer look. The website is in beta and the Bridge Pack is the only thing there for the moment. Planning for more..
Cheers,
App.
So, what's in it?
- up to 4 levels of LOD
- complex collision models for accurate in game collision
- example missions (winter and fall)
- 3dsMax sources
- 1 free barn model
- 1 free cliff assembly model
- 21 DTS models in total
- 34 texture maps
- collada 1.4 exported models (Crosswalk 1.6)
Oh, well, I love the winter a lot. So I decided to go blizzard:



But that's not only winter in there, don't get it wrong, we have warmer temperatures as well: )


Take a closer look. The website is in beta and the Bridge Pack is the only thing there for the moment. Planning for more..
Cheers,
App.
Recent Blog Posts
| List: | 11/04/08 - Kork 2.0, halted work 09/24/08 - Constructor Pipeline (I) 09/23/08 - Interior Guide Pack Free Download 09/23/08 - Kaboom! Pack for TGEA 09/15/08 - About Constructor 09/11/08 - Interior Guide Pack Released 09/10/08 - Associate Rant 09/08/08 - Interior Guide Pack update |
|---|
Submit your own resources!| Apparatus (Jun 13, 2008 at 22:27 GMT) Resource Rating: 5 |
edit: added a better version o vimeo
Click.
Edited on Jun 14, 2008 08:06 GMT
| Matt Fairfax (Jun 13, 2008 at 22:53 GMT) |
| Mike Rowley (Jun 13, 2008 at 23:51 GMT) |
| Michael Perry (Jun 14, 2008 at 00:32 GMT) |
I've been following your .plans and posts about your bridge work, hoping you would create a content pack! =)
| Craig Fortune (Jun 14, 2008 at 00:41 GMT) |
| Apparatus (Jun 14, 2008 at 00:55 GMT) Resource Rating: 5 |
| Apparatus (Jun 14, 2008 at 01:44 GMT) Resource Rating: 5 |
Edited on Jun 22, 2008 11:56 GMT
| Craig Fortune (Jun 14, 2008 at 01:46 GMT) |
I hear ya! Wish I knew why that seem to just stop being developed... It sorta works as-is though. Just no gui etc.
@ Spambot owner:
Die please.
| Apparatus (Jun 14, 2008 at 01:51 GMT) Resource Rating: 5 |
| Craig Fortune (Jun 14, 2008 at 01:55 GMT) |
| Kevin McLaughlin (Jun 14, 2008 at 04:30 GMT) Resource Rating: 5 |
One question though... The license agreement printed on your site does not differentiate at all between the "indie" and "pro" purchases. Since the license for both is identical, what do you get for the extra price? Other formats, PSD textures...? Just curious. =)
| Apparatus (Jun 14, 2008 at 07:59 GMT) Resource Rating: 5 |
| Leslie Young (Jun 14, 2008 at 09:59 GMT) |
| Kevin McLaughlin (Jun 14, 2008 at 14:01 GMT) Resource Rating: 5 |
Anyway, like I said, looks like nice work!
Edit: Not trying to pick knits here, but the new license you put up forbids the use of the indie kit by any game studio, and for any commercial venture. What precisely can it be used for then, a solo hobbyist planning to release a free game? ;) Any person who has founded any sort of business (even a solo one) in order to make games is in essence a "game studio". Any game which is being made with the goal of selling it is a commercial venture. Again, not trying to be a pain, but a license which forbids the selling of any game which uses the pack seems like it makes the product less than useful, to me. I'm sure this was an error in phrasing, though, and hope that my poking at the license is seen as helpful and not butting in. :)
Edited on Jun 14, 2008 14:09 GMT
| Florian (Jun 14, 2008 at 15:34 GMT) |
congratz on the release of your pack!
You were right that no-one did these kind of packs before, so good point that you do!
Anyway, one question, How did you do the collision of your bridges? As I recal you can only use 8 collision meshes? Or are you using polysoup?
| Andy Hawkins (Jun 14, 2008 at 15:57 GMT) |
Edited on Jun 14, 2008 16:01 GMT
| Apparatus (Jun 14, 2008 at 17:42 GMT) Resource Rating: 5 |

Edited on Jun 14, 2008 17:52 GMT
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4.3 out of 5


