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(Constructor, Lightmaps) - update
(Constructor, Lightmaps) - update
| Name: | Apparatus | ![]() |
|---|---|---|
| Date Posted: | Jun 07, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
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Blog post
Right, doesn't really sound like a plan, but it is actually, this post is here just to fill in some dots:
I picked up constructor a few days ago and noticed with both the orc and the buggy models imported in that they don't really produce any significant shadow/or self shadowing. Today I just finished another bridge and for the sake of it, i imported it in Constructor.
I gotta say, after Relight, the darn bridge looks great with all those lightmaps on it. Now, the question is - can we get that in TGE?
It might not be possible, or not a very good idea, but I for one would very much enjoy such a feature..

forgot to add: the plan is to make a bunch of bridges for tge/tgea people out there.
my other blog
I picked up constructor a few days ago and noticed with both the orc and the buggy models imported in that they don't really produce any significant shadow/or self shadowing. Today I just finished another bridge and for the sake of it, i imported it in Constructor.
I gotta say, after Relight, the darn bridge looks great with all those lightmaps on it. Now, the question is - can we get that in TGE?
It might not be possible, or not a very good idea, but I for one would very much enjoy such a feature..
forgot to add: the plan is to make a bunch of bridges for tge/tgea people out there.
my other blog
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| List: | 12/10/08 - Textures Pack Down 12/09/08 - Materials Bazaar ~ Metals Library release 12/07/08 - Materials Bazaar (II) update 12/03/08 - Materials Bazaar (I) 12/03/08 - TGEA Environment Guide 11/04/08 - Kork 2.0, halted work 09/24/08 - Constructor Pipeline (I) 09/23/08 - Interior Guide Pack Free Download |
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Submit your own resources!| Julian R (Jun 07, 2008 at 22:58 GMT) |
| Kim Ball (Jun 07, 2008 at 23:51 GMT) |
| Jaimi McEntire (Jun 08, 2008 at 00:22 GMT) |
Quote:
I gotta say, after Relight, the darn bridge looks great with all those lightmaps on it. Now, the question is - can we get that in TGE?
Yes - You'll need brushes in your map before you can export it, but it should work. Once you export it, you can use it in TGE 1.52 or TGEA 1.7 as is.
Of course, you need collision meshes to be able to walk on it, and it won't accept dynamic shadows on the DTS part (the main drawback). But you can get around most of this by making parts of the map out of brushes (the spots where you want to get dynamic shadows).
| Scott Warren (Jun 08, 2008 at 04:09 GMT) |
| Apparatus (Jun 08, 2008 at 09:43 GMT) |
Edited on Jun 08, 2008 09:46 GMT
| Jaimi McEntire (Jun 08, 2008 at 15:13 GMT) |
| Mike Rowley (Jun 08, 2008 at 15:46 GMT) |
| Apparatus (Jun 08, 2008 at 20:04 GMT) |
the picture shown here is basically the same model added as a shape and as an interior (imported in constructor and saved as dif from there).
The top part is lit by the same cottagelight and seems to be more affected by it. The same light is inside the 'dif' version;
ime not really sure how this impacts performance or anything, how the lod still works or not (collision works just fine as long as you have at least one 1x1 brush somewhere along with the dts shape);
my other blog
Edited on Jun 08, 2008 20:55 GMT
| Tom Eastman (Eastbeast314) (Jun 08, 2008 at 23:32 GMT) |
| Kevin McLaughlin (Jun 09, 2008 at 17:11 GMT) |
I can see it as useful in some ways for lighting. I can see it as useful for adding furniture and such inside a DIF house, rather than having to add each DTS in the mission editor.
But if you add a DIF that is a big DTS bridge with one tiny brush, you've really added a one-brush DIF and a DTS bridge, and your performance will react the same as if the DTS and DIF were placed in the mission separately.
| Matt Fairfax (Jun 09, 2008 at 18:15 GMT) |
Also, as Apparatus has highlighted...the shape will now receive lightmapped shadows from the sun and other lights in the scene (sadly they do not currently react to dynamic lights).
| Kevin McLaughlin (Jun 09, 2008 at 18:43 GMT) |
What drawbacks (other than lighting like a DIF) are we looking at for this method?
| Apparatus (Jun 11, 2008 at 00:33 GMT) |
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