by date
some progress on cards
some progress on cards
| Name: | J Sears | |
|---|---|---|
| Date Posted: | May 23, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for J Sears |
Blog post
Well I haven't gotten as much time put into my card game lately, but the time I did spend on it I've learned a lot. I used to think Guis were a tough part to make but I've learned how quick and easy they can be now which is great.
I've also learned some with photoshop an dillustrator, I've always been good at drawing on paper but it's a big change to use one of those programs. At first everything being on layers kind of bothered me but I see how powerfull that can be now.
So really most of what I've accomplished lately in small amounts of time was some art and worked on some menus for the game and that's about it. I know someone reading this would say "Your making a card game in TGB how long could that possibly take" And yes I know it can be done fast and I could have a full playable version (minus the multiplayer part that I've been figuring out in my head) in a couple hours. The thing is I'm trying to make it perfect and I want a very strong interface and plenty of options. I want there to be a reason to play a card game as a download since most of them can be easily done in flash.
So for the first time in a blog I'm going to post some art, I made a whole deck of cards I'm going to post one of each suit and what I call a green LED which goes into the bid selection gui I'm working on, I have a red one which is the same thing so I won't show it. Right now my table top image is pretty big so I won't post it until I shrink down a copy but it's what I'm most proud of (still needs a little work) the felt part was made from scratch and the only part that wasn't from scratch was the wood texture image.
[IMG]http://i207.photobucket.com/albums/bb227/NoWorriesXxX/greenLED.png[/IMG]
[IMG]http://i207.photobucket.com/albums/bb227/NoWorriesXxX/FourS.png[/IMG]
[IMG]http://i207.photobucket.com/albums/bb227/NoWorriesXxX/ThreeH.png[/IMG]
[IMG]http://i207.photobucket.com/albums/bb227/NoWorriesXxX/TwoD.png[/IMG]
[IMG]http://i207.photobucket.com/albums/bb227/NoWorriesXxX/AceC.png[/IMG]
tried to come up with a unique style for the cards, wanted it to be kind of like a hand drawn look but cleaned up. Also still need to make jokers and the backs of the cards.
I've also learned some with photoshop an dillustrator, I've always been good at drawing on paper but it's a big change to use one of those programs. At first everything being on layers kind of bothered me but I see how powerfull that can be now.
So really most of what I've accomplished lately in small amounts of time was some art and worked on some menus for the game and that's about it. I know someone reading this would say "Your making a card game in TGB how long could that possibly take" And yes I know it can be done fast and I could have a full playable version (minus the multiplayer part that I've been figuring out in my head) in a couple hours. The thing is I'm trying to make it perfect and I want a very strong interface and plenty of options. I want there to be a reason to play a card game as a download since most of them can be easily done in flash.
So for the first time in a blog I'm going to post some art, I made a whole deck of cards I'm going to post one of each suit and what I call a green LED which goes into the bid selection gui I'm working on, I have a red one which is the same thing so I won't show it. Right now my table top image is pretty big so I won't post it until I shrink down a copy but it's what I'm most proud of (still needs a little work) the felt part was made from scratch and the only part that wasn't from scratch was the wood texture image.
[IMG]http://i207.photobucket.com/albums/bb227/NoWorriesXxX/greenLED.png[/IMG]
[IMG]http://i207.photobucket.com/albums/bb227/NoWorriesXxX/FourS.png[/IMG]
[IMG]http://i207.photobucket.com/albums/bb227/NoWorriesXxX/ThreeH.png[/IMG]
[IMG]http://i207.photobucket.com/albums/bb227/NoWorriesXxX/TwoD.png[/IMG]
[IMG]http://i207.photobucket.com/albums/bb227/NoWorriesXxX/AceC.png[/IMG]
tried to come up with a unique style for the cards, wanted it to be kind of like a hand drawn look but cleaned up. Also still need to make jokers and the backs of the cards.
Recent Blog Posts
| List: | 01/25/08 - persistance is rewarding 08/28/07 - My thoughts, and my farewell 05/23/07 - some progress on cards 04/23/07 - teaching my computer to play cards 01/03/07 - I'm not dead 12/06/06 - time to learn networking 12/05/06 - back on a decent pace 12/04/06 - back at it |
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Submit your own resources!| Tim Heldna (May 23, 2007 at 04:19 GMT) |





This web uses "image" and not "IMG" tags - it's annoying.
| Tim Heldna (May 23, 2007 at 04:28 GMT) |
| J Sears (May 23, 2007 at 04:49 GMT) |
| Tim Heldna (May 23, 2007 at 05:05 GMT) |
There's a basic website here with more info: Mainland Gaming
I'm doing some contract work, mostly 3D models with a heavy focus on player models. All the art so far is stand-in programmer art however myself and a few other artists have jumped on board and endeavour to rectify this. If you want to participate and contribute some 2D artwork (card decks, slot machines and tables etc) send an email to info@mainlandgaming.com.
The next build or two should feature one of my player models: www.sentinelgames.com/download/player.exe
| J Sears (May 23, 2007 at 05:22 GMT) |
| Andrew Douglas (May 23, 2007 at 22:43 GMT) |
Looking forward to seeing the rest of the art work!
-Andrew
| J Sears (May 23, 2007 at 23:31 GMT) |
As for the stripe I thought a lot about that and considered making it thinner except I wanted to have the number very large to be seen easily so when you have say 13 or so cards all stacked up the number would pop right out. That part is being tweaked around because I'm trying to find a good balance of card size + easy ability to be read + not take up the whole screen all at the same time.
So for example taking the game spades again just for ease of an example. Trying to find the best size to have 13 cards displayed across the bottom of the screen without making the screen feel cramped and at the same time making it easy to look quickly over and see ok that's the 3 of clubs. (Having the cards sorted by suit and then in order of value helps speed up finding a card as well). So that part will go through many variations as I get the game closer to finish I'm sure.
Thanks for the comments, constructive criticism is always welcome
| Leroy Frederick (May 24, 2007 at 09:01 GMT) |
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