by date
And 2 more.
And 2 more.
| Name: | Gustavo Munoz | |
|---|---|---|
| Date Posted: | Jan 24, 2007 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Gustavo Munoz |
Blog post
Hi again, just a quick note for introducing you all my last two new characters.
I allready talked about the first, the Shaman for the drago race (2279 tris., one 512x512 skin):

And the model in action:
www.gustavom.com/movies/animaJuegos3D/dragoShaman.divx
Just for comparing, remember this was the worker drago model (in a refined version and animation):

The worker in movement:
www.gustavom.com/movies/animaJuegos3D/dragoWorker.divx
This other model of a "feme fatale" is my first contribution for an uncoming title, still in development. It currently has 2376 tris. and one 512x512 skin:

The lady, walking:
www.gustavom.com/movies/animaJuegos3D/tatooGirlWalk.divx
and running:
www.gustavom.com/movies/animaJuegos3D/tatooGirlRun.divx
I hope you like it, and remember me when you need some good game characters for your Torque projects.
I am allways open to good payed jobs... ;)
Best regards,
Gustavo Munoz
I allready talked about the first, the Shaman for the drago race (2279 tris., one 512x512 skin):

And the model in action:
www.gustavom.com/movies/animaJuegos3D/dragoShaman.divx
Just for comparing, remember this was the worker drago model (in a refined version and animation):

The worker in movement:
www.gustavom.com/movies/animaJuegos3D/dragoWorker.divx
This other model of a "feme fatale" is my first contribution for an uncoming title, still in development. It currently has 2376 tris. and one 512x512 skin:

The lady, walking:
www.gustavom.com/movies/animaJuegos3D/tatooGirlWalk.divx
and running:
www.gustavom.com/movies/animaJuegos3D/tatooGirlRun.divx
I hope you like it, and remember me when you need some good game characters for your Torque projects.
I am allways open to good payed jobs... ;)
Best regards,
Gustavo Munoz
Recent Blog Posts
| List: | 01/24/07 - And 2 more. 01/17/07 - Some more characters 10/18/06 - Lots of updates 07/06/06 - Monsters et alt. (updated) 12/18/05 - Character development |
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Submit your own resources!| M. Stolley (Jan 24, 2007 at 10:35 GMT) |
I have quicktime pro but i think you use a different codec!?
Edited on Jan 24, 2007 11:57 GMT
| Gustavo Munoz (Jan 24, 2007 at 12:14 GMT) |
Google and install the driver and it should work OK.
| Eric C. Tomlinson (Jan 24, 2007 at 12:55 GMT) Resource Rating: 1 |
| Vashner (Jan 24, 2007 at 13:39 GMT) |
| Ramen-sama (Jan 24, 2007 at 14:39 GMT) |
| Anton Bursch (Jan 24, 2007 at 15:14 GMT) |
But I installed DivX and still can't see the movies either.
| Leroy Frederick (Jan 24, 2007 at 15:30 GMT) |
| Andrew Nicholson (Jan 24, 2007 at 15:54 GMT) |
| Gustavo Munoz (Jan 24, 2007 at 17:49 GMT) |
I just changed them by original divx files (version 6.0), please let me know if you can see them in Windows now.
| Phil Carlisle (Jan 24, 2007 at 18:21 GMT) |
It felt like the run sequence was a bit more.. I dont know, didnt feel fluid and run-like?
Great stuff though.
| Tom Bentz (Jan 24, 2007 at 21:16 GMT) |
You might want to change the file extension to .avi. Windows media player will automatically detect the divx codec and play in that case.
| Jesse (Midhir) Liles (Jan 24, 2007 at 22:39 GMT) |
Very nice work, Gustavo.
| Gustavo Munoz (Jan 25, 2007 at 08:18 GMT) |
Phil: I was looking for a cartoony animation, but maybe I did it too hard. I will work them some more.
Thanks for the point.
About the file extensions, I will leave them as they are now if everybody can see the movies this way.
I am working in a Mac and it is difficult to get sure other codecs will get me the same quality and compresion, and still be readable for the different OS.
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