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Orcs and Cars
Orcs and Cars
| Name: | John Courte | |
|---|---|---|
| Date Posted: | Nov 03, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for John Courte |
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I've managed to put two buggies into a copy of the FPS starter kit, and I've managed to make them mountable, thanks to some script code and tutorials here (Thanks LabRat and others!). The next thing to do is to implement the ray casting/use button in mb's example so I can mount based on use instead of just collision.
I also need to run thru the docs and see if there's a way to have the console up and active while the game is running. Stopping to ~ and see if things are working isn't great.
I also need to run thru the docs and see if there's a way to have the console up and active while the game is running. Stopping to ~ and see if things are working isn't great.
Submit your own resources!| Henry Todd (Nov 05, 2007 at 00:52 GMT) |
An easy trick you might try is running from a local dedicated server. The dedicated server window is a console window, and you can leave it on top to watch what goes on while you mess with it. This also conveniently isolates server and client console output from each other, as only server console output will appear in the dedicated server log, and only client output in the in-game console. You also get immediate confirmation that something will or will not work in multiplayer, if you care about that.
You should be able to start a dedicated server from the included shortcuts, then connect to it with the in-game server browser (click the refresh LAN games button).
NOTE: I've found that the shortcut must be set up with "-dedicated" before "-game" as of 1.5, which is the opposite of the arrangement in the included .BAT files. Your command line should look like this: "-dedicated -game starter.fps -mission somemission.mis" ... obviously, replace starter.fps and somemission.mis (it likes full relative paths BTW, like starter.fps/data/missions/duh.mis).
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