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Plan for Brian Richardson (bzztbomb)
Plan for Brian Richardson (bzztbomb)
| Name: | Brian Richardson | ![]() |
|---|---|---|
| Date Posted: | Oct 26, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Brian Richardson |
Blog post
IGC Wrapup, Breaking things, hire me!
Random update time kids! I had a good time at IGC! It was great to see all of the projects and get some of that energy again.
Mistakes I made this year were:
I guess this year I was a bit less social, so I met less new people. This is because I actually knew people this time! So I just hung out with them. I'll have to change that next year.
Not testing my stuff completely before comming down. This was due to time mostly. It was very dishearting to see someone launch my demo and it just flat out broke on them. Next year I'll have fully tested demos to install. But I did install something on the machines this year, which is a step higher than last year.
I've redone my website. I've decided to use it to sell myself as a contractor. If you have a paying project and are looking for some programming help, check me out. Also, if any of you could run through my portfolio page and let me know if anything is unclear or worded poorly. It was neat to assemble this page because it was nice to see almost everything I've done over the last year in one spot. Felt good after my disappointing IGC demos. ;) I recommend everyone do it!
I spent a day prototyping a concept I've called "Breakshit".
Everyone likes to break things, so why not write a game around that activity? I've got enough tech done to prototype gameplay now. So now I need to figure out a good goal to provide the smallest amount of structure neccessary for "fun". I've got a video of the breaking stuff here (xvid encoded). I based the "tech" on The Shape3DS resource (Thanks Matt!) so I can grab lots of free 3DS models to litter my landscape with and break them!
On the prototyping note, check out this article about rapid game prototyping, it is quite well written!
Mistakes I made this year were:
I guess this year I was a bit less social, so I met less new people. This is because I actually knew people this time! So I just hung out with them. I'll have to change that next year.
Not testing my stuff completely before comming down. This was due to time mostly. It was very dishearting to see someone launch my demo and it just flat out broke on them. Next year I'll have fully tested demos to install. But I did install something on the machines this year, which is a step higher than last year.
I've redone my website. I've decided to use it to sell myself as a contractor. If you have a paying project and are looking for some programming help, check me out. Also, if any of you could run through my portfolio page and let me know if anything is unclear or worded poorly. It was neat to assemble this page because it was nice to see almost everything I've done over the last year in one spot. Felt good after my disappointing IGC demos. ;) I recommend everyone do it!
I spent a day prototyping a concept I've called "Breakshit".
Everyone likes to break things, so why not write a game around that activity? I've got enough tech done to prototype gameplay now. So now I need to figure out a good goal to provide the smallest amount of structure neccessary for "fun". I've got a video of the breaking stuff here (xvid encoded). I based the "tech" on The Shape3DS resource (Thanks Matt!) so I can grab lots of free 3DS models to litter my landscape with and break them!
On the prototyping note, check out this article about rapid game prototyping, it is quite well written!
Recent Blog Posts
| List: | 02/06/08 - A PIX debugging session 08/18/07 - TGEA Batching Doc + randomness 01/13/06 - Torque is a good playground! 10/26/05 - Plan for Brian Richardson (bzztbomb) 09/24/05 - Plan for Brian Richardson (bzztbomb) 07/18/05 - Plan for Brian Richardson (bzztbomb) 03/02/05 - Plan for Brian Richardson (bzztbomb) 12/14/04 - Plan for Brian Richardson (bzztbomb) |
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Submit your own resources!| Ramen-sama (Oct 26, 2005 at 20:59 GMT) |
| Matt Fairfax (Oct 26, 2005 at 23:09 GMT) |
| Andy Schatz (Oct 27, 2005 at 00:41 GMT) |
Ya bastard. :)
| Paul /*Wedge*/ DElia (Oct 27, 2005 at 01:30 GMT) |
| Brian Richardson (Oct 27, 2005 at 05:36 GMT) |
HAHAHA, You were a new person! You'll still be novel next year, I promise!
@Paul:
I'm not doing anything super fancy there, just taking the poly's that make the mesh and flinging them around. It'd actually be a decent fit for breakable windows.
| Brian Richardson (Oct 27, 2005 at 16:06 GMT) |
Yeah definitely, I'm a bit surprised it's not used more. It's super easy to find 3ds shapes on the net!
| Brian Wells (Oct 27, 2005 at 22:20 GMT) |
For the record, you were not hanging out with us. You were stalking us. We just didn't have the balls to tell you to piss off. Hehehe j/k that was fun stuff. BEEEEEEEEEERrrrrrrr
-B1
| Brian Richardson (Oct 28, 2005 at 17:24 GMT) |
YOU ARE TEH CRACKROCK
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